Files
punchie-engine/include/reusable_ids.h
T
abdelrahman 3f71cf0f3f Connected the AssetManager to the GameEngine and added function in the
GameEngine API to allow for loading and removing assets as well as rendering
textures using their AssetID
2022-09-23 04:39:17 +01:00

13 lines
213 B
C

#ifndef REUSABLE_IDS_H
#define REUSABLE_IDS_H
#include <stddef.h>
#include <stdint.h>
typedef int32_t ObjectID;
typedef int32_t AssetID;
int32_t reuse_id(int32_t *ids, size_t count);
#endif // !REUSABLE_IDS_H