Files
punchie-engine/src/BitmapFont.c
T

146 lines
3.2 KiB
C

#include "BitmapFont.h"
#include "AssetManager.h"
#include "Renderer.h"
#include "SDL_render.h"
#include "aliases.h"
#include "reusable_ids.h"
#include <stdlib.h>
#include <string.h>
struct bitmap_font {
AssetID font_atlas;
u64 width;
u64 height;
u64 tile_width;
u64 tile_height;
u64 rows;
u64 cols;
};
RenderRect get_character_sprite(BitmapFont *font, u64 index);
BitmapFont *create_bitmap_font(AssetManager *am, const Renderer *renderer,
const char *filepath, u64 tile_width,
u64 tile_height) {
BitmapFont *font = (BitmapFont *)malloc(sizeof(BitmapFont));
if (!font) {
return NULL;
}
font->font_atlas =
load_asset_to_manager(am, filepath, ASSET_TYPE_IMAGE, renderer);
if (font->font_atlas == INVALID_ID) {
destroy_bitmap_font(am, &font);
return NULL;
}
SDL_Texture *texture = get_texture(am, font->font_atlas);
i32 w;
i32 h;
if (SDL_QueryTexture(texture, NULL, NULL, &w, &h) != 0) {
destroy_bitmap_font(am, &font);
return NULL;
}
font->width = w;
font->height = h;
font->tile_width = tile_width;
font->tile_height = tile_height;
font->rows = font->height / font->tile_height;
font->cols = font->width / font->tile_width;
return font;
}
TextSize get_text_size_from_bitmap_font(BitmapFont *font, u64 font_size,
const char *text) {
u64 length = strlen(text);
if (!font || font_size == 0 || length == 0) {
return (TextSize){0};
}
TextSize size = {.width = 0, .height = font_size};
f64 ratio = (f64)font_size / font->tile_height;
size.width = (i32)(font->tile_width * ratio * length);
return size;
}
void render_bitmap_font_text(AssetManager *am, Renderer *renderer,
BitmapFont *font, u64 font_size, const char *text,
u64 start_index, RenderRect dst_rect,
SDL_Color text_color) {
if (!am || !renderer || !font || font_size == 0) {
return;
}
u64 length = strlen(text);
if (length == 0) {
return;
}
SDL_Texture *texture = get_texture(am, font->font_atlas);
u64 char_index = 0;
RenderRect src = {0};
RenderRect dst = {
.y = dst_rect.y,
.width = font->tile_width,
.height = font->tile_height,
};
for (u64 i = 0; i < length; ++i) {
char_index = (u64)(text[i]) - start_index;
src = get_character_sprite(font, char_index);
dst.x = i * font->tile_width + dst_rect.x;
set_texture_color_modulation(texture, text_color);
render_texture(renderer, texture, &src, &dst);
}
}
void destroy_bitmap_font(AssetManager *am, BitmapFont **font) {
if (!am || !(*font)) {
return;
}
remove_asset_from_manager(am, &((*font)->font_atlas));
free(*font);
*font = NULL;
}
RenderRect get_character_sprite(BitmapFont *font, u64 index) {
u64 char_count = font->cols * font->rows;
if (index >= char_count) {
return (RenderRect){0};
}
u64 col = index % font->cols;
u64 row = index / font->cols;
RenderRect rect = {
.x = col * font->tile_width,
.y = row * font->tile_height,
.width = font->tile_width,
.height = font->tile_height,
};
return rect;
}