Remove unused function

This commit is contained in:
Abdelrahman Said 2024-11-10 00:30:57 +00:00
parent 6182a2db85
commit d049ae7933

View File

@ -11,25 +11,6 @@
#define SPRITE_WIDTH 100 #define SPRITE_WIDTH 100
#define SPRITE_HEIGHT 64 #define SPRITE_HEIGHT 64
void print_state (Player *player) {
switch(player->current_state) {
case PLAYER_STATE_IDLE:
printf("IDLE\n");
break;
case PLAYER_STATE_WALK:
printf("WALK\n");
break;
case PLAYER_STATE_DASH:
printf("DASH\n");
break;
case PLAYER_STATE_JUMP:
printf("JUMP\n");
break;
case PLAYER_STATE_FALL:
printf("FALL\n");
break;
}
}
void get_player_controls(Player *player); void get_player_controls(Player *player);
State *update_state (Player *player, uint32_t state); State *update_state (Player *player, uint32_t state);
State *idle_state (StateMachine *sm, Player *player); State *idle_state (StateMachine *sm, Player *player);