Abstract window and rendere initialisation code
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								include/window.h
									
									
									
									
									
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| #ifndef WINDOW_H | ||||
| #define WINDOW_H | ||||
|  | ||||
| #include "SDL_events.h" | ||||
| #include "aliases/aliases.h" | ||||
| #include "colour.h" | ||||
| #include <SDL_render.h> | ||||
| #include <SDL_video.h> | ||||
| #include <stdbool.h> | ||||
|  | ||||
| #ifndef MAX_HANDLERS_LENGTH | ||||
| #define MAX_HANDLERS_LENGTH 128 | ||||
| #endif // !MAX_HANDLERS_LENGTH | ||||
|  | ||||
| typedef struct window window_t; | ||||
|  | ||||
| typedef void (*event_listener_t)(const window_t *wnd, void *obj, | ||||
|                                  const SDL_Event *ev); | ||||
| typedef void (*render_func_t)(const window_t *wnd, void *obj); | ||||
|  | ||||
| typedef struct { | ||||
|   u64 x; | ||||
|   u64 y; | ||||
|   u64 width; | ||||
|   u64 height; | ||||
| } render_rect_t; | ||||
|  | ||||
| struct window { | ||||
|   u64 width; | ||||
|   u64 height; | ||||
|   SDL_Window *window; | ||||
|   SDL_Renderer *renderer; | ||||
|   colour_t bg_colour; | ||||
|   bool running; | ||||
|   SDL_Event event; | ||||
|   u64 count; | ||||
|   void *objects[MAX_HANDLERS_LENGTH]; | ||||
|   event_listener_t listeners[MAX_HANDLERS_LENGTH]; | ||||
|   render_func_t render_funcs[MAX_HANDLERS_LENGTH]; | ||||
| }; | ||||
|  | ||||
| bool open_window(window_t *wnd, const char *title, u64 w, u64 h, | ||||
|                  colour_t bg_colour); | ||||
| void run_window_loop(window_t *wnd); | ||||
| void close_window(window_t *wnd); | ||||
| bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener); | ||||
| bool add_renderer_func(window_t *wnd, void *obj, render_func_t func); | ||||
| void fill_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour); | ||||
| void draw_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour); | ||||
| bool aabb(u64 x, u64 y, const render_rect_t *rect); | ||||
|  | ||||
| #endif // !WINDOW_H | ||||
							
								
								
									
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								src/window.c
									
									
									
									
									
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								src/window.c
									
									
									
									
									
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| #include "window.h" | ||||
| #include "SDL_rect.h" | ||||
| #include "SDL_render.h" | ||||
| #include <SDL2/SDL.h> | ||||
| #include <SDL_events.h> | ||||
|  | ||||
| void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev); | ||||
| void clear_backgroud(const window_t *wnd, void *obj); | ||||
|  | ||||
| bool open_window(window_t *wnd, const char *title, u64 w, u64 h, | ||||
|                  colour_t bg_colour) { | ||||
|   SDL_Init(SDL_INIT_EVERYTHING); | ||||
|  | ||||
|   wnd->window = | ||||
|       SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, | ||||
|                        h, SDL_WINDOW_SHOWN); | ||||
|   if (!wnd->window) { | ||||
|     close_window(wnd); | ||||
|  | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   wnd->renderer = SDL_CreateRenderer( | ||||
|       wnd->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); | ||||
|   if (!wnd->renderer) { | ||||
|     close_window(wnd); | ||||
|  | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   wnd->width = w; | ||||
|   wnd->height = h; | ||||
|   wnd->running = true; | ||||
|   wnd->bg_colour = bg_colour; | ||||
|   wnd->event = (SDL_Event){0}; | ||||
|   wnd->count = 0; | ||||
|  | ||||
|   SDL_EventState(SDL_DROPFILE, SDL_ENABLE); | ||||
|  | ||||
|   add_event_listener(wnd, (void *)wnd, handle_quit); | ||||
|   add_renderer_func(wnd, (void *)wnd, clear_backgroud); | ||||
|  | ||||
|   return true; | ||||
| } | ||||
|  | ||||
| void run_window_loop(window_t *wnd) { | ||||
|   while (wnd->running) { | ||||
|     while (SDL_PollEvent(&wnd->event)) { | ||||
|       for (u64 i = 0; i < wnd->count; ++i) { | ||||
|         event_listener_t func = wnd->listeners[i]; | ||||
|  | ||||
|         if (!func) { | ||||
|           continue; | ||||
|         } | ||||
|  | ||||
|         func(wnd, wnd->objects[i], &wnd->event); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     for (u64 i = 0; i < wnd->count; ++i) { | ||||
|       render_func_t func = wnd->render_funcs[i]; | ||||
|  | ||||
|       if (!func) { | ||||
|         continue; | ||||
|       } | ||||
|  | ||||
|       func(wnd, wnd->objects[i]); | ||||
|     } | ||||
|  | ||||
|     SDL_RenderPresent(wnd->renderer); | ||||
|   } | ||||
| } | ||||
|  | ||||
| void close_window(window_t *wnd) { | ||||
|   wnd->width = 0; | ||||
|   wnd->height = 0; | ||||
|   wnd->running = false; | ||||
|   wnd->bg_colour.abgr = 0; | ||||
|   wnd->event = (SDL_Event){0}; | ||||
|  | ||||
|   if (wnd->renderer) { | ||||
|     SDL_DestroyRenderer(wnd->renderer); | ||||
|   } | ||||
|  | ||||
|   if (wnd->window) { | ||||
|     SDL_DestroyWindow(wnd->window); | ||||
|   } | ||||
|  | ||||
|   SDL_Quit(); | ||||
| } | ||||
|  | ||||
| bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener) { | ||||
|   if (!wnd || wnd->count + 1 >= MAX_HANDLERS_LENGTH) { | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   u64 index = (wnd->count)++; | ||||
|  | ||||
|   wnd->objects[index] = obj; | ||||
|   wnd->listeners[index] = listener; | ||||
|  | ||||
|   return true; | ||||
| } | ||||
|  | ||||
| bool add_renderer_func(window_t *wnd, void *obj, render_func_t func) { | ||||
|   if (!wnd || wnd->count + 1 >= MAX_HANDLERS_LENGTH) { | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   u64 index = (wnd->count)++; | ||||
|  | ||||
|   wnd->objects[index] = obj; | ||||
|   wnd->render_funcs[index] = func; | ||||
|  | ||||
|   return true; | ||||
| } | ||||
|  | ||||
| void fill_rect(const window_t *wnd, const render_rect_t *rect, | ||||
|                colour_t colour) { | ||||
|   SDL_Rect dest = { | ||||
|       .x = rect->x, .y = rect->y, .w = rect->width, .h = rect->height}; | ||||
|  | ||||
|   SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g, | ||||
|                          colour.colour.b, colour.colour.a); | ||||
|  | ||||
|   SDL_RenderFillRect(wnd->renderer, &dest); | ||||
| } | ||||
|  | ||||
| void draw_rect(const window_t *wnd, const render_rect_t *rect, | ||||
|                colour_t colour) { | ||||
|   SDL_Rect dest = { | ||||
|       .x = rect->x, .y = rect->y, .w = rect->width, .h = rect->height}; | ||||
|  | ||||
|   SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g, | ||||
|                          colour.colour.b, colour.colour.a); | ||||
|  | ||||
|   SDL_RenderDrawRect(wnd->renderer, &dest); | ||||
| } | ||||
|  | ||||
| bool aabb(u64 x, u64 y, const render_rect_t *rect) { | ||||
|   return x >= rect->x && y >= rect->y && x < rect->x + rect->width && | ||||
|          y < rect->y + rect->height; | ||||
| } | ||||
|  | ||||
| void handle_quit(const window_t *wnd, void *obj, const SDL_Event *ev) { | ||||
|   if (ev->type == SDL_QUIT) { | ||||
|     window_t *wnd = obj; | ||||
|  | ||||
|     wnd->running = false; | ||||
|   } | ||||
| } | ||||
|  | ||||
| void clear_backgroud(const window_t *wnd, void *obj) { | ||||
|   SDL_SetRenderDrawColor(wnd->renderer, wnd->bg_colour.colour.r, | ||||
|                          wnd->bg_colour.colour.g, wnd->bg_colour.colour.b, | ||||
|                          wnd->bg_colour.colour.a); | ||||
|  | ||||
|   SDL_RenderClear(wnd->renderer); | ||||
| } | ||||
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