Remove unused function
This commit is contained in:
		
							
								
								
									
										19
									
								
								player.c
									
									
									
									
									
								
							
							
						
						
									
										19
									
								
								player.c
									
									
									
									
									
								
							@@ -11,25 +11,6 @@
 | 
				
			|||||||
#define SPRITE_WIDTH 100
 | 
					#define SPRITE_WIDTH 100
 | 
				
			||||||
#define SPRITE_HEIGHT 64
 | 
					#define SPRITE_HEIGHT 64
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void  print_state          (Player *player) {
 | 
					 | 
				
			||||||
	switch(player->current_state) {
 | 
					 | 
				
			||||||
		case PLAYER_STATE_IDLE:
 | 
					 | 
				
			||||||
			printf("IDLE\n");
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		case PLAYER_STATE_WALK:
 | 
					 | 
				
			||||||
			printf("WALK\n");
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		case PLAYER_STATE_DASH:
 | 
					 | 
				
			||||||
			printf("DASH\n");
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		case PLAYER_STATE_JUMP:
 | 
					 | 
				
			||||||
			printf("JUMP\n");
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		case PLAYER_STATE_FALL:
 | 
					 | 
				
			||||||
			printf("FALL\n");
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
void  get_player_controls(Player *player);
 | 
					void  get_player_controls(Player *player);
 | 
				
			||||||
State *update_state      (Player *player, uint32_t state);
 | 
					State *update_state      (Player *player, uint32_t state);
 | 
				
			||||||
State *idle_state        (StateMachine *sm, Player *player);
 | 
					State *idle_state        (StateMachine *sm, Player *player);
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user