Switch to using tangent normals
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@@ -25,7 +25,7 @@ internal V3f g_ambient_light = {0.6f, 0.45f, 0.55f};
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internal DirectionalLight g_directional_light = {
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.diffuse_intensity = {0.9f, 1.0f, 1.0f},
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.specular_intensity = {1.0f, 0.8f, 2.0f},
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.direction = {0.0f, 0.0f, 1.5f},
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.direction = {0.0f, 0.0f, 1.45f},
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};
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internal V3f g_eye = {0.2f, 0.1f, 0.75f};
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internal V3f g_target = {0};
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