Abstract window and rendere initialisation code
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include/window.h
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52
include/window.h
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#ifndef WINDOW_H
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#define WINDOW_H
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#include "SDL_events.h"
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#include "aliases/aliases.h"
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#include "colour.h"
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#include <SDL_render.h>
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#include <SDL_video.h>
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#include <stdbool.h>
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#ifndef MAX_HANDLERS_LENGTH
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#define MAX_HANDLERS_LENGTH 128
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#endif // !MAX_HANDLERS_LENGTH
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typedef struct window window_t;
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typedef void (*event_listener_t)(const window_t *wnd, void *obj,
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const SDL_Event *ev);
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typedef void (*render_func_t)(const window_t *wnd, void *obj);
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typedef struct {
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u64 x;
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u64 y;
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u64 width;
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u64 height;
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} render_rect_t;
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struct window {
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u64 width;
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u64 height;
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SDL_Window *window;
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SDL_Renderer *renderer;
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colour_t bg_colour;
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bool running;
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SDL_Event event;
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u64 count;
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void *objects[MAX_HANDLERS_LENGTH];
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event_listener_t listeners[MAX_HANDLERS_LENGTH];
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render_func_t render_funcs[MAX_HANDLERS_LENGTH];
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};
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bool open_window(window_t *wnd, const char *title, u64 w, u64 h,
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colour_t bg_colour);
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void run_window_loop(window_t *wnd);
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void close_window(window_t *wnd);
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bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener);
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bool add_renderer_func(window_t *wnd, void *obj, render_func_t func);
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void fill_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
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void draw_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
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bool aabb(u64 x, u64 y, const render_rect_t *rect);
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#endif // !WINDOW_H
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159
src/window.c
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159
src/window.c
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#include "window.h"
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#include "SDL_rect.h"
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#include "SDL_render.h"
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#include <SDL2/SDL.h>
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#include <SDL_events.h>
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void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev);
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void clear_backgroud(const window_t *wnd, void *obj);
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bool open_window(window_t *wnd, const char *title, u64 w, u64 h,
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colour_t bg_colour) {
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SDL_Init(SDL_INIT_EVERYTHING);
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wnd->window =
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SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w,
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h, SDL_WINDOW_SHOWN);
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if (!wnd->window) {
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close_window(wnd);
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return false;
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}
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wnd->renderer = SDL_CreateRenderer(
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wnd->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!wnd->renderer) {
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close_window(wnd);
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return false;
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}
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wnd->width = w;
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wnd->height = h;
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wnd->running = true;
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wnd->bg_colour = bg_colour;
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wnd->event = (SDL_Event){0};
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wnd->count = 0;
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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add_event_listener(wnd, (void *)wnd, handle_quit);
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add_renderer_func(wnd, (void *)wnd, clear_backgroud);
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return true;
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}
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void run_window_loop(window_t *wnd) {
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while (wnd->running) {
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while (SDL_PollEvent(&wnd->event)) {
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for (u64 i = 0; i < wnd->count; ++i) {
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event_listener_t func = wnd->listeners[i];
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if (!func) {
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continue;
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}
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func(wnd, wnd->objects[i], &wnd->event);
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}
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}
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for (u64 i = 0; i < wnd->count; ++i) {
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render_func_t func = wnd->render_funcs[i];
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if (!func) {
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continue;
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}
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func(wnd, wnd->objects[i]);
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}
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SDL_RenderPresent(wnd->renderer);
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}
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}
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void close_window(window_t *wnd) {
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wnd->width = 0;
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wnd->height = 0;
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wnd->running = false;
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wnd->bg_colour.abgr = 0;
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wnd->event = (SDL_Event){0};
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if (wnd->renderer) {
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SDL_DestroyRenderer(wnd->renderer);
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}
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if (wnd->window) {
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SDL_DestroyWindow(wnd->window);
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}
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SDL_Quit();
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}
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bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener) {
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if (!wnd || wnd->count + 1 >= MAX_HANDLERS_LENGTH) {
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return false;
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}
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u64 index = (wnd->count)++;
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wnd->objects[index] = obj;
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wnd->listeners[index] = listener;
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return true;
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}
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bool add_renderer_func(window_t *wnd, void *obj, render_func_t func) {
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if (!wnd || wnd->count + 1 >= MAX_HANDLERS_LENGTH) {
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return false;
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}
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u64 index = (wnd->count)++;
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wnd->objects[index] = obj;
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wnd->render_funcs[index] = func;
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return true;
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}
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void fill_rect(const window_t *wnd, const render_rect_t *rect,
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colour_t colour) {
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SDL_Rect dest = {
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.x = rect->x, .y = rect->y, .w = rect->width, .h = rect->height};
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SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g,
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colour.colour.b, colour.colour.a);
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SDL_RenderFillRect(wnd->renderer, &dest);
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}
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void draw_rect(const window_t *wnd, const render_rect_t *rect,
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colour_t colour) {
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SDL_Rect dest = {
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.x = rect->x, .y = rect->y, .w = rect->width, .h = rect->height};
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SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g,
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colour.colour.b, colour.colour.a);
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SDL_RenderDrawRect(wnd->renderer, &dest);
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}
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bool aabb(u64 x, u64 y, const render_rect_t *rect) {
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return x >= rect->x && y >= rect->y && x < rect->x + rect->width &&
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y < rect->y + rect->height;
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}
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void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev) {
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if (ev->type == SDL_QUIT) {
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window_t *wnd = obj;
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wnd->running = false;
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}
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}
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void clear_backgroud(const window_t *wnd, void *obj) {
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SDL_SetRenderDrawColor(wnd->renderer, wnd->bg_colour.colour.r,
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wnd->bg_colour.colour.g, wnd->bg_colour.colour.b,
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wnd->bg_colour.colour.a);
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SDL_RenderClear(wnd->renderer);
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}
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