Remove seeding prng
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@ -6,7 +6,6 @@
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#include "shaders.h"
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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@ -34,8 +33,6 @@ int main(void) {
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return TINY_EXIT_ARENA_INIT_FAILED;
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}
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srand(time(NULL));
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Colour bg = {.r = 42, .g = 45, .b = 52, .a = 255};
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Colour teal = {.r = 14, .g = 156, .b = 208, .a = 255};
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Render render;
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