Reviewed-on: #1 * Start implementing shaders and move vector code to dedicated files * Extract shader into its own header * Ensure pixel coordinates are within bounds * Refactor shader code and implement fragment shaders * Create shaders * Reorganise code Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com> Co-committed-by: Abdelrahman <said.abdelrahman89@gmail.com>
		
			
				
	
	
		
			14 lines
		
	
	
		
			467 B
		
	
	
	
		
			Bash
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			467 B
		
	
	
	
		
			Bash
		
	
	
		
			Executable File
		
	
	
	
	
| #!/bin/bash
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| 
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| CC=clang
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| WAPP_INCLUDE="$(find intern/wapp/src -type d | xargs -I{} echo -n "-I{} ")"
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| WAPP_SRC="$(find intern/wapp/src -type f -name "*.c" | xargs -I{} echo -n "{} ")"
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| TINYRENDER_INCLUDE="$(find src -type d | xargs -I{} echo -n "-I{} ")"
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| TINYRENDER_SRC="$(find src -type f -name "*.c" | xargs -I{} echo -n "{} ")"
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| CFLAGS="-g $TINYRENDER_INCLUDE $WAPP_INCLUDE"
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| LIBS="-lm"
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| SRC="$TINYRENDER_SRC $WAPP_SRC"
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| OUT=tiny
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| 
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| (set -x ; $CC $CFLAGS $LIBS $SRC -o $OUT)
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