Instance index attempt

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abdelrahman committed 2026-10-31 23:58:02 +00:00
1 parent 9a168facec
commit 6c6dd5626c
3 files changed
+188 -65

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+25 -2
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@@ -7,9 +7,9 @@
#include "../../window/window_inc.h" #include "../../window/window_inc.h"
#include "../../wapp/wapp.h" #include "../../wapp/wapp.h"
#include "../../cglm/struct.h" #include "../../cglm/struct.h"
#include <stdio.h>
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "../../stb_image/stb_image.h" #include "../../stb_image/stb_image.h"
#include <math.h>
#include <stdint.h> #include <stdint.h>
#ifdef USE_SDL_WINDOW_BACKEND #ifdef USE_SDL_WINDOW_BACKEND
@@ -315,6 +315,7 @@ wp_intern VkAttachmentStoreOp vkAttachmentStoreOpFromGpuAttachmentStore
wp_intern GpuAttachmentStoreOp gpuAttachmentStoreOpFromVkAttachmentStoreOp(VkAttachmentStoreOp op); wp_intern GpuAttachmentStoreOp gpuAttachmentStoreOpFromVkAttachmentStoreOp(VkAttachmentStoreOp op);
wp_intern VkResolveModeFlagBits vkResolveModeFlagsFromGpuResolveModeFlags(GpuResolveModeFlags flags); wp_intern VkResolveModeFlagBits vkResolveModeFlagsFromGpuResolveModeFlags(GpuResolveModeFlags flags);
wp_intern GpuResolveModeFlags gpuResolveModeFlagsFromVkResolveModeFlags(VkResolveModeFlags flags); wp_intern GpuResolveModeFlags gpuResolveModeFlagsFromVkResolveModeFlags(VkResolveModeFlags flags);
wp_intern u32 calcMaxMipLevelsForSize(ivec3s size);
GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request) { GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request) {
assertWithLogger(volkInitialize() == VK_SUCCESS, &logger, "Failed to initialise volk"); assertWithLogger(volkInitialize() == VK_SUCCESS, &logger, "Failed to initialise volk");
@@ -869,6 +870,7 @@ GpuImage *gpuCreateImage(const WpAllocator *allocator, GpuImageCreateRequest req
GpuImage *output = wpMemAllocatorAlloc(allocator, sizeof(GpuImage)); GpuImage *output = wpMemAllocatorAlloc(allocator, sizeof(GpuImage));
assertWithLogger(output != NULL, &logger, "Failed to allocate image"); assertWithLogger(output != NULL, &logger, "Failed to allocate image");
u32 mip_levels = min(calcMaxMipLevelsForSize(request.size), request.subresource.level_count);
VkFormat format = vkFormatFromGpuFormat(request.format); VkFormat format = vkFormatFromGpuFormat(request.format);
VkImageCreateInfo image_create_info = { VkImageCreateInfo image_create_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
@@ -877,7 +879,7 @@ GpuImage *gpuCreateImage(const WpAllocator *allocator, GpuImageCreateRequest req
.extent = (VkExtent3D){ .width = request.size.x, .extent = (VkExtent3D){ .width = request.size.x,
.height = request.size.y, .height = request.size.y,
.depth = request.size.z }, .depth = request.size.z },
.mipLevels = request.subresource.level_count, .mipLevels = mip_levels,
.arrayLayers = request.subresource.layer_count, .arrayLayers = request.subresource.layer_count,
.samples = vkSampleCountFromGpuSampleCount(request.samples), .samples = vkSampleCountFromGpuSampleCount(request.samples),
.tiling = vkImageTilingFromGpuImageTiling(request.tiling), .tiling = vkImageTilingFromGpuImageTiling(request.tiling),
@@ -954,8 +956,24 @@ GpuImage *gpuLoadImageFromFile(const WpAllocator *allocator, const WpAllocator *
}; };
GpuImage *output = gpuCreateImage(allocator, img_request); GpuImage *output = gpuCreateImage(allocator, img_request);
u64 data_size = width * height * channels * sizeof(u8);
GpuBufferCreateRequest temp_buf_request = {
.device = request.command_pool->device,
.size = data_size,
.usage = GPU_BUFFER_USAGE_TRANSFER_SRC,
};
GpuBuffer temp_storage = gpuCreateBuffer(allocator, temp_buf_request);
memcpy(temp_storage.cpu_mapping, data, data_size);
stbi_image_free((void *)data); stbi_image_free((void *)data);
GpuCommandBufferAllocateRequest cb_request = {
.pool = request.command_pool,
.buffer_count = 1,
};
GpuCommandBufferPtrArray cbs = gpuAllocateCommandBuffers(allocator, temp, cb_request);
GpuCommandBuffer *cb = cbs[0];
return output; return output;
} }
@@ -3555,3 +3573,8 @@ wp_intern GpuResolveModeFlags gpuResolveModeFlagsFromVkResolveModeFlags(VkResolv
return output; return output;
} }
wp_intern u32 calcMaxMipLevelsForSize(ivec3s size) {
f32 max_dim = max(max(size.x, size.y), size.z);
return (u32)(floorf(log2f(max_dim)) + 1.0f);
}
+159 -61
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@@ -20,12 +20,16 @@ enum Errors {
typedef struct Vertex { typedef struct Vertex {
vec3s position; vec3s position;
vec3s color; vec3s color;
// vec2s uv;
} Vertex; } Vertex;
typedef Vertex *VertexArray; typedef Vertex *VertexArray;
typedef vec3s *Vec3sArray;
typedef struct ShaderData { typedef struct ShaderData {
mat4s mvp; mat4s mvp;
} ShaderData; } ShaderData;
typedef ShaderData *ShaderDataArray;
typedef struct Camera { typedef struct Camera {
vec3s position; vec3s position;
@@ -43,11 +47,11 @@ typedef struct Projection {
wp_intern const VertexArray vertices = wpArray( wp_intern const VertexArray vertices = wpArray(
Vertex, Vertex,
(Vertex){ (Vertex){
.position = (vec3s){ .x = 0.0f, .y = 0.5f, .z = 0.0f }, .position = (vec3s){ .x = -0.5f, .y = -0.5f, .z = 0.0f },
.color = (vec3s){ .r = 1.0f, .g = 0.0f, .b = 0.0f }, .color = (vec3s){ .r = 1.0f, .g = 0.0f, .b = 0.0f },
}, },
(Vertex){ (Vertex){
.position = (vec3s){ .x = -0.5f, .y = -0.5f, .z = 0.0f }, .position = (vec3s){ .x = -0.5f, .y = 0.5f, .z = 0.0f },
.color = (vec3s){ .r = 0.0f, .g = 1.0f, .b = 0.0f }, .color = (vec3s){ .r = 0.0f, .g = 1.0f, .b = 0.0f },
}, },
(Vertex){ (Vertex){
@@ -55,17 +59,14 @@ wp_intern const VertexArray vertices = wpArray(
.color = (vec3s){ .r = 0.0f, .g = 0.0f, .b = 1.0f }, .color = (vec3s){ .r = 0.0f, .g = 0.0f, .b = 1.0f },
}, },
(Vertex){ (Vertex){
.position = (vec3s){ .x = 0.25f, .y = 0.5f, .z = -1.0f }, .position = (vec3s){ .x = 0.5f, .y = 0.5f, .z = 0.0f },
.color = (vec3s){ .r = 1.00f, .g = 0.5f, .b = 0.0f }, .color = (vec3s){ .r = 1.0f, .g = 1.0f, .b = 1.0f },
}, },
(Vertex){ );
.position = (vec3s){ .x = -0.25f, .y = -0.5f, .z = -1.0f }, wp_intern const WpU16Array indices = wpArray(
.color = (vec3s){ .r = 1.00f, .g = 0.5f, .b = 0.0f }, u16,
}, 0, 1, 2,
(Vertex){ 1, 3, 2,
.position = (vec3s){ .x = 0.75f, .y = -0.5f, .z = -1.0f },
.color = (vec3s){ .r = 1.00f, .g = 0.5f, .b = 0.0f },
}
); );
wp_intern mat4s modelViewProjection(mat4s model, mat4s view, mat4s proj); wp_intern mat4s modelViewProjection(mat4s model, mat4s view, mat4s proj);
@@ -129,17 +130,20 @@ i32 main(void) {
wpStr8Format(&msg, "Created swapchain %p with %" PRIu64 " images", swapchain, swapchain_image_count); wpStr8Format(&msg, "Created swapchain %p with %" PRIu64 " images", swapchain, swapchain_image_count);
wpLogInfo(&logger, msg); wpLogInfo(&logger, msg);
u64 vertices_size = sizeof(Vertex) * wpArrayCount(vertices); u64 vertices_size = wpArrayItemSize(vertices) * wpArrayCount(vertices);
u64 indices_size = wpArrayItemSize(indices) * wpArrayCount(indices);
GpuBufferCreateRequest vert_idx_buf_request = { GpuBufferCreateRequest vert_idx_buf_request = {
.device = device, .device = device,
.usage = GPU_BUFFER_USAGE_VERTEX_BUFFER, .usage = GPU_BUFFER_USAGE_VERTEX_BUFFER | GPU_BUFFER_USAGE_INDEX_BUFFER,
.size = vertices_size, .size = vertices_size + indices_size,
}; };
GpuBuffer vertex_buffer = gpuCreateBuffer(&arena, vert_idx_buf_request); GpuBuffer vert_idx_buffer = gpuCreateBuffer(&arena, vert_idx_buf_request);
memcpy(vertex_buffer.cpu_mapping, vertices, vertices_size); void *idx_buf_start = (void *)((uptr)vert_idx_buffer.cpu_mapping + vertices_size);
memcpy(vert_idx_buffer.cpu_mapping, vertices, vertices_size);
memcpy(idx_buf_start, indices, indices_size);
wpStr8Format(&msg, "Created buffer with size %" PRIu64 " (CPU: %p, GPU: %" PRIu64 ")", wpStr8Format(&msg, "Created buffer with size %" PRIu64 " (CPU: %p, GPU: %" PRIu64 ")",
vertex_buffer.size, vertex_buffer.cpu_mapping, vertex_buffer.gpu_device_address); vert_idx_buffer.size, vert_idx_buffer.cpu_mapping, vert_idx_buffer.gpu_device_address);
wpLogInfo(&logger, msg); wpLogInfo(&logger, msg);
GpuCommandPool *pool = gpuCreateCommandPool(&arena, device); GpuCommandPool *pool = gpuCreateCommandPool(&arena, device);
@@ -160,11 +164,11 @@ i32 main(void) {
wpFileRead(code, spirv, code_size); wpFileRead(code, spirv, code_size);
GpuLoadImageFromFileRequest load_img_req = { // GpuLoadImageFromFileRequest load_img_req = {
.command_pool = pool, // .command_pool = pool,
.filename = wpStr8LitRo("assets/collections.png"), // .filename = wpStr8LitRo("assets/collections.png"),
}; // };
GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req); // GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);
GpuShaderCreateRequest shader_request = { GpuShaderCreateRequest shader_request = {
.device = device, .device = device,
@@ -176,10 +180,15 @@ i32 main(void) {
wpFileClose(spirv); wpFileClose(spirv);
Vec3sArray translations = wpArray(
vec3s,
(vec3s){},
(vec3s){ .x = 1.0f, .z = -1.0f },
);
GpuBufferCreateRequest shader_data_req = { .device = device, GpuBufferCreateRequest shader_data_req = { .device = device,
.size = sizeof(ShaderData), .size = sizeof(ShaderData) * wpArrayCount(translations),
.usage = GPU_BUFFER_USAGE_STORAGE_BUFFER | .usage = GPU_BUFFER_USAGE_STORAGE_BUFFER };
GPU_BUFFER_USAGE_SHADER_DEVICE_ADDRESS };
GpuBuffer shader_data = gpuCreateBuffer(&arena, shader_data_req); GpuBuffer shader_data = gpuCreateBuffer(&arena, shader_data_req);
Camera camera = { Camera camera = {
@@ -193,22 +202,76 @@ i32 main(void) {
.near = 0.1f, .near = 0.1f,
.far = 100.0f, .far = 100.0f,
}; };
ShaderData data = {
ShaderDataArray data = wpArray(
ShaderData,
(ShaderData){
.mvp = modelViewProjection( .mvp = modelViewProjection(
glms_mat4_identity(), glms_translate(glms_mat4_identity(), translations[0]),
glms_lookat(camera.position, camera.target, camera.up), glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far) glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
), ),
}; },
memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData)); (ShaderData){
.mvp = modelViewProjection(
glms_translate(glms_mat4_identity(), translations[1]),
glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
),
},
);
memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
GpuPushConstantRange push_constants = { GpuDescriptorPoolSizeArray pool_sizes = wpArray(
.stages = GPU_SHADER_STAGE_VERTEX, GpuDescriptorPoolSize,
.size = sizeof(shader_data.gpu_device_address), (GpuDescriptorPoolSize){ .type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER, .count = wpArrayCount(data) }
);
GpuDescriptorPoolCreateRequest desc_pool_req = {
.descriptor_pool_sizes = pool_sizes,
.device = device,
.max_sets = 20,
}; };
GpuDescriptorPool *desc_pool = gpuCreateDescriptorPool(&arena, desc_pool_req);
GpuDescriptorSetBindingArray bindings = wpArray(
GpuDescriptorSetBinding,
(GpuDescriptorSetBinding){
.binding = 0,
.type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptor_count = wpArrayCount(data),
.stages = GPU_SHADER_STAGE_VERTEX,
}
);
GpuDescriptorSetLayoutCreateRequest desc_set_layout_req = {
.device = device,
.bindings = bindings,
};
GpuDescriptorSetLayout *desc_set_layout = gpuCreateDescriptorSetLayout(&arena, &temp_arena, desc_set_layout_req);
GpuDescriptorSetAllocateRequest desc_sets_req = {
.pool = desc_pool,
.layouts = wpArray(GpuDescriptorSetLayout *, desc_set_layout),
};
GpuDescriptorSetPtrArray descriptor_sets = gpuAllocateDescriptorSets(&arena, &temp_arena, desc_sets_req);
GpuDescriptorSetWriteInfo shader_data_write_info = {
.set = descriptor_sets[0],
.descriptor_type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.buffer_infos = wpArray(
GpuDescriptorBufferInfo,
(GpuDescriptorBufferInfo){ .buffer = &shader_data, .range = sizeof(ShaderData) },
(GpuDescriptorBufferInfo){ .buffer = &shader_data, .offset = sizeof(ShaderData), .range = sizeof(ShaderData) },
),
};
GpuDescriptorSetWriteRequest desc_set_req = {
.device = device,
.write_infos = wpArray(GpuDescriptorSetWriteInfo, shader_data_write_info),
};
gpuWriteDescriptorSets(&temp_arena, desc_set_req);
GpuPipelineLayoutCreateRequest graphics_pipeline_layout_request = { GpuPipelineLayoutCreateRequest graphics_pipeline_layout_request = {
.device = device, .device = device,
.push_constants = wpArray(GpuPushConstantRange, push_constants), .descriptor_set_layouts = wpArray(GpuDescriptorSetLayout *, desc_set_layout),
}; };
GpuPipelineLayout *layout = gpuCreatePipelineLayout(&arena, &temp_arena, graphics_pipeline_layout_request); GpuPipelineLayout *layout = gpuCreatePipelineLayout(&arena, &temp_arena, graphics_pipeline_layout_request);
@@ -231,6 +294,12 @@ i32 main(void) {
.offset = offsetof(Vertex, color), .offset = offsetof(Vertex, color),
.format = GPU_FORMAT_R32G32B32_SFLOAT, .format = GPU_FORMAT_R32G32B32_SFLOAT,
}, },
// (GpuVertexInputAttribute){
// .location = 2,
// .binding = 0,
// .offset = offsetof(Vertex, uv),
// .format = GPU_FORMAT_R32G32_SFLOAT,
// },
); );
GpuPipelineVertexInputStateInfo vert_info = { GpuPipelineVertexInputStateInfo vert_info = {
.bindings = wpArray(GpuVertexInputBinding, vert_binding), .bindings = wpArray(GpuVertexInputBinding, vert_binding),
@@ -387,15 +456,6 @@ i32 main(void) {
}; };
gpuCmdBeginRendering(&temp_arena, render_request); gpuCmdBeginRendering(&temp_arena, render_request);
GpuCmdPushConstantsRequest push_const_req = {
.command_buffer = buffers[0],
.layout = layout,
.stage_flags = GPU_SHADER_STAGE_VERTEX,
.values = &shader_data.gpu_device_address,
.total_size_in_bytes = sizeof(shader_data.gpu_device_address),
};
gpuCmdPushConstants(push_const_req);
GpuViewportArray viewports = wpArray( GpuViewportArray viewports = wpArray(
GpuViewport, GpuViewport,
(GpuViewport){ .x = 0, .y = 0, (GpuViewport){ .x = 0, .y = 0,
@@ -416,18 +476,34 @@ i32 main(void) {
GpuCmdBindVertexBuffersRequest vert_bind_req = { GpuCmdBindVertexBuffersRequest vert_bind_req = {
.command_buffer = buffers[0], .command_buffer = buffers[0],
.vertex_buffers = wpArray(GpuBuffer, vertex_buffer), .vertex_buffers = wpArray(GpuBuffer, vert_idx_buffer),
.offsets = wpArray(u64, 0), .offsets = wpArray(u64, 0),
}; };
gpuCmdBindVertexBuffers(&temp_arena, vert_bind_req); gpuCmdBindVertexBuffers(&temp_arena, vert_bind_req);
GpuCmdBindIndexBufferRequest idx_bind_req = {
.index_buffer = vert_idx_buffer,
.command_buffer = buffers[0],
.offset = vertices_size,
.index_type = GPU_INDEX_TYPE_UINT16,
};
gpuCmdBindIndexBuffer(idx_bind_req);
GpuCmdBindDescriptorSetsRequest bind_desc_sets_req = {
.command_buffer = buffers[0],
.layout = layout,
.sets = descriptor_sets,
.bind_point = GPU_PIPELINE_BIND_POINT_GRAPHICS,
};
gpuCmdBindDescriptorSets(&temp_arena, bind_desc_sets_req);
gpuCmdBindPipeline((GpuCmdBindPipelineRequest){ .command_buffer = buffers[0], gpuCmdBindPipeline((GpuCmdBindPipelineRequest){ .command_buffer = buffers[0],
.bind_point = GPU_PIPELINE_BIND_POINT_GRAPHICS, .bind_point = GPU_PIPELINE_BIND_POINT_GRAPHICS,
.pipeline = pipelines[0] }); .pipeline = pipelines[0] });
gpuCmdDraw((GpuCmdDrawRequest){ .command_buffer = buffers[0], gpuCmdDrawIndexed((GpuCmdDrawIndexedRequest){ .command_buffer = buffers[0],
.vertex_count = wpArrayCount(vertices), .instance_count = wpArrayCount(translations),
.instance_count = 1 }); .index_count = wpArrayCount(indices) });
gpuCmdEndRendering(buffers[0]); gpuCmdEndRendering(buffers[0]);
@@ -473,41 +549,61 @@ i32 main(void) {
if (windowIsKeyPressed(KEYBOARD_KEY_UP)) { if (windowIsKeyPressed(KEYBOARD_KEY_UP)) {
camera.position.z -= 0.01f; camera.position.z -= 0.01f;
data.mvp = modelViewProjection( data[0].mvp = modelViewProjection(
glms_mat4_identity(), glms_translate(glms_mat4_identity(), translations[0]),
glms_lookat(camera.position, camera.target, camera.up), glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far) glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
); );
memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData)); data[1].mvp = modelViewProjection(
glms_translate(glms_mat4_identity(), translations[1]),
glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
);
memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
} }
if (windowIsKeyPressed(KEYBOARD_KEY_DOWN)) { if (windowIsKeyPressed(KEYBOARD_KEY_DOWN)) {
camera.position.z += 0.01f; camera.position.z += 0.01f;
data.mvp = modelViewProjection( data[0].mvp = modelViewProjection(
glms_mat4_identity(), glms_translate(glms_mat4_identity(), translations[0]),
glms_lookat(camera.position, camera.target, camera.up), glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far) glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
); );
memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData)); data[1].mvp = modelViewProjection(
glms_translate(glms_mat4_identity(), translations[1]),
glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
);
memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
} }
if (windowIsKeyPressed(KEYBOARD_KEY_RIGHT)) { if (windowIsKeyPressed(KEYBOARD_KEY_RIGHT)) {
camera.position.x += 0.01f; camera.position.x += 0.01f;
camera.target.x += 0.01f; camera.target.x += 0.01f;
data.mvp = modelViewProjection( data[0].mvp = modelViewProjection(
glms_mat4_identity(), glms_translate(glms_mat4_identity(), translations[0]),
glms_lookat(camera.position, camera.target, camera.up), glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far) glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
); );
memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData)); data[1].mvp = modelViewProjection(
glms_translate(glms_mat4_identity(), translations[1]),
glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
);
memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
} }
if (windowIsKeyPressed(KEYBOARD_KEY_LEFT)) { if (windowIsKeyPressed(KEYBOARD_KEY_LEFT)) {
camera.position.x -= 0.01f; camera.position.x -= 0.01f;
camera.target.x -= 0.01f; camera.target.x -= 0.01f;
data.mvp = modelViewProjection( data[0].mvp = modelViewProjection(
glms_mat4_identity(), glms_translate(glms_mat4_identity(), translations[0]),
glms_lookat(camera.position, camera.target, camera.up), glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far) glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
); );
memcpy(shader_data.cpu_mapping, &data, sizeof(ShaderData)); data[1].mvp = modelViewProjection(
glms_translate(glms_mat4_identity(), translations[1]),
glms_lookat(camera.position, camera.target, camera.up),
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
);
memcpy(shader_data.cpu_mapping, &data, wpArrayItemSize(data) * wpArrayCount(data));
} }
} }
@@ -521,11 +617,13 @@ i32 main(void) {
gpuDestroyPipeline(pipelines[i]); gpuDestroyPipeline(pipelines[i]);
} }
gpuDestroyPipelineLayout(layout); gpuDestroyPipelineLayout(layout);
gpuDestroyDescriptorSetLayout(desc_set_layout);
gpuDestroyDescriptorPool(desc_pool);
gpuDestroyBuffer(&shader_data); gpuDestroyBuffer(&shader_data);
gpuDestroyShader(shader); gpuDestroyShader(shader);
gpuDestroyImage(texture); // gpuDestroyImage(texture);
gpuDestroyCommandPool(pool); gpuDestroyCommandPool(pool);
gpuDestroyBuffer(&vertex_buffer); gpuDestroyBuffer(&vert_idx_buffer);
gpuDestroySwapchain(swapchain); gpuDestroySwapchain(swapchain);
gpuDestroySurface(surface); gpuDestroySurface(surface);
gpuDestroyDevice(device); gpuDestroyDevice(device);
+4 -2
View File
@@ -1,11 +1,13 @@
struct VSInput { struct VSInput {
float3 Pos; float3 Pos;
float3 Color; float3 Color;
// float2 Uv;
}; };
struct ShaderData { struct ShaderData {
float4x4 mvp; float4x4 mvp;
}; };
StructuredBuffer<ShaderData> data;
struct VertexOutput { struct VertexOutput {
float3 Color; float3 Color;
@@ -13,10 +15,10 @@ struct VertexOutput {
}; };
[shader("vertex")] [shader("vertex")]
VertexOutput vertMain(VSInput input, uniform ShaderData *data, uint vid : SV_VertexID) { VertexOutput vertMain(VSInput input, uint idx: SV_InstanceID) {
VertexOutput output; VertexOutput output;
output.Color = input.Color; output.Color = input.Color;
output.sv_position = mul(data->mvp, float4(input.Pos, 1.0)); output.sv_position = mul(data[idx].mvp, float4(input.Pos, 1.0));
return output; return output;
} }