Copy the temp buffer to the output image

This commit is contained in:
abdelrahman committed 2026-11-01 03:03:30 +00:00
1 parent 466e0345b8
commit 9536dbc550
3 files changed
+166 -17

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+16 -6
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@@ -1166,12 +1166,21 @@ typedef struct GpuCmdDispatchBaseRequest {
u32 group_count_z;
} GpuCmdDispatchBaseRequest;
typedef struct GpuQueueSubmitRequest {
GpuSemaphorePtrArray wait_semaphores;
GpuPipelineStageFlagsArray wait_dst_stage_masks;
GpuCommandBufferPtrArray command_buffers;
GpuSemaphorePtrArray signal_semaphores;
} GpuQueueSubmitRequest;
typedef struct GpuBufferImageCopy {
GpuImageSubresourceLayers image_subresource;
GpuOffset3d image_offset;
GpuExtent3d image_extent;
u64 buffer_offset;
} GpuBufferImageCopy;
typedef GpuBufferImageCopy *GpuBufferImageCopyArray;
typedef struct GpuCmdCopyBufferToImageRequest {
GpuCommandBuffer *command_buffer;
GpuBuffer *src_buffer;
GpuImage *dst_image;
GpuImageLayout dst_image_layout;
GpuBufferImageCopyArray copy_regions;
} GpuCmdCopyBufferToImageRequest;
GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request);
GpuPhysicalDevice gpuFindPhysicalDevice(const WpAllocator *allocator, const WpAllocator *temp,
@@ -1252,6 +1261,7 @@ void gpuCmdDraw(GpuCmdDrawRequest request);
void gpuCmdDrawIndexed(GpuCmdDrawIndexedRequest request);
void gpuCmdDispatch(GpuCmdDispatchRequest request);
void gpuCmdDispatchBase(GpuCmdDispatchBaseRequest request);
void gpuCmdCopyBufferToImage(const WpAllocator *temp, GpuCmdCopyBufferToImageRequest request);
#ifdef WP_PLATFORM_CPP
END_C_LINKAGE
+144 -5
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@@ -77,6 +77,7 @@ typedef VkRenderingAttachmentInfo *VkRenderingAttachmen
typedef VkSemaphoreSubmitInfo *VkSemaphoreSubmitInfoArray;
typedef VkCommandBufferSubmitInfo *VkCommandBufferSubmitInfoArray;
typedef VkImageBlit2 *VkImageBlit2Array;
typedef VkBufferImageCopy *VkBufferImageCopyArray;
struct GpuInstance {
VkInstance vk_instance;
@@ -890,8 +891,24 @@ GpuImage *gpuCreateImage(const WpAllocator *allocator, GpuImageCreateRequest req
.initialLayout = vkImageLayoutFromGpuImageLayout(request.layout),
};
// Check if the image requires a dedicated allocation
VkMemoryDedicatedRequirements dedicated_memory_reqs = {
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
};
VkMemoryRequirements2 memory_reqs = {
.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
.pNext = &dedicated_memory_reqs,
};
VkDeviceImageMemoryRequirements image_memory_reqs = {
.sType = VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS,
.pCreateInfo = &image_create_info,
};
vkGetDeviceImageMemoryRequirements(request.device->vk_device, &image_memory_reqs, &memory_reqs);
b8 requires_dedicated_memory = dedicated_memory_reqs.requiresDedicatedAllocation ||
dedicated_memory_reqs.prefersDedicatedAllocation;
VmaAllocationCreateInfo alloc_create_info = {
.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
.flags = requires_dedicated_memory ? VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT : 0,
.usage = VMA_MEMORY_USAGE_AUTO,
};
@@ -934,11 +951,14 @@ GpuImage *gpuLoadImageFromFile(const WpAllocator *allocator, const WpAllocator *
wpStr8CopyToCstr(buf, &request.filename, request.filename.size + 1);
i32 width, height, channels;
const u8 *data = stbi_load(buf, &width, &height, &channels, 4);
i32 requested_channels = 4;
const u8 *data = stbi_load(buf, &width, &height, &channels, requested_channels);
assertWithLogger(data != NULL, &logger, "Failed to load image data");
GpuDevice *device = request.command_pool->device;
GpuImageCreateRequest img_request = {
.device = request.command_pool->device,
.device = device,
.size = { .x = width, .y = height, .z = 1 },
.type = GPU_IMAGE_TYPE_2D,
.format = GPU_FORMAT_R8G8B8A8_SRGB,
@@ -956,14 +976,15 @@ GpuImage *gpuLoadImageFromFile(const WpAllocator *allocator, const WpAllocator *
};
GpuImage *output = gpuCreateImage(allocator, img_request);
u64 data_size = width * height * channels * sizeof(u8);
u64 data_size = width * height * requested_channels * sizeof(u8);
GpuBufferCreateRequest temp_buf_request = {
.device = request.command_pool->device,
.device = device,
.size = data_size,
.usage = GPU_BUFFER_USAGE_TRANSFER_SRC,
};
GpuBuffer temp_storage = gpuCreateBuffer(allocator, temp_buf_request);
memcpy(temp_storage.cpu_mapping, data, data_size);
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = temp_storage });
stbi_image_free((void *)data);
@@ -974,6 +995,95 @@ GpuImage *gpuLoadImageFromFile(const WpAllocator *allocator, const WpAllocator *
GpuCommandBufferPtrArray cbs = gpuAllocateCommandBuffers(allocator, temp, cb_request);
GpuCommandBuffer *cb = cbs[0];
gpuBeginCommandBuffer((GpuCommandBufferBeginRequest){ .command_buffer = cb, .one_time_submit = true });
GpuImageMemoryBarrier image_barrier = {
.image = output,
.src_stage_mask = GPU_PIPELINE_STAGE_NONE,
.src_access_mask = GPU_ACCESS_NONE,
.dst_stage_mask = GPU_PIPELINE_STAGE_TRANSFER,
.dst_access_mask = GPU_ACCESS_TRANSFER_WRITE,
.old_layout = GPU_IMAGE_LAYOUT_UNDEFINED,
.new_layout = GPU_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.subresource = {
.aspect = GPU_IMAGE_ASPECT_COLOR,
.level_count = 1,
.layer_count = 1,
}
};
GpuCmdPipelineBarrierRequest barrier_req = {
.command_buffer = cb,
.info = (GpuDependencyInfo){
.image_memory_barriers = wpArray(GpuImageMemoryBarrier, image_barrier),
},
};
gpuCmdPipelineBarrier(temp, barrier_req);
GpuCmdCopyBufferToImageRequest copy_req = {
.command_buffer = cb,
.src_buffer = &temp_storage,
.dst_image = output,
.dst_image_layout = GPU_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.copy_regions = wpArray(
GpuBufferImageCopy,
(GpuBufferImageCopy){
.image_subresource = { .layer_count = 1, .aspect_mask = GPU_IMAGE_ASPECT_COLOR },
.image_extent = { .width = width, .height = height, .depth = 1 },
}
),
};
gpuCmdCopyBufferToImage(temp, copy_req);
image_barrier = (GpuImageMemoryBarrier){
.image = output,
.src_stage_mask = GPU_PIPELINE_STAGE_TRANSFER,
.src_access_mask = GPU_ACCESS_TRANSFER_WRITE,
.dst_stage_mask = GPU_PIPELINE_STAGE_FRAGMENT_SHADER,
.dst_access_mask = GPU_ACCESS_SHADER_READ,
.old_layout = GPU_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.new_layout = GPU_IMAGE_LAYOUT_READ_ONLY_OPTIMAL,
.subresource = {
.aspect = GPU_IMAGE_ASPECT_COLOR,
.level_count = 1,
.layer_count = 1,
}
};
barrier_req = (GpuCmdPipelineBarrierRequest){
.command_buffer = cb,
.info = (GpuDependencyInfo){
.image_memory_barriers = wpArray(GpuImageMemoryBarrier, image_barrier),
},
};
gpuCmdPipelineBarrier(temp, barrier_req);
gpuEndCommandBuffer(cb);
GpuFence *fence = gpuCreateFence(allocator, device);
GpuResetFencesRequest reset_req = {
.device = device,
.fences = wpArray(GpuFence *, fence)
};
gpuResetFences(temp, reset_req);
GpuCommandBuffersSubmitRequest submit_req = {
.device = device,
.command_buffers = cbs,
.fence = fence,
};
gpuSubmitCommandBuffers(temp, submit_req);
GpuWaitForFencesRequest wait_req = {
.device = device,
.fences = wpArray(GpuFence *, fence),
.timeout = UINT64_MAX,
};
gpuWaitForFences(temp, wait_req);
gpuDestroyFence(fence);
gpuDestroyBuffer(&temp_storage);
return output;
}
@@ -2193,6 +2303,35 @@ void gpuCmdDispatchBase(GpuCmdDispatchBaseRequest request) {
request.group_count_z);
}
void gpuCmdCopyBufferToImage(const WpAllocator *temp, GpuCmdCopyBufferToImageRequest request) {
u64 region_count = wpArrayCount(request.copy_regions);
VkBufferImageCopyArray copy_regions = wpArrayAllocCapacity(VkBufferImageCopy, temp, region_count,
WP_ARRAY_INIT_FILLED);
assertWithLogger(copy_regions != NULL, &logger, "Failed to allocate temp copy buffer to image arrays");
for (u64 i = 0; i < region_count; ++i) {
copy_regions[i] = (VkBufferImageCopy){
.bufferOffset = request.copy_regions[i].buffer_offset,
.imageSubresource = (VkImageSubresourceLayers){
.aspectMask = vkImageAspectFromGpuImageAspect(request.copy_regions[i].image_subresource.aspect_mask),
.baseArrayLayer = request.copy_regions[i].image_subresource.base_array_layer,
.layerCount = request.copy_regions[i].image_subresource.layer_count,
.mipLevel = request.copy_regions[i].image_subresource.mip_level,
},
.imageOffset = (VkOffset3D){ .x = request.copy_regions[i].image_offset.x,
.y = request.copy_regions[i].image_offset.y,
.z = request.copy_regions[i].image_offset.z },
.imageExtent = (VkExtent3D){ .width = request.copy_regions[i].image_extent.width,
.height = request.copy_regions[i].image_extent.height,
.depth = request.copy_regions[i].image_extent.depth },
};
}
vkCmdCopyBufferToImage(request.command_buffer->vk_buffer, request.src_buffer->internal->vk_buffer,
request.dst_image->vk_image, vkImageLayoutFromGpuImageLayout(request.dst_image_layout),
wpArrayCount(copy_regions), copy_regions);
}
wp_intern VkExtensions getInstanceExtensions(void) {
Config config = configGet();
VkExtensions output = {0};
+6 -6
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@@ -165,11 +165,11 @@ i32 main(void) {
wpFileRead(code, spirv, code_size);
// GpuLoadImageFromFileRequest load_img_req = {
// .command_pool = pool,
// .filename = wpStr8LitRo("assets/collections.png"),
// };
// GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);
GpuLoadImageFromFileRequest load_img_req = {
.command_pool = pool,
.filename = wpStr8LitRo("assets/collections.png"),
};
GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);
GpuShaderCreateRequest shader_request = {
.device = device,
@@ -626,7 +626,7 @@ i32 main(void) {
gpuDestroyDescriptorPool(desc_pool);
gpuDestroyBuffer(&shader_data);
gpuDestroyShader(shader);
// gpuDestroyImage(texture);
gpuDestroyImage(texture);
gpuDestroyCommandPool(pool);
gpuDestroyBuffer(&vert_idx_buffer);
gpuDestroySwapchain(swapchain);