Modified the ObjectStore and the Hashmap and added the ObjectStore to
the GameManager
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@@ -22,7 +22,7 @@ void render_all_objects(ObjectStore *os, Renderer *renderer);
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void destroy_object_store(ObjectStore *os);
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#ifdef DEBUG_ENGINE
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void print_objects();
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void print_objects(ObjectStore *os);
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#endif /* DEBUG_ENGINE */
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#endif // !OBJECT_STORE_H
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