Modified the ObjectStore and the Hashmap and added the ObjectStore to

the GameManager
This commit is contained in:
abdelrahman committed 2022-09-21 19:55:45 +01:00
1 parent a0e76bc1fc
commit 79f28100bd
8 files changed
+175 -67

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+2 -2
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@@ -22,7 +22,7 @@ set(CMAKE_INSTALL_RPATH "$ORIGIN;$ORIGIN/../lib")
# TARGETS
add_library(${PROJECT_NAME} SHARED
src/Game.c
src/GameManager.c
src/Window.c
src/Renderer.c
src/ObjectStore.c
@@ -47,7 +47,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/engine_build_config.h
include/constants.h
include/Game.h
include/GameManager.h
include/Window.h
include/Renderer.h
include/ObjectStore.h
+4
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@@ -1,11 +1,15 @@
#ifndef GAME_H
#define GAME_H
#include "ObjectStore.h"
#include <stdbool.h>
bool init_game(const char *game_name, int window_width, int window_height,
bool full_screen);
bool game_running();
void add_object(void *object, const char *object_tag, EventHandlerPtr eh,
UpdateFuncPtr uf, RenderFuncPtr rf);
void remove_object(const char *object_tag);
void handle_events();
void update();
void render();
+9 -7
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@@ -9,15 +9,17 @@
#include <stdio.h>
#endif /* DEBUG_ENGINE */
void init_hashmap();
int32_t add_object_to_map(const char *key);
int32_t get_object_index(const char *key);
int32_t delete_object_from_map(const char *key);
void destroy_hashmap();
typedef struct hashmap Hashmap;
Hashmap *create_hashmap();
int32_t add_object_to_map(Hashmap *map, const char *key);
int32_t get_object_index(Hashmap *map, const char *key);
int32_t delete_object_from_map(Hashmap *map, const char *key);
void destroy_hashmap(Hashmap *map);
#ifdef DEBUG_ENGINE
void print_hashmap();
void print_non_empty();
void print_hashmap(Hashmap *map);
void print_non_empty(Hashmap *map);
#endif // DEBUG_ENGINE
#endif // !HASHMAP_H
+1 -1
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@@ -22,7 +22,7 @@ void render_all_objects(ObjectStore *os, Renderer *renderer);
void destroy_object_store(ObjectStore *os);
#ifdef DEBUG_ENGINE
void print_objects();
void print_objects(ObjectStore *os);
#endif /* DEBUG_ENGINE */
#endif // !OBJECT_STORE_H
+68 -2
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@@ -1,4 +1,5 @@
#include "Game.h"
#include "GameManager.h"
#include "ObjectStore.h"
#include "SDL.h"
#include "SDL_error.h"
#include "SDL_events.h"
@@ -14,12 +15,16 @@
INTERNAL struct game {
bool running;
float delta;
Window window;
SDL_Event event;
ObjectStore *object_store;
} Game;
bool init_game(const char *game_name, int window_width, int window_height,
bool full_screen) {
bool initialisation_complete = true;
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
#ifdef DEBUG_ENGINE
printf("Failed to initialise SDL. Error: %s\n", SDL_GetError());
@@ -34,10 +39,23 @@ bool init_game(const char *game_name, int window_width, int window_height,
printf("Failed to initialise window\n");
#endif /* DEBUG_ENGINE */
initialisation_complete = false;
}
Game.object_store = create_object_store();
if (!(Game.object_store)) {
initialisation_complete = false;
}
if (!initialisation_complete) {
close_game();
return false;
}
Game.running = true;
Game.delta = 0.0f;
#ifdef DEBUG_ENGINE
printf("Game initialised successfully\n");
@@ -48,27 +66,75 @@ bool init_game(const char *game_name, int window_width, int window_height,
bool game_running() { return Game.running; }
void add_object(void *object, const char *object_tag,
EventHandlerPtr event_handler, UpdateFuncPtr update_func,
RenderFuncPtr render_func) {
if (!(Game.running) || !(Game.object_store)) {
return;
}
add_object_to_store(Game.object_store, object, object_tag, event_handler,
update_func, render_func);
}
void remove_object(const char *object_tag) {
if (!(Game.running) || !(Game.object_store)) {
return;
}
remove_object_from_store(Game.object_store, object_tag);
}
void handle_events() {
if (!(Game.running)) {
return;
}
while (SDL_PollEvent(&(Game.event))) {
switch (Game.event.type) {
case SDL_QUIT:
Game.running = false;
break;
}
if (!Game.object_store) {
break;
}
handle_all_objects_events(Game.object_store, &(Game.event));
}
}
void update() {}
void update() {
if (!(Game.running) || !(Game.object_store)) {
return;
}
update_all_objects(Game.object_store, Game.delta);
}
void render() {
if (!(Game.running)) {
return;
}
fill_window_with_color(&(Game.window), (SDL_Color){255, 255, 255, 255});
if (Game.object_store) {
render_all_objects(Game.object_store, Game.window.renderer);
}
swap_render_buffers(&(Game.window));
}
void close_game() {
destroy_object_store(Game.object_store);
Game.object_store = NULL;
destroy_window(&(Game.window));
Game.delta = 0.0f;
Game.running = false;
SDL_Quit();
+59 -44
View File
@@ -11,16 +11,24 @@
#include <stdio.h>
#endif /* DEBUG_ENGINE */
INTERNAL struct objects_hashmap {
struct hashmap {
size_t count;
char *keys[MAX_OBJ_COUNT];
int32_t active_indices[MAX_OBJ_COUNT];
} map = {};
};
Hashmap *create_hashmap() {
Hashmap *map = malloc(sizeof(Hashmap));
map->count = 0;
memset(map->keys, 0, MAX_OBJ_COUNT);
void init_hashmap() {
for (int i = 0; i < MAX_OBJ_COUNT; ++i) {
map.active_indices[i] = -1;
map->active_indices[i] = -1;
}
return map;
}
size_t hash_key(const char *key) {
@@ -35,8 +43,8 @@ size_t hash_key(const char *key) {
return i;
}
int32_t add_object_to_map(const char *key) {
if (map.count + 1 == MAX_OBJ_COUNT) {
int32_t add_object_to_map(Hashmap *map, const char *key) {
if (map->count + 1 == MAX_OBJ_COUNT) {
#ifdef DEBUG_ENGINE
printf("Map full\n");
#endif /* DEBUG_ENGINE */
@@ -46,8 +54,8 @@ int32_t add_object_to_map(const char *key) {
size_t index = hash_key(key);
if (map.keys[index]) {
if (strcmp(map.keys[index], key) == 0) {
if (map->keys[index]) {
if (strcmp(map->keys[index], key) == 0) {
#ifdef DEBUG_ENGINE
printf("Key \"%s\" already exists\n", key);
#endif /* DEBUG_ENGINE */
@@ -56,23 +64,23 @@ int32_t add_object_to_map(const char *key) {
// multiple keys
#ifdef DEBUG_ENGINE
printf("Collision detected. Key \"%s\" collides with key \"%s\"\n", key,
map.keys[index]);
map->keys[index]);
#endif /* DEBUG_ENGINE */
}
return -1;
}
map.keys[index] = malloc(strlen(key) + 1);
strcpy(map.keys[index], key);
map.active_indices[map.count] = index;
map.count += 1;
map->keys[index] = malloc(strlen(key) + 1);
strcpy(map->keys[index], key);
map->active_indices[map->count] = index;
map->count += 1;
return index;
}
int32_t get_object_index(const char *key) {
if (map.count == 0) {
int32_t get_object_index(Hashmap *map, const char *key) {
if (map->count == 0) {
#ifdef DEBUG_ENGINE
printf("Key \"%s\" doesn't exist\n", key);
#endif /* DEBUG_ENGINE */
@@ -82,7 +90,7 @@ int32_t get_object_index(const char *key) {
size_t index = hash_key(key);
if (!(map.keys[index]) || strcmp(map.keys[index], key) != 0) {
if (!(map->keys[index]) || strcmp(map->keys[index], key) != 0) {
#ifdef DEBUG_ENGINE
printf("Key \"%s\" doesn't exist\n", key);
#endif /* DEBUG_ENGINE */
@@ -93,8 +101,8 @@ int32_t get_object_index(const char *key) {
return (int32_t)index;
}
int32_t delete_object_from_map(const char *key) {
if (map.count == 0) {
int32_t delete_object_from_map(Hashmap *map, const char *key) {
if (map->count == 0) {
#ifdef DEBUG_ENGINE
printf("Key \"%s\" doesn't exist\n", key);
#endif /* DEBUG_ENGINE */
@@ -104,7 +112,7 @@ int32_t delete_object_from_map(const char *key) {
size_t index = hash_key(key);
if (!(map.keys[index]) || strcmp(map.keys[index], key) != 0) {
if (!(map->keys[index]) || strcmp(map->keys[index], key) != 0) {
#ifdef DEBUG_ENGINE
printf("Key \"%s\" doesn't exist\n", key);
#endif /* DEBUG_ENGINE */
@@ -112,70 +120,77 @@ int32_t delete_object_from_map(const char *key) {
return -1;
}
free(map.keys[index]);
map.keys[index] = NULL;
free(map->keys[index]);
map->keys[index] = NULL;
size_t packing_start_index = 0;
for (size_t i = 0; i < map.count; ++i) {
if (map.active_indices[i] == index) {
map.active_indices[i] = -1;
for (size_t i = 0; i < map->count; ++i) {
if (map->active_indices[i] == index) {
map->active_indices[i] = -1;
packing_start_index = i;
break;
}
}
// Make sure the indices are packed in the array
for (; packing_start_index < map.count; ++packing_start_index) {
for (; packing_start_index < map->count; ++packing_start_index) {
if (packing_start_index + 1 == MAX_OBJ_COUNT) {
// Make sure we don't go out of bounds if we are at the last item
map.active_indices[packing_start_index] = -1;
map->active_indices[packing_start_index] = -1;
continue;
}
map.active_indices[packing_start_index] =
map.active_indices[packing_start_index + 1];
map->active_indices[packing_start_index] =
map->active_indices[packing_start_index + 1];
}
map.count -= 1;
map->count -= 1;
return index;
}
void destroy_hashmap() {
for (size_t i = 0; i < map.count; ++i) {
size_t index = map.active_indices[i];
void destroy_hashmap(Hashmap *map) {
if (!map) {
return;
}
for (size_t i = 0; i < map->count; ++i) {
size_t index = map->active_indices[i];
if (index == -1) {
continue;
}
if (map.keys[index]) {
free(map.keys[index]);
map.keys[index] = NULL;
if (map->keys[index]) {
free(map->keys[index]);
map->keys[index] = NULL;
}
map.active_indices[i] = -1;
map->active_indices[i] = -1;
}
map.count = 0;
map->count = 0;
free(map);
map = NULL;
}
#ifdef DEBUG_ENGINE
void print_hashmap() {
if (map.count == 0) {
void print_hashmap(Hashmap *map) {
if (map->count == 0) {
return;
}
for (int i = 0; i < map.count; ++i) {
size_t index = map.active_indices[i];
printf("%d: %s\n", i, map.keys[index]);
for (int i = 0; i < map->count; ++i) {
size_t index = map->active_indices[i];
printf("%d: %s\n", i, map->keys[index]);
}
}
void print_non_empty() {
void print_non_empty(Hashmap *map) {
for (int i = 0; i < MAX_OBJ_COUNT; ++i) {
if (map.active_indices[i] != -1) {
if (map->active_indices[i] != -1) {
printf("%d is not set to -1\n", i);
}
}
+27 -11
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@@ -5,9 +5,12 @@
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
struct object_store {
size_t count;
int32_t active_indices[MAX_OBJ_COUNT];
Hashmap *map;
void **object_ptrs;
EventHandlerPtr *event_handlers;
UpdateFuncPtr *update_funcs;
@@ -15,19 +18,20 @@ struct object_store {
};
ObjectStore *create_object_store() {
init_hashmap();
bool allocation_complete = true;
ObjectStore *os = (ObjectStore *)malloc(sizeof(ObjectStore));
if (!os) {
// If allocating memory to the store fails, we still need to call the
// destroy function to make sure that the memory allocated for the
// hashmap is freed.
destroy_object_store(os);
// If allocating memory to the store fails, we just return NULL. No need to
// continue with the rest of the function or to call any cleanup functions
return NULL;
}
os->map = create_hashmap();
if (!(os->map)) {
allocation_complete = false;
}
os->count = 0;
os->object_ptrs = malloc(sizeof(void *) * MAX_OBJ_COUNT);
@@ -70,7 +74,7 @@ ObjectStore *create_object_store() {
void add_object_to_store(ObjectStore *os, void *object, const char *object_tag,
EventHandlerPtr eh, UpdateFuncPtr uf,
RenderFuncPtr rf) {
int32_t index = add_object_to_map(object_tag);
int32_t index = add_object_to_map(os->map, object_tag);
if (index < 0) {
return;
@@ -89,7 +93,7 @@ void remove_object_from_store(ObjectStore *os, const char *object_tag) {
return;
}
int32_t index = delete_object_from_map(object_tag);
int32_t index = delete_object_from_map(os->map, object_tag);
if (index < 0) {
return;
@@ -132,9 +136,12 @@ void handle_all_objects_events(ObjectStore *os, const SDL_Event *event) {
for (int i = 0; i < os->count; ++i) {
int32_t index = os->active_indices[i];
if (os->event_handlers[index]) {
void *object = os->object_ptrs[index];
(os->event_handlers[index])(event, object);
}
}
}
void update_all_objects(ObjectStore *os, float delta) {
@@ -144,9 +151,12 @@ void update_all_objects(ObjectStore *os, float delta) {
for (int i = 0; i < os->count; ++i) {
int32_t index = os->active_indices[i];
if (os->update_funcs[index]) {
void *object = os->object_ptrs[index];
(os->update_funcs[index])(delta, object);
}
}
}
void render_all_objects(ObjectStore *os, Renderer *renderer) {
@@ -156,14 +166,15 @@ void render_all_objects(ObjectStore *os, Renderer *renderer) {
for (int i = 0; i < os->count; ++i) {
int32_t index = os->active_indices[i];
if (os->render_funcs[index]) {
void *object = os->object_ptrs[index];
(os->render_funcs[index])(renderer, object);
}
}
}
void destroy_object_store(ObjectStore *os) {
destroy_hashmap();
if (!os) {
return;
}
@@ -194,10 +205,15 @@ void destroy_object_store(ObjectStore *os) {
os->object_ptrs = NULL;
}
if (os->map) {
destroy_hashmap(os->map);
os->map = NULL;
}
free(os);
os = NULL;
}
#ifdef DEBUG_ENGINE
void print_objects() { print_hashmap(); }
void print_objects(ObjectStore *os) { print_hashmap(os->map); }
#endif /* DEBUG_ENGINE */
+5
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@@ -49,9 +49,14 @@ void fill_window_with_color(const Window *wnd, SDL_Color color) {
void swap_render_buffers(const Window *wnd) { swap_buffers(wnd->renderer); }
void destroy_window(Window *wnd) {
if (!wnd) {
return;
}
if (wnd->SDL_base_window) {
if (wnd->renderer) {
destroy_renderer(wnd->renderer);
wnd->renderer = NULL;
}
SDL_DestroyWindow(wnd->SDL_base_window);