Enabled SDL_image's support for PNG and TIFF files and improved the
AssetManager with a hashing function, a linked list structure to store the hashes as well as a reference counter to support multiple users sharing the same asset.
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@@ -6,6 +6,10 @@
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#include "engine_build_config.h"
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#include "reusable_ids.h"
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#ifdef __cplusplus
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extern "C" {
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#endif // !__cplusplus
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typedef void (*EventHandlerPtr)(const SDL_Event *event, void *object);
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typedef void (*UpdateFuncPtr)(float delta, void *object);
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typedef void (*RenderFuncPtr)(void *object);
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@@ -15,7 +19,7 @@ typedef struct object_store ObjectStore;
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ObjectStore *create_object_store();
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ObjectID add_object_to_store(ObjectStore *os, void *object, EventHandlerPtr eh,
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UpdateFuncPtr uf, RenderFuncPtr rf);
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void remove_object_from_store(ObjectStore *os, ObjectID id);
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void remove_object_from_store(ObjectStore *os, ObjectID *id_ptr);
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void handle_all_objects_events(ObjectStore *os, const SDL_Event *event);
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void update_all_objects(ObjectStore *os, float delta);
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void render_all_objects(ObjectStore *os);
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@@ -25,4 +29,8 @@ void destroy_object_store(ObjectStore *os);
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void print_objects(ObjectStore *os);
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#endif // !DEBUG_ENGINE
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#ifdef __cplusplus
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}
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#endif // !__cplusplus
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#endif // !OBJECT_STORE_H
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