Rename IS_NULL_MODEL macro
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@@ -33,7 +33,7 @@ int main(void) {
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Model model =
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load_obj_file(arena, "resources/head.obj", "resources/head.pnm");
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if (IS_NULL_MODEL(model)) {
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if (INVALID_MODEL(model)) {
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return TINY_EXIT_MODEL_LOAD_FAILED;
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}
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