Add support for rendering text with a bitmap font

This commit is contained in:
abdelrahman committed 2023-10-01 15:20:59 +01:00
1 parent 7ec35a0b27
commit fe427689cf
2 files changed
+91 -22

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+12 -5
View File
@@ -3,6 +3,7 @@
#include "AssetManager.h"
#include "Renderer.h"
#include "SDL_pixels.h"
#ifdef __cplusplus
extern "C" {
@@ -10,13 +11,19 @@ extern "C" {
typedef struct bitmap_font BitmapFont;
BitmapFont *load_bitmap_font(AssetManager *am, const Renderer *renderer,
const char *filepath, u64 tile_width,
u64 tile_height);
BitmapFont *create_bitmap_font(AssetManager *am, const Renderer *renderer,
const char *filepath, u64 tile_width,
u64 tile_height);
RenderRect get_character_sprite(BitmapFont *font, u64 index);
TextSize get_text_size_from_bitmap_font(BitmapFont *font, u64 font_size,
const char *text);
void unload_bitmap_font(AssetManager *am, BitmapFont **font);
void render_bitmap_font_text(AssetManager *am, Renderer *renderer,
BitmapFont *font, u64 font_size, const char *text,
u64 start_index, RenderRect dst_rect,
SDL_Color text_color);
void destroy_bitmap_font(AssetManager *am, BitmapFont **font);
#ifdef __cplusplus
}
+79 -17
View File
@@ -5,6 +5,7 @@
#include "aliases.h"
#include "reusable_ids.h"
#include <stdlib.h>
#include <string.h>
struct bitmap_font {
AssetID font_atlas;
@@ -16,9 +17,11 @@ struct bitmap_font {
u64 cols;
};
BitmapFont *load_bitmap_font(AssetManager *am, const Renderer *renderer,
const char *filepath, u64 tile_width,
u64 tile_height) {
RenderRect get_character_sprite(BitmapFont *font, u64 index);
BitmapFont *create_bitmap_font(AssetManager *am, const Renderer *renderer,
const char *filepath, u64 tile_width,
u64 tile_height) {
BitmapFont *font = (BitmapFont *)malloc(sizeof(BitmapFont));
if (!font) {
return NULL;
@@ -28,7 +31,7 @@ BitmapFont *load_bitmap_font(AssetManager *am, const Renderer *renderer,
load_asset_to_manager(am, filepath, ASSET_TYPE_IMAGE, renderer);
if (font->font_atlas == INVALID_ID) {
unload_bitmap_font(am, &font);
destroy_bitmap_font(am, &font);
return NULL;
}
@@ -39,7 +42,7 @@ BitmapFont *load_bitmap_font(AssetManager *am, const Renderer *renderer,
i32 h;
if (SDL_QueryTexture(texture, NULL, NULL, &w, &h) != 0) {
unload_bitmap_font(am, &font);
destroy_bitmap_font(am, &font);
return NULL;
}
@@ -56,7 +59,78 @@ BitmapFont *load_bitmap_font(AssetManager *am, const Renderer *renderer,
return font;
}
TextSize get_text_size_from_bitmap_font(BitmapFont *font, u64 font_size,
const char *text) {
u64 length = strlen(text);
if (!font || font_size == 0 || length == 0) {
return (TextSize){0};
}
TextSize size = {.width = 0, .height = font_size};
f64 ratio = (f64)font_size / font->tile_height;
size.width = (i32)(font->tile_width * ratio * length);
return size;
}
void render_bitmap_font_text(AssetManager *am, Renderer *renderer,
BitmapFont *font, u64 font_size, const char *text,
u64 start_index, RenderRect dst_rect,
SDL_Color text_color) {
if (!am || !renderer || !font || font_size == 0) {
return;
}
u64 length = strlen(text);
if (length == 0) {
return;
}
SDL_Texture *texture = get_texture(am, font->font_atlas);
u64 char_index = 0;
RenderRect src = {0};
RenderRect dst = {
.y = dst_rect.y,
.width = font->tile_width,
.height = font->tile_height,
};
for (u64 i = 0; i < length; ++i) {
char_index = (u64)(text[i]) - start_index;
src = get_character_sprite(font, char_index);
dst.x = i * font->tile_width + dst_rect.x;
set_texture_color_modulation(texture, text_color);
render_texture(renderer, texture, &src, &dst);
}
}
void destroy_bitmap_font(AssetManager *am, BitmapFont **font) {
if (!am || !(*font)) {
return;
}
remove_asset_from_manager(am, &((*font)->font_atlas));
free(*font);
*font = NULL;
}
RenderRect get_character_sprite(BitmapFont *font, u64 index) {
u64 char_count = font->cols * font->rows;
if (index >= char_count) {
return (RenderRect){0};
}
u64 col = index % font->cols;
u64 row = index / font->cols;
@@ -69,15 +143,3 @@ RenderRect get_character_sprite(BitmapFont *font, u64 index) {
return rect;
}
void unload_bitmap_font(AssetManager *am, BitmapFont **font) {
if (!am || !(*font)) {
return;
}
remove_asset_from_manager(am, &((*font)->font_atlas));
free(*font);
*font = NULL;
}