Remove unused function
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							| @@ -11,25 +11,6 @@ | ||||
| #define SPRITE_WIDTH 100 | ||||
| #define SPRITE_HEIGHT 64 | ||||
|  | ||||
| void  print_state          (Player *player) { | ||||
| 	switch(player->current_state) { | ||||
| 		case PLAYER_STATE_IDLE: | ||||
| 			printf("IDLE\n"); | ||||
| 			break; | ||||
| 		case PLAYER_STATE_WALK: | ||||
| 			printf("WALK\n"); | ||||
| 			break; | ||||
| 		case PLAYER_STATE_DASH: | ||||
| 			printf("DASH\n"); | ||||
| 			break; | ||||
| 		case PLAYER_STATE_JUMP: | ||||
| 			printf("JUMP\n"); | ||||
| 			break; | ||||
| 		case PLAYER_STATE_FALL: | ||||
| 			printf("FALL\n"); | ||||
| 			break; | ||||
| 	} | ||||
| } | ||||
| void  get_player_controls(Player *player); | ||||
| State *update_state      (Player *player, uint32_t state); | ||||
| State *idle_state        (StateMachine *sm, Player *player); | ||||
|   | ||||
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