Remove unused function
This commit is contained in:
		
							
								
								
									
										19
									
								
								player.c
									
									
									
									
									
								
							
							
						
						
									
										19
									
								
								player.c
									
									
									
									
									
								
							| @@ -11,25 +11,6 @@ | |||||||
| #define SPRITE_WIDTH 100 | #define SPRITE_WIDTH 100 | ||||||
| #define SPRITE_HEIGHT 64 | #define SPRITE_HEIGHT 64 | ||||||
|  |  | ||||||
| void  print_state          (Player *player) { |  | ||||||
| 	switch(player->current_state) { |  | ||||||
| 		case PLAYER_STATE_IDLE: |  | ||||||
| 			printf("IDLE\n"); |  | ||||||
| 			break; |  | ||||||
| 		case PLAYER_STATE_WALK: |  | ||||||
| 			printf("WALK\n"); |  | ||||||
| 			break; |  | ||||||
| 		case PLAYER_STATE_DASH: |  | ||||||
| 			printf("DASH\n"); |  | ||||||
| 			break; |  | ||||||
| 		case PLAYER_STATE_JUMP: |  | ||||||
| 			printf("JUMP\n"); |  | ||||||
| 			break; |  | ||||||
| 		case PLAYER_STATE_FALL: |  | ||||||
| 			printf("FALL\n"); |  | ||||||
| 			break; |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| void  get_player_controls(Player *player); | void  get_player_controls(Player *player); | ||||||
| State *update_state      (Player *player, uint32_t state); | State *update_state      (Player *player, uint32_t state); | ||||||
| State *idle_state        (StateMachine *sm, Player *player); | State *idle_state        (StateMachine *sm, Player *player); | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user