Use an in repo texture

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abdelrahman committed 2026-10-28 23:57:38 +00:00
1 parent 10e5d7e28c
commit 4ad7eb3622
3 files changed
+6 -2

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@@ -26,6 +26,7 @@ OBJDIR = $(BUILDDIR)/obj
COBJDIR = $(OBJDIR)/c
CXXOBJDIR = $(OBJDIR)/cxx
SHADER_OUTDIR = $(BUILDDIR)/shaders
ASSETS_DIR = assets
ifeq ($(WND_BKND), SDL)
CFLAGS += -DUSE_SDL_WINDOW_BACKEND
@@ -47,7 +48,7 @@ OUT_NAME = main
OUT = $(BUILDDIR)/$(OUT_NAME)
SHADER_OUT = $(SHADER_OUTDIR)/shader.spv
build: $(OUT) $(SHADER_OUT)
build: $(OUT) $(SHADER_OUT) copy-assets
$(OUT): $(OBJS)
$(CXX) $(LDFLAGS) -o "$@" $^ $(LDLIBS)
@@ -68,6 +69,9 @@ $(SHADER_OUT): $(SHADER_SRC)
@mkdir -p $(SHADER_OUTDIR)
$(SLANGC) $(SHADER_SRC) $(SLANGC_FLAGS) -o $(SHADER_OUT)
copy-assets:
@cp -r $(ASSETS_DIR) $(BUILDDIR)
run:
@cd $(BUILDDIR) && ./$(OUT_NAME)
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+1 -1
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@@ -162,7 +162,7 @@ i32 main(void) {
GpuLoadImageFromFileRequest load_img_req = {
.command_pool = pool,
.filename = wpStr8LitRo("/home/abdelrahman/Pictures/800px-Trumpets02262006.jpg"),
.filename = wpStr8LitRo("assets/collections.png"),
};
GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);