Use an in repo texture
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@@ -26,6 +26,7 @@ OBJDIR = $(BUILDDIR)/obj
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COBJDIR = $(OBJDIR)/c
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CXXOBJDIR = $(OBJDIR)/cxx
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SHADER_OUTDIR = $(BUILDDIR)/shaders
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ASSETS_DIR = assets
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ifeq ($(WND_BKND), SDL)
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CFLAGS += -DUSE_SDL_WINDOW_BACKEND
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@@ -47,7 +48,7 @@ OUT_NAME = main
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OUT = $(BUILDDIR)/$(OUT_NAME)
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SHADER_OUT = $(SHADER_OUTDIR)/shader.spv
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build: $(OUT) $(SHADER_OUT)
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build: $(OUT) $(SHADER_OUT) copy-assets
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$(OUT): $(OBJS)
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$(CXX) $(LDFLAGS) -o "$@" $^ $(LDLIBS)
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@@ -68,6 +69,9 @@ $(SHADER_OUT): $(SHADER_SRC)
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@mkdir -p $(SHADER_OUTDIR)
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$(SLANGC) $(SHADER_SRC) $(SLANGC_FLAGS) -o $(SHADER_OUT)
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copy-assets:
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@cp -r $(ASSETS_DIR) $(BUILDDIR)
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run:
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@cd $(BUILDDIR) && ./$(OUT_NAME)
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After Width: | Height: | Size: 28 KiB |
+1
-1
@@ -162,7 +162,7 @@ i32 main(void) {
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GpuLoadImageFromFileRequest load_img_req = {
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.command_pool = pool,
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.filename = wpStr8LitRo("/home/abdelrahman/Pictures/800px-Trumpets02262006.jpg"),
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.filename = wpStr8LitRo("assets/collections.png"),
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};
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GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);
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