tinyrenderer/compile
Abdelrahman 50b8c6dd0a Implement shaders (#1)
Reviewed-on: #1

	* Start implementing shaders and move vector code to dedicated files
	* Extract shader into its own header
	* Ensure pixel coordinates are within bounds
	* Refactor shader code and implement fragment shaders
	* Create shaders
	* Reorganise code
Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com>
Co-committed-by: Abdelrahman <said.abdelrahman89@gmail.com>
2024-08-18 14:28:09 +00:00

14 lines
467 B
Bash
Executable File

#!/bin/bash
CC=clang
WAPP_INCLUDE="$(find intern/wapp/src -type d | xargs -I{} echo -n "-I{} ")"
WAPP_SRC="$(find intern/wapp/src -type f -name "*.c" | xargs -I{} echo -n "{} ")"
TINYRENDER_INCLUDE="$(find src -type d | xargs -I{} echo -n "-I{} ")"
TINYRENDER_SRC="$(find src -type f -name "*.c" | xargs -I{} echo -n "{} ")"
CFLAGS="-g $TINYRENDER_INCLUDE $WAPP_INCLUDE"
LIBS="-lm"
SRC="$TINYRENDER_SRC $WAPP_SRC"
OUT=tiny
(set -x ; $CC $CFLAGS $LIBS $SRC -o $OUT)