|  | e01c1397bc | Load model normals | 2024-08-11 19:33:32 +01:00 |  | 
			
				
					|  | 46ca6bfa10 | Rename NULL_MODEL macro | 2024-08-11 19:31:14 +01:00 |  | 
			
				
					|  | 91c4721c46 | Make vector types public and remove unnecessary Vertex and TexCoord | 2024-08-11 19:28:17 +01:00 |  | 
			
				
					|  | b4210da399 | Implement perspective projection | 2024-08-11 17:58:38 +01:00 |  | 
			
				
					|  | 34d0d17b76 | Add perspective projection support | 2024-08-11 17:57:56 +01:00 |  | 
			
				
					|  | fee04607a7 | Add V4f, Mat4x4f and a basic static camera matrix | 2024-08-11 17:56:31 +01:00 |  | 
			
				
					|  | b6e7b9c213 | Rename variable | 2024-08-10 18:31:58 +01:00 |  | 
			
				
					|  | e472b221c0 | Remove unused varaible | 2024-08-10 18:28:59 +01:00 |  | 
			
				
					|  | 1ad2ca1a47 | Fix checking barycentric coordinates | 2024-08-10 17:38:13 +01:00 |  | 
			
				
					|  | b111058f31 | Rename IS_NULL_MODEL macro | 2024-08-09 23:39:56 +01:00 |  | 
			
				
					|  | 26c1f17a86 | Correct obj name | 2024-08-09 22:26:06 +00:00 |  | 
			
				
					|  | 1ab8c964bf | Implement rendering model with texture | 2024-08-04 20:05:45 +01:00 |  | 
			
				
					|  | 677627d8c9 | Add utility to load P6 images | 2024-08-04 20:05:30 +01:00 |  | 
			
				
					|  | f024d51d85 | Implement Z buffer | 2024-08-04 17:53:52 +01:00 |  | 
			
				
					|  | bd1326d83e | Swap arg order for BUF_TYPE macro | 2024-08-04 16:54:11 +01:00 |  | 
			
				
					|  | 4eb2ae06f1 | Create generic buffer type | 2024-08-04 16:52:02 +01:00 |  | 
			
				
					|  | bce85c5c71 | Prep for adding z buffer | 2024-08-04 14:38:52 +01:00 |  | 
			
				
					|  | 5330e2e82c | Remove unused wireframe render | 2024-08-04 01:05:33 +01:00 |  | 
			
				
					|  | c3c0dd732e | Add shading | 2024-07-31 23:05:39 +01:00 |  | 
			
				
					|  | 5f44936dcd | Add support for randomising colours | 2024-07-31 22:11:11 +01:00 |  | 
			
				
					|  | dc09a45085 | Fix filling triangles | 2024-07-28 23:09:16 +01:00 |  | 
			
				
					|  | 5a24809935 | Initial implementatin of barycentric coordinates | 2024-07-28 22:43:00 +01:00 |  | 
			
				
					|  | 6537753a3a | Start implementing filled rendering | 2024-07-28 20:31:48 +01:00 |  | 
			
				
					|  | 3f04b7b5b0 | Refactor to add render types | 2024-07-28 20:10:59 +01:00 |  | 
			
				
					|  | c2adf07a1d | Load and render head.obj | 2024-07-20 19:41:51 +01:00 |  | 
			
				
					|  | e266879a4f | Add model loading from OBJ and wireframe rendering | 2024-07-20 19:41:21 +01:00 |  | 
			
				
					|  | f88b74912b | Add min, max and clamp utilities | 2024-07-20 19:40:59 +01:00 |  | 
			
				
					|  | 458b32bf5f | Fix include | 2024-07-20 19:40:35 +01:00 |  | 
			
				
					|  | fe5c116c17 | Rename LIST_TYPE_NAME to LIST_TYPE | 2024-07-20 18:11:45 +01:00 |  | 
			
				
					|  | 2095580409 | Add typed_list | 2024-07-20 18:07:56 +01:00 |  | 
			
				
					|  | 4baf837256 | Move Image struct and add clear image, set pixel and draw_line functions | 2024-07-20 17:23:24 +01:00 |  | 
			
				
					|  | 52d79817ad | Add swap and absolute utilities | 2024-07-20 17:21:50 +01:00 |  | 
			
				
					|  | 05fa3c70fa | Add Image struct and initialise main arena | 2024-07-20 01:14:30 +01:00 |  | 
			
				
					|  | 64ec6bfa59 | Add util to write p7 image | 2024-07-20 01:14:18 +01:00 |  | 
			
				
					|  | 2beb091a44 | Add main file | 2024-07-19 21:57:01 +01:00 |  |