Commit Graph
25 Commits
Author SHA1 Message Date
abdelrahman 45f6021f82 Switched the engine to use a fixed delta in debug mode 2022-11-26 20:15:22 +00:00
abdelrahman b2f4c60e14 Renamed the Engine library to Punchie 2022-10-31 00:09:16 +00:00
abdelrahman 8a4697e121 Improved text rendering and fixed a bug with the texture rendering 2022-10-28 00:40:29 +01:00
abdelrahman 4659a4cd49 Added function that returns the current time in milliseconds 2022-10-25 00:57:59 +01:00
abdelrahman cc052ed02c Fixed a small bug in the clip render rect function where it doesn't
check to make sure the src rect pointer isn't NULL.
2022-10-17 00:27:52 +01:00
abdelrahman a87eba8db7 Added ability to draw a non-filled rectangle 2022-10-09 04:50:28 +01:00
abdelrahman c1659dcf88 Fixed an issue with clipping the render rectangle 2022-10-05 23:41:13 +01:00
abdelrahman 2eb8d83dc0 Added support for rendering on Android devices 2022-10-02 20:24:00 +01:00
abdelrahman e110b1f2fd Added support for desktop full screen with pillarboxing and letterboxing
and started adding some comments to the code
2022-10-02 02:16:28 +01:00
abdelrahman ffaa6e5ae7 Started working on figuring out how to properly support full screen and
high DPI
2022-09-25 23:31:53 +01:00
abdelrahman dbc8c88b89 Added ability to open, close and render fonts 2022-09-25 15:58:54 +01:00
abdelrahman e3f4f9c94f Implemented load audio and music files as well the basic audio playback
functionality.
2022-09-25 02:19:21 +01:00
abdelrahman dfee36ffe9 Enabled SDL_image's support for PNG and TIFF files and improved the
AssetManager with a hashing function, a linked list structure to store
the hashes as well as a reference counter to support multiple users
sharing the same asset.
2022-09-24 04:17:16 +01:00
abdelrahman 3f71cf0f3f Connected the AssetManager to the GameEngine and added function in the
GameEngine API to allow for loading and removing assets as well as rendering
textures using their AssetID
2022-09-23 04:39:17 +01:00
abdelrahman c4f1775392 Implemented the core functionality of the ObjectStore and started
implementing the functionality for the AssetManager
2022-09-22 01:56:21 +01:00
abdelrahman 79f28100bd Modified the ObjectStore and the Hashmap and added the ObjectStore to
the GameManager
2022-09-21 19:55:45 +01:00
abdelrahman a0e76bc1fc Implemented the ObjectStore functionality. 2022-09-19 23:44:31 +01:00
abdelrahman 20f476c4ab Started implementing a hashmap that includes tags for the all the game
objects.
2022-09-12 01:28:29 +01:00
abdelrahman 6b1197bfca Started working on the ObjectStore 2022-09-11 01:20:16 +01:00
abdelrahman 33066b381e Created the Window and Renderer and started implementing the functions
for the game loop
2022-09-10 22:17:58 +01:00
abdelrahman a0d8b75c11 Updated engine.c 2022-09-08 23:57:40 +01:00
abdelrahman 0abbb8133a Added helper scripts to configure, compile and install using cmake 2022-09-08 23:56:01 +01:00
abdelrahman d637e4497b Added engine.h 2022-09-08 23:49:48 +01:00
abdelrahman d402e0da04 Added SDL dependencies as Git submodules 2022-09-08 23:44:36 +01:00
abdelrahman 9cd658a1d3 INITIAL COMMIT 2022-09-08 22:55:44 +01:00