Instance index attempt
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-71
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+25
-2
@@ -7,9 +7,9 @@
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#include "../../window/window_inc.h"
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#include "../../wapp/wapp.h"
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#include "../../cglm/struct.h"
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#include <stdio.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include "../../stb_image/stb_image.h"
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#include <math.h>
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#include <stdint.h>
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#ifdef USE_SDL_WINDOW_BACKEND
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@@ -315,6 +315,7 @@ wp_intern VkAttachmentStoreOp vkAttachmentStoreOpFromGpuAttachmentStore
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wp_intern GpuAttachmentStoreOp gpuAttachmentStoreOpFromVkAttachmentStoreOp(VkAttachmentStoreOp op);
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wp_intern VkResolveModeFlagBits vkResolveModeFlagsFromGpuResolveModeFlags(GpuResolveModeFlags flags);
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wp_intern GpuResolveModeFlags gpuResolveModeFlagsFromVkResolveModeFlags(VkResolveModeFlags flags);
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wp_intern u32 calcMaxMipLevelsForSize(ivec3s size);
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GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request) {
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assertWithLogger(volkInitialize() == VK_SUCCESS, &logger, "Failed to initialise volk");
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@@ -869,6 +870,7 @@ GpuImage *gpuCreateImage(const WpAllocator *allocator, GpuImageCreateRequest req
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GpuImage *output = wpMemAllocatorAlloc(allocator, sizeof(GpuImage));
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assertWithLogger(output != NULL, &logger, "Failed to allocate image");
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u32 mip_levels = min(calcMaxMipLevelsForSize(request.size), request.subresource.level_count);
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VkFormat format = vkFormatFromGpuFormat(request.format);
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VkImageCreateInfo image_create_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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@@ -877,7 +879,7 @@ GpuImage *gpuCreateImage(const WpAllocator *allocator, GpuImageCreateRequest req
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.extent = (VkExtent3D){ .width = request.size.x,
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.height = request.size.y,
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.depth = request.size.z },
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.mipLevels = request.subresource.level_count,
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.mipLevels = mip_levels,
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.arrayLayers = request.subresource.layer_count,
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.samples = vkSampleCountFromGpuSampleCount(request.samples),
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.tiling = vkImageTilingFromGpuImageTiling(request.tiling),
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@@ -954,8 +956,24 @@ GpuImage *gpuLoadImageFromFile(const WpAllocator *allocator, const WpAllocator *
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};
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GpuImage *output = gpuCreateImage(allocator, img_request);
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u64 data_size = width * height * channels * sizeof(u8);
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GpuBufferCreateRequest temp_buf_request = {
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.device = request.command_pool->device,
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.size = data_size,
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.usage = GPU_BUFFER_USAGE_TRANSFER_SRC,
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};
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GpuBuffer temp_storage = gpuCreateBuffer(allocator, temp_buf_request);
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memcpy(temp_storage.cpu_mapping, data, data_size);
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stbi_image_free((void *)data);
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GpuCommandBufferAllocateRequest cb_request = {
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.pool = request.command_pool,
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.buffer_count = 1,
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};
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GpuCommandBufferPtrArray cbs = gpuAllocateCommandBuffers(allocator, temp, cb_request);
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GpuCommandBuffer *cb = cbs[0];
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return output;
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}
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@@ -3555,3 +3573,8 @@ wp_intern GpuResolveModeFlags gpuResolveModeFlagsFromVkResolveModeFlags(VkResolv
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return output;
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}
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wp_intern u32 calcMaxMipLevelsForSize(ivec3s size) {
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f32 max_dim = max(max(size.x, size.y), size.z);
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return (u32)(floorf(log2f(max_dim)) + 1.0f);
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}
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+165
-67
@@ -20,12 +20,16 @@ enum Errors {
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typedef struct Vertex {
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vec3s position;
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vec3s color;
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// vec2s uv;
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} Vertex;
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typedef Vertex *VertexArray;
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typedef vec3s *Vec3sArray;
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typedef struct ShaderData {
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mat4s mvp;
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} ShaderData;
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typedef ShaderData *ShaderDataArray;
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typedef struct Camera {
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vec3s position;
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@@ -43,29 +47,26 @@ typedef struct Projection {
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wp_intern const VertexArray vertices = wpArray(
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Vertex,
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(Vertex){
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.position = (vec3s){ .x = 0.0f, .y = 0.5f, .z = 0.0f },
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.color = (vec3s){ .r = 1.0f, .g = 0.0f, .b = 0.0f },
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.position = (vec3s){ .x = -0.5f, .y = -0.5f, .z = 0.0f },
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.color = (vec3s){ .r = 1.0f, .g = 0.0f, .b = 0.0f },
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},
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(Vertex){
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.position = (vec3s){ .x = -0.5f, .y = -0.5f, .z = 0.0f },
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.color = (vec3s){ .r = 0.0f, .g = 1.0f, .b = 0.0f },
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.position = (vec3s){ .x = -0.5f, .y = 0.5f, .z = 0.0f },
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.color = (vec3s){ .r = 0.0f, .g = 1.0f, .b = 0.0f },
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},
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(Vertex){
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.position = (vec3s){ .x = 0.5f, .y = -0.5f, .z = 0.0f },
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.color = (vec3s){ .r = 0.0f, .g = 0.0f, .b = 1.0f },
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},
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(Vertex){
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.position = (vec3s){ .x = 0.25f, .y = 0.5f, .z = -1.0f },
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.color = (vec3s){ .r = 1.00f, .g = 0.5f, .b = 0.0f },
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.position = (vec3s){ .x = 0.5f, .y = 0.5f, .z = 0.0f },
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.color = (vec3s){ .r = 1.0f, .g = 1.0f, .b = 1.0f },
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},
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(Vertex){
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.position = (vec3s){ .x = -0.25f, .y = -0.5f, .z = -1.0f },
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.color = (vec3s){ .r = 1.00f, .g = 0.5f, .b = 0.0f },
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},
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(Vertex){
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.position = (vec3s){ .x = 0.75f, .y = -0.5f, .z = -1.0f },
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.color = (vec3s){ .r = 1.00f, .g = 0.5f, .b = 0.0f },
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}
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);
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wp_intern const WpU16Array indices = wpArray(
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u16,
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0, 1, 2,
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1, 3, 2,
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);
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wp_intern mat4s modelViewProjection(mat4s model, mat4s view, mat4s proj);
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@@ -129,17 +130,20 @@ i32 main(void) {
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wpStr8Format(&msg, "Created swapchain %p with %" PRIu64 " images", swapchain, swapchain_image_count);
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wpLogInfo(&logger, msg);
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u64 vertices_size = sizeof(Vertex) * wpArrayCount(vertices);
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u64 vertices_size = wpArrayItemSize(vertices) * wpArrayCount(vertices);
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u64 indices_size = wpArrayItemSize(indices) * wpArrayCount(indices);
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GpuBufferCreateRequest vert_idx_buf_request = {
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.device = device,
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.usage = GPU_BUFFER_USAGE_VERTEX_BUFFER,
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.size = vertices_size,
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.usage = GPU_BUFFER_USAGE_VERTEX_BUFFER | GPU_BUFFER_USAGE_INDEX_BUFFER,
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.size = vertices_size + indices_size,
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};
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GpuBuffer vertex_buffer = gpuCreateBuffer(&arena, vert_idx_buf_request);
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memcpy(vertex_buffer.cpu_mapping, vertices, vertices_size);
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GpuBuffer vert_idx_buffer = gpuCreateBuffer(&arena, vert_idx_buf_request);
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void *idx_buf_start = (void *)((uptr)vert_idx_buffer.cpu_mapping + vertices_size);
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memcpy(vert_idx_buffer.cpu_mapping, vertices, vertices_size);
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memcpy(idx_buf_start, indices, indices_size);
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wpStr8Format(&msg, "Created buffer with size %" PRIu64 " (CPU: %p, GPU: %" PRIu64 ")",
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vertex_buffer.size, vertex_buffer.cpu_mapping, vertex_buffer.gpu_device_address);
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vert_idx_buffer.size, vert_idx_buffer.cpu_mapping, vert_idx_buffer.gpu_device_address);
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wpLogInfo(&logger, msg);
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GpuCommandPool *pool = gpuCreateCommandPool(&arena, device);
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@@ -160,11 +164,11 @@ i32 main(void) {
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wpFileRead(code, spirv, code_size);
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GpuLoadImageFromFileRequest load_img_req = {
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.command_pool = pool,
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.filename = wpStr8LitRo("assets/collections.png"),
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};
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GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);
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// GpuLoadImageFromFileRequest load_img_req = {
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// .command_pool = pool,
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// .filename = wpStr8LitRo("assets/collections.png"),
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// };
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// GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);
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GpuShaderCreateRequest shader_request = {
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.device = device,
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@@ -176,10 +180,15 @@ i32 main(void) {
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wpFileClose(spirv);
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Vec3sArray translations = wpArray(
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vec3s,
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(vec3s){},
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(vec3s){ .x = 1.0f, .z = -1.0f },
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);
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GpuBufferCreateRequest shader_data_req = { .device = device,
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.size = sizeof(ShaderData),
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.usage = GPU_BUFFER_USAGE_STORAGE_BUFFER |
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GPU_BUFFER_USAGE_SHADER_DEVICE_ADDRESS };
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.size = sizeof(ShaderData) * wpArrayCount(translations),
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.usage = GPU_BUFFER_USAGE_STORAGE_BUFFER };
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GpuBuffer shader_data = gpuCreateBuffer(&arena, shader_data_req);
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Camera camera = {
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@@ -193,22 +202,76 @@ i32 main(void) {
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.near = 0.1f,
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.far = 100.0f,
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};
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ShaderData data = {
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.mvp = modelViewProjection(
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glms_mat4_identity(),
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glms_lookat(camera.position, camera.target, camera.up),
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glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
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ShaderDataArray data = wpArray(
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ShaderData,
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(ShaderData){
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.mvp = modelViewProjection(
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glms_translate(glms_mat4_identity(), translations[0]),
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glms_lookat(camera.position, camera.target, camera.up),
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glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
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),
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},
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(ShaderData){
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.mvp = modelViewProjection(
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glms_translate(glms_mat4_identity(), translations[1]),
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glms_lookat(camera.position, camera.target, camera.up),
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glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
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),
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},
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);
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memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
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GpuDescriptorPoolSizeArray pool_sizes = wpArray(
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GpuDescriptorPoolSize,
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(GpuDescriptorPoolSize){ .type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER, .count = wpArrayCount(data) }
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);
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GpuDescriptorPoolCreateRequest desc_pool_req = {
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.descriptor_pool_sizes = pool_sizes,
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.device = device,
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.max_sets = 20,
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};
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GpuDescriptorPool *desc_pool = gpuCreateDescriptorPool(&arena, desc_pool_req);
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GpuDescriptorSetBindingArray bindings = wpArray(
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GpuDescriptorSetBinding,
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(GpuDescriptorSetBinding){
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.binding = 0,
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.type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptor_count = wpArrayCount(data),
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.stages = GPU_SHADER_STAGE_VERTEX,
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}
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);
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GpuDescriptorSetLayoutCreateRequest desc_set_layout_req = {
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.device = device,
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.bindings = bindings,
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};
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GpuDescriptorSetLayout *desc_set_layout = gpuCreateDescriptorSetLayout(&arena, &temp_arena, desc_set_layout_req);
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GpuDescriptorSetAllocateRequest desc_sets_req = {
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.pool = desc_pool,
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.layouts = wpArray(GpuDescriptorSetLayout *, desc_set_layout),
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};
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GpuDescriptorSetPtrArray descriptor_sets = gpuAllocateDescriptorSets(&arena, &temp_arena, desc_sets_req);
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GpuDescriptorSetWriteInfo shader_data_write_info = {
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.set = descriptor_sets[0],
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.descriptor_type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.buffer_infos = wpArray(
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GpuDescriptorBufferInfo,
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(GpuDescriptorBufferInfo){ .buffer = &shader_data, .range = sizeof(ShaderData) },
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(GpuDescriptorBufferInfo){ .buffer = &shader_data, .offset = sizeof(ShaderData), .range = sizeof(ShaderData) },
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),
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};
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memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData));
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GpuPushConstantRange push_constants = {
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.stages = GPU_SHADER_STAGE_VERTEX,
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.size = sizeof(shader_data.gpu_device_address),
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GpuDescriptorSetWriteRequest desc_set_req = {
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.device = device,
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.write_infos = wpArray(GpuDescriptorSetWriteInfo, shader_data_write_info),
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};
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gpuWriteDescriptorSets(&temp_arena, desc_set_req);
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GpuPipelineLayoutCreateRequest graphics_pipeline_layout_request = {
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.device = device,
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.push_constants = wpArray(GpuPushConstantRange, push_constants),
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.device = device,
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.descriptor_set_layouts = wpArray(GpuDescriptorSetLayout *, desc_set_layout),
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};
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GpuPipelineLayout *layout = gpuCreatePipelineLayout(&arena, &temp_arena, graphics_pipeline_layout_request);
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@@ -231,6 +294,12 @@ i32 main(void) {
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.offset = offsetof(Vertex, color),
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.format = GPU_FORMAT_R32G32B32_SFLOAT,
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},
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// (GpuVertexInputAttribute){
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// .location = 2,
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// .binding = 0,
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// .offset = offsetof(Vertex, uv),
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// .format = GPU_FORMAT_R32G32_SFLOAT,
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// },
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);
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GpuPipelineVertexInputStateInfo vert_info = {
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.bindings = wpArray(GpuVertexInputBinding, vert_binding),
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@@ -387,15 +456,6 @@ i32 main(void) {
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};
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gpuCmdBeginRendering(&temp_arena, render_request);
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GpuCmdPushConstantsRequest push_const_req = {
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.command_buffer = buffers[0],
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.layout = layout,
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.stage_flags = GPU_SHADER_STAGE_VERTEX,
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.values = &shader_data.gpu_device_address,
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.total_size_in_bytes = sizeof(shader_data.gpu_device_address),
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};
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gpuCmdPushConstants(push_const_req);
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GpuViewportArray viewports = wpArray(
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GpuViewport,
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(GpuViewport){ .x = 0, .y = 0,
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@@ -416,18 +476,34 @@ i32 main(void) {
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GpuCmdBindVertexBuffersRequest vert_bind_req = {
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.command_buffer = buffers[0],
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.vertex_buffers = wpArray(GpuBuffer, vertex_buffer),
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.vertex_buffers = wpArray(GpuBuffer, vert_idx_buffer),
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.offsets = wpArray(u64, 0),
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};
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gpuCmdBindVertexBuffers(&temp_arena, vert_bind_req);
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GpuCmdBindIndexBufferRequest idx_bind_req = {
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.index_buffer = vert_idx_buffer,
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.command_buffer = buffers[0],
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.offset = vertices_size,
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.index_type = GPU_INDEX_TYPE_UINT16,
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};
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gpuCmdBindIndexBuffer(idx_bind_req);
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GpuCmdBindDescriptorSetsRequest bind_desc_sets_req = {
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.command_buffer = buffers[0],
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.layout = layout,
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.sets = descriptor_sets,
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.bind_point = GPU_PIPELINE_BIND_POINT_GRAPHICS,
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};
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gpuCmdBindDescriptorSets(&temp_arena, bind_desc_sets_req);
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gpuCmdBindPipeline((GpuCmdBindPipelineRequest){ .command_buffer = buffers[0],
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.bind_point = GPU_PIPELINE_BIND_POINT_GRAPHICS,
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.pipeline = pipelines[0] });
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gpuCmdDraw((GpuCmdDrawRequest){ .command_buffer = buffers[0],
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.vertex_count = wpArrayCount(vertices),
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.instance_count = 1 });
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gpuCmdDrawIndexed((GpuCmdDrawIndexedRequest){ .command_buffer = buffers[0],
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.instance_count = wpArrayCount(translations),
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.index_count = wpArrayCount(indices) });
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gpuCmdEndRendering(buffers[0]);
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@@ -473,41 +549,61 @@ i32 main(void) {
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if (windowIsKeyPressed(KEYBOARD_KEY_UP)) {
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camera.position.z -= 0.01f;
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data.mvp = modelViewProjection(
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glms_mat4_identity(),
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data[0].mvp = modelViewProjection(
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glms_translate(glms_mat4_identity(), translations[0]),
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glms_lookat(camera.position, camera.target, camera.up),
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glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
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);
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memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData));
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data[1].mvp = modelViewProjection(
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glms_translate(glms_mat4_identity(), translations[1]),
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glms_lookat(camera.position, camera.target, camera.up),
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glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
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);
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memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
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}
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if (windowIsKeyPressed(KEYBOARD_KEY_DOWN)) {
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camera.position.z += 0.01f;
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data.mvp = modelViewProjection(
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glms_mat4_identity(),
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data[0].mvp = modelViewProjection(
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glms_translate(glms_mat4_identity(), translations[0]),
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glms_lookat(camera.position, camera.target, camera.up),
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glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
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);
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memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData));
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data[1].mvp = modelViewProjection(
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glms_translate(glms_mat4_identity(), translations[1]),
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glms_lookat(camera.position, camera.target, camera.up),
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glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
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);
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memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
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}
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||||
if (windowIsKeyPressed(KEYBOARD_KEY_RIGHT)) {
|
||||
camera.position.x += 0.01f;
|
||||
camera.target.x += 0.01f;
|
||||
data.mvp = modelViewProjection(
|
||||
glms_mat4_identity(),
|
||||
data[0].mvp = modelViewProjection(
|
||||
glms_translate(glms_mat4_identity(), translations[0]),
|
||||
glms_lookat(camera.position, camera.target, camera.up),
|
||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
||||
);
|
||||
memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData));
|
||||
data[1].mvp = modelViewProjection(
|
||||
glms_translate(glms_mat4_identity(), translations[1]),
|
||||
glms_lookat(camera.position, camera.target, camera.up),
|
||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
||||
);
|
||||
memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
|
||||
}
|
||||
if (windowIsKeyPressed(KEYBOARD_KEY_LEFT)) {
|
||||
camera.position.x -= 0.01f;
|
||||
camera.target.x -= 0.01f;
|
||||
data.mvp = modelViewProjection(
|
||||
glms_mat4_identity(),
|
||||
data[0].mvp = modelViewProjection(
|
||||
glms_translate(glms_mat4_identity(), translations[0]),
|
||||
glms_lookat(camera.position, camera.target, camera.up),
|
||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
||||
);
|
||||
memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData));
|
||||
data[1].mvp = modelViewProjection(
|
||||
glms_translate(glms_mat4_identity(), translations[1]),
|
||||
glms_lookat(camera.position, camera.target, camera.up),
|
||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
||||
);
|
||||
memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -521,11 +617,13 @@ i32 main(void) {
|
||||
gpuDestroyPipeline(pipelines[i]);
|
||||
}
|
||||
gpuDestroyPipelineLayout(layout);
|
||||
gpuDestroyDescriptorSetLayout(desc_set_layout);
|
||||
gpuDestroyDescriptorPool(desc_pool);
|
||||
gpuDestroyBuffer(&shader_data);
|
||||
gpuDestroyShader(shader);
|
||||
gpuDestroyImage(texture);
|
||||
// gpuDestroyImage(texture);
|
||||
gpuDestroyCommandPool(pool);
|
||||
gpuDestroyBuffer(&vertex_buffer);
|
||||
gpuDestroyBuffer(&vert_idx_buffer);
|
||||
gpuDestroySwapchain(swapchain);
|
||||
gpuDestroySurface(surface);
|
||||
gpuDestroyDevice(device);
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
struct VSInput {
|
||||
float3 Pos;
|
||||
float3 Color;
|
||||
// float2 Uv;
|
||||
};
|
||||
|
||||
struct ShaderData {
|
||||
float4x4 mvp;
|
||||
};
|
||||
StructuredBuffer<ShaderData> data;
|
||||
|
||||
struct VertexOutput {
|
||||
float3 Color;
|
||||
@@ -13,10 +15,10 @@ struct VertexOutput {
|
||||
};
|
||||
|
||||
[shader("vertex")]
|
||||
VertexOutput vertMain(VSInput input, uniform ShaderData *data, uint vid : SV_VertexID) {
|
||||
VertexOutput vertMain(VSInput input, uint idx: SV_InstanceID) {
|
||||
VertexOutput output;
|
||||
output.Color = input.Color;
|
||||
output.sv_position = mul(data->mvp, float4(input.Pos, 1.0));
|
||||
output.sv_position = mul(data[idx].mvp, float4(input.Pos, 1.0));
|
||||
return output;
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user