Update shaders and ensure coordinates are within buffer bounds
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@@ -13,12 +13,9 @@
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#define SIZE 1200
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#define RESOURCE(NAME) "resources/" NAME
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extern ShaderID phong;
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extern ShaderID perspective_lit_textured;
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extern ShaderID perspective_lit_coloured;
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extern ShaderID perspective_phong;
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extern ShaderID perspective_albedo;
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extern ShaderID orthographic_lit_textured;
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extern ShaderID orthographic_lit_coloured;
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extern ShaderID orthographic_phong;
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extern ShaderID orthographic_albedo;
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enum {
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@@ -51,7 +48,7 @@ int main(void) {
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load_shaders();
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clear_buffer(&(render.img), &bg);
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render_model(&obj, &render, phong, RENDER_TYPE_SHADED, teal);
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render_model(&obj, &render, perspective_phong, RENDER_TYPE_SHADED, teal);
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save_image(&(render.img), "result.pam");
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wapp_mem_arena_destroy(&arena);
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