72 lines
1.4 KiB
CMake
72 lines
1.4 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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project(Engine)
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if (${CMAKE_BUILD_TYPE} STREQUAL "Debug")
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set(DEBUG_ENGINE ON)
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endif()
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configure_file(engine_build_config.h.in engine_build_config.h)
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# VARIABLES
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(BUILD_SHARED_LIBS ON)
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if(CMAKE_HOST_WIN32)
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# Export both *.lib and *.dll on Windows
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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endif()
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set(CMAKE_INSTALL_RPATH "$ORIGIN;$ORIGIN/../lib")
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# TARGETS
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add_library(${PROJECT_NAME} SHARED
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src/GameEngine.c
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src/Window.c
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src/Renderer.c
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src/ObjectStore.c
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src/AssetManager.c
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src/reusable_ids.c
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src/math_utils.c
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)
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target_include_directories(${PROJECT_NAME} PUBLIC
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${CMAKE_CURRENT_BINARY_DIR}
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include
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extern/SDL2/SDL/include
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extern/SDL2/SDL_mixer/include
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extern/SDL2/SDL_image
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extern/SDL2/SDL_ttf
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)
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target_link_libraries(${PROJECT_NAME} PUBLIC
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SDL2
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SDL2_image
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SDL2_mixer
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SDL2_ttf
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)
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install(FILES
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${CMAKE_CURRENT_BINARY_DIR}/engine_build_config.h
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include/aliases.h
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include/constants.h
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include/GameEngine.h
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include/Window.h
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include/Renderer.h
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include/ObjectStore.h
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include/AssetManager.h
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include/reusable_ids.h
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include/math_utils.h
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CONFIGURATIONS Release
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
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)
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install(TARGETS ${PROJECT_NAME}
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CONFIGURATIONS Release
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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)
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# SUB-DIRECTORIES
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add_subdirectory(extern)
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