Remove unused variable

This commit is contained in:
Abdelrahman Said 2024-08-31 22:23:46 +01:00
parent 4b178de784
commit 41c30256b7

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@ -30,7 +30,6 @@ internal PointLight g_directional_light = {
internal V3f g_eye = {0.2f, 0.1f, 0.75f};
internal V3f g_target = {0};
internal V3f g_up = {0.0f, 1.0f, 0.0f};
internal M4x4f g_cam_matrix = mat4x4_identity;
internal V3f general_shader_vertex(void *shader, const V3f *vertex);
internal FragmentResult phong_shader_fragment(void *shader,