sdl-dropfile-test/include/window.h

53 lines
1.4 KiB
C

#ifndef WINDOW_H
#define WINDOW_H
#include "SDL_events.h"
#include "aliases/aliases.h"
#include "colour.h"
#include <SDL_render.h>
#include <SDL_video.h>
#include <stdbool.h>
#ifndef MAX_HANDLERS_LENGTH
#define MAX_HANDLERS_LENGTH 128
#endif // !MAX_HANDLERS_LENGTH
typedef struct window window_t;
typedef void (*event_listener_t)(const window_t *wnd, void *obj,
const SDL_Event *ev);
typedef void (*render_func_t)(const window_t *wnd, void *obj);
typedef struct {
u64 x;
u64 y;
u64 width;
u64 height;
} render_rect_t;
struct window {
u64 width;
u64 height;
SDL_Window *window;
SDL_Renderer *renderer;
colour_t bg_colour;
bool running;
SDL_Event event;
u64 count;
void *objects[MAX_HANDLERS_LENGTH];
event_listener_t listeners[MAX_HANDLERS_LENGTH];
render_func_t render_funcs[MAX_HANDLERS_LENGTH];
};
bool open_window(window_t *wnd, const char *title, u64 w, u64 h,
colour_t bg_colour);
void run_window_loop(window_t *wnd);
void close_window(window_t *wnd);
bool add_event_listener(window_t *wnd, void *obj, event_listener_t listener);
bool add_renderer_func(window_t *wnd, void *obj, render_func_t func);
void fill_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
void draw_rect(const window_t *wnd, const render_rect_t *rect, colour_t colour);
bool aabb(u64 x, u64 y, const render_rect_t *rect);
#endif // !WINDOW_H