Remove unused variable
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@ -30,7 +30,6 @@ internal PointLight g_directional_light = {
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internal V3f g_eye = {0.2f, 0.1f, 0.75f};
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internal V3f g_target = {0};
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internal V3f g_up = {0.0f, 1.0f, 0.0f};
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internal M4x4f g_cam_matrix = mat4x4_identity;
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internal V3f general_shader_vertex(void *shader, const V3f *vertex);
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internal FragmentResult phong_shader_fragment(void *shader,
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