Abstract window and rendere initialisation code
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								include/window.h
									
									
									
									
									
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|  | #ifndef WINDOW_H | ||||||
|  | #define WINDOW_H | ||||||
|  |  | ||||||
|  | #include "SDL_events.h" | ||||||
|  | #include "aliases/aliases.h" | ||||||
|  | #include "colour.h" | ||||||
|  | #include <SDL_render.h> | ||||||
|  | #include <SDL_video.h> | ||||||
|  | #include <stdbool.h> | ||||||
|  |  | ||||||
|  | #ifndef MAX_HANDLERS_LENGTH | ||||||
|  | #define MAX_HANDLERS_LENGTH 128 | ||||||
|  | #endif // !MAX_HANDLERS_LENGTH | ||||||
|  |  | ||||||
|  | typedef struct window window_t; | ||||||
|  |  | ||||||
|  | typedef void (*event_listener_t)(const window_t *wnd, void *obj, | ||||||
|  |                                  const SDL_Event *ev); | ||||||
|  | typedef void (*render_func_t)(const window_t *wnd, void *obj); | ||||||
|  |  | ||||||
|  | typedef struct { | ||||||
|  |   u64 x; | ||||||
|  |   u64 y; | ||||||
|  |   u64 width; | ||||||
|  |   u64 height; | ||||||
|  | } render_rect_t; | ||||||
|  |  | ||||||
|  | struct window { | ||||||
|  |   u64 width; | ||||||
|  |   u64 height; | ||||||
|  |   SDL_Window *window; | ||||||
|  |   SDL_Renderer *renderer; | ||||||
|  |   colour_t bg_colour; | ||||||
|  |   bool running; | ||||||
|  |   SDL_Event event; | ||||||
|  |   u64 count; | ||||||
|  |   void *objects[MAX_HANDLERS_LENGTH]; | ||||||
|  |   event_listener_t listeners[MAX_HANDLERS_LENGTH]; | ||||||
|  |   render_func_t render_funcs[MAX_HANDLERS_LENGTH]; | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | bool open_window(window_t *wnd, const char *title, u64 w, u64 h, | ||||||
|  |                  colour_t bg_colour); | ||||||
|  | void run_window_loop(window_t *wnd); | ||||||
|  | void close_window(window_t *wnd); | ||||||
|  | bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener); | ||||||
|  | bool add_renderer_func(window_t *wnd, void *obj, render_func_t func); | ||||||
|  | void fill_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour); | ||||||
|  | void draw_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour); | ||||||
|  | bool aabb(u64 x, u64 y, const render_rect_t *rect); | ||||||
|  |  | ||||||
|  | #endif // !WINDOW_H | ||||||
							
								
								
									
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								src/window.c
									
									
									
									
									
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								src/window.c
									
									
									
									
									
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|  | #include "window.h" | ||||||
|  | #include "SDL_rect.h" | ||||||
|  | #include "SDL_render.h" | ||||||
|  | #include <SDL2/SDL.h> | ||||||
|  | #include <SDL_events.h> | ||||||
|  |  | ||||||
|  | void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev); | ||||||
|  | void clear_backgroud(const window_t *wnd, void *obj); | ||||||
|  |  | ||||||
|  | bool open_window(window_t *wnd, const char *title, u64 w, u64 h, | ||||||
|  |                  colour_t bg_colour) { | ||||||
|  |   SDL_Init(SDL_INIT_EVERYTHING); | ||||||
|  |  | ||||||
|  |   wnd->window = | ||||||
|  |       SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, | ||||||
|  |                        h, SDL_WINDOW_SHOWN); | ||||||
|  |   if (!wnd->window) { | ||||||
|  |     close_window(wnd); | ||||||
|  |  | ||||||
|  |     return false; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   wnd->renderer = SDL_CreateRenderer( | ||||||
|  |       wnd->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | ||||||
|  |   if (!wnd->renderer) { | ||||||
|  |     close_window(wnd); | ||||||
|  |  | ||||||
|  |     return false; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   wnd->width = w; | ||||||
|  |   wnd->height = h; | ||||||
|  |   wnd->running = true; | ||||||
|  |   wnd->bg_colour = bg_colour; | ||||||
|  |   wnd->event = (SDL_Event){0}; | ||||||
|  |   wnd->count = 0; | ||||||
|  |  | ||||||
|  |   SDL_EventState(SDL_DROPFILE, SDL_ENABLE); | ||||||
|  |  | ||||||
|  |   add_event_listener(wnd, (void *)wnd, handle_quit); | ||||||
|  |   add_renderer_func(wnd, (void *)wnd, clear_backgroud); | ||||||
|  |  | ||||||
|  |   return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void run_window_loop(window_t *wnd) { | ||||||
|  |   while (wnd->running) { | ||||||
|  |     while (SDL_PollEvent(&wnd->event)) { | ||||||
|  |       for (u64 i = 0; i < wnd->count; ++i) { | ||||||
|  |         event_listener_t func = wnd->listeners[i]; | ||||||
|  |  | ||||||
|  |         if (!func) { | ||||||
|  |           continue; | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         func(wnd, wnd->objects[i], &wnd->event); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     for (u64 i = 0; i < wnd->count; ++i) { | ||||||
|  |       render_func_t func = wnd->render_funcs[i]; | ||||||
|  |  | ||||||
|  |       if (!func) { | ||||||
|  |         continue; | ||||||
|  |       } | ||||||
|  |  | ||||||
|  |       func(wnd, wnd->objects[i]); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     SDL_RenderPresent(wnd->renderer); | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void close_window(window_t *wnd) { | ||||||
|  |   wnd->width = 0; | ||||||
|  |   wnd->height = 0; | ||||||
|  |   wnd->running = false; | ||||||
|  |   wnd->bg_colour.abgr = 0; | ||||||
|  |   wnd->event = (SDL_Event){0}; | ||||||
|  |  | ||||||
|  |   if (wnd->renderer) { | ||||||
|  |     SDL_DestroyRenderer(wnd->renderer); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   if (wnd->window) { | ||||||
|  |     SDL_DestroyWindow(wnd->window); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   SDL_Quit(); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener) { | ||||||
|  |   if (!wnd || wnd->count + 1 >= MAX_HANDLERS_LENGTH) { | ||||||
|  |     return false; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   u64 index = (wnd->count)++; | ||||||
|  |  | ||||||
|  |   wnd->objects[index] = obj; | ||||||
|  |   wnd->listeners[index] = listener; | ||||||
|  |  | ||||||
|  |   return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool add_renderer_func(window_t *wnd, void *obj, render_func_t func) { | ||||||
|  |   if (!wnd || wnd->count + 1 >= MAX_HANDLERS_LENGTH) { | ||||||
|  |     return false; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   u64 index = (wnd->count)++; | ||||||
|  |  | ||||||
|  |   wnd->objects[index] = obj; | ||||||
|  |   wnd->render_funcs[index] = func; | ||||||
|  |  | ||||||
|  |   return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void fill_rect(const window_t *wnd, const render_rect_t *rect, | ||||||
|  |                colour_t colour) { | ||||||
|  |   SDL_Rect dest = { | ||||||
|  |       .x = rect->x, .y = rect->y, .w = rect->width, .h = rect->height}; | ||||||
|  |  | ||||||
|  |   SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g, | ||||||
|  |                          colour.colour.b, colour.colour.a); | ||||||
|  |  | ||||||
|  |   SDL_RenderFillRect(wnd->renderer, &dest); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void draw_rect(const window_t *wnd, const render_rect_t *rect, | ||||||
|  |                colour_t colour) { | ||||||
|  |   SDL_Rect dest = { | ||||||
|  |       .x = rect->x, .y = rect->y, .w = rect->width, .h = rect->height}; | ||||||
|  |  | ||||||
|  |   SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g, | ||||||
|  |                          colour.colour.b, colour.colour.a); | ||||||
|  |  | ||||||
|  |   SDL_RenderDrawRect(wnd->renderer, &dest); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool aabb(u64 x, u64 y, const render_rect_t *rect) { | ||||||
|  |   return x >= rect->x && y >= rect->y && x < rect->x + rect->width && | ||||||
|  |          y < rect->y + rect->height; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev) { | ||||||
|  |   if (ev->type == SDL_QUIT) { | ||||||
|  |     window_t *wnd = obj; | ||||||
|  |  | ||||||
|  |     wnd->running = false; | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void clear_backgroud(const window_t *wnd, void *obj) { | ||||||
|  |   SDL_SetRenderDrawColor(wnd->renderer, wnd->bg_colour.colour.r, | ||||||
|  |                          wnd->bg_colour.colour.g, wnd->bg_colour.colour.b, | ||||||
|  |                          wnd->bg_colour.colour.a); | ||||||
|  |  | ||||||
|  |   SDL_RenderClear(wnd->renderer); | ||||||
|  | } | ||||||
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