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| Author | SHA1 | Date | |
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136853328a | ||
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9536dbc550 | ||
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466e0345b8 |
No files matched your search
@@ -73,7 +73,7 @@ copy-assets:
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@cp -r $(ASSETS_DIR) $(BUILDDIR)
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@cp -r $(ASSETS_DIR) $(BUILDDIR)
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run:
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run:
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@cd $(BUILDDIR) && ./$(OUT_NAME)
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@cd $(BUILDDIR) && VK_LAYER_MESSAGE_ID_FILTER=0x8adbf7e3,0x8b6f2f9a ./$(OUT_NAME)
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clean:
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clean:
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@rm -rf $(BUILD_ROOT)
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@rm -rf $(BUILD_ROOT)
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+17
-7
@@ -355,8 +355,8 @@ typedef struct GpuBufferCreateRequest {
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} GpuBufferCreateRequest;
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} GpuBufferCreateRequest;
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typedef struct GpuBufferFlushRequest {
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typedef struct GpuBufferFlushRequest {
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GpuDevice *device;
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GpuBuffer buffer;
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GpuBuffer buffer;
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GpuDevice *device;
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u64 offset;
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u64 offset;
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u64 size;
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u64 size;
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} GpuBufferFlushRequest;
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} GpuBufferFlushRequest;
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@@ -1166,12 +1166,21 @@ typedef struct GpuCmdDispatchBaseRequest {
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u32 group_count_z;
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u32 group_count_z;
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} GpuCmdDispatchBaseRequest;
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} GpuCmdDispatchBaseRequest;
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typedef struct GpuQueueSubmitRequest {
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typedef struct GpuBufferImageCopy {
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GpuSemaphorePtrArray wait_semaphores;
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GpuImageSubresourceLayers image_subresource;
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GpuPipelineStageFlagsArray wait_dst_stage_masks;
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GpuOffset3d image_offset;
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GpuCommandBufferPtrArray command_buffers;
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GpuExtent3d image_extent;
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GpuSemaphorePtrArray signal_semaphores;
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u64 buffer_offset;
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} GpuQueueSubmitRequest;
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} GpuBufferImageCopy;
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typedef GpuBufferImageCopy *GpuBufferImageCopyArray;
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typedef struct GpuCmdCopyBufferToImageRequest {
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GpuCommandBuffer *command_buffer;
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GpuBuffer *src_buffer;
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GpuImage *dst_image;
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GpuImageLayout dst_image_layout;
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GpuBufferImageCopyArray copy_regions;
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} GpuCmdCopyBufferToImageRequest;
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GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request);
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GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request);
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GpuPhysicalDevice gpuFindPhysicalDevice(const WpAllocator *allocator, const WpAllocator *temp,
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GpuPhysicalDevice gpuFindPhysicalDevice(const WpAllocator *allocator, const WpAllocator *temp,
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@@ -1252,6 +1261,7 @@ void gpuCmdDraw(GpuCmdDrawRequest request);
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void gpuCmdDrawIndexed(GpuCmdDrawIndexedRequest request);
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void gpuCmdDrawIndexed(GpuCmdDrawIndexedRequest request);
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void gpuCmdDispatch(GpuCmdDispatchRequest request);
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void gpuCmdDispatch(GpuCmdDispatchRequest request);
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void gpuCmdDispatchBase(GpuCmdDispatchBaseRequest request);
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void gpuCmdDispatchBase(GpuCmdDispatchBaseRequest request);
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void gpuCmdCopyBufferToImage(const WpAllocator *temp, GpuCmdCopyBufferToImageRequest request);
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#ifdef WP_PLATFORM_CPP
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#ifdef WP_PLATFORM_CPP
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END_C_LINKAGE
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END_C_LINKAGE
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+148
-5
@@ -77,6 +77,7 @@ typedef VkRenderingAttachmentInfo *VkRenderingAttachmen
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typedef VkSemaphoreSubmitInfo *VkSemaphoreSubmitInfoArray;
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typedef VkSemaphoreSubmitInfo *VkSemaphoreSubmitInfoArray;
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typedef VkCommandBufferSubmitInfo *VkCommandBufferSubmitInfoArray;
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typedef VkCommandBufferSubmitInfo *VkCommandBufferSubmitInfoArray;
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typedef VkImageBlit2 *VkImageBlit2Array;
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typedef VkImageBlit2 *VkImageBlit2Array;
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typedef VkBufferImageCopy *VkBufferImageCopyArray;
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struct GpuInstance {
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struct GpuInstance {
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VkInstance vk_instance;
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VkInstance vk_instance;
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@@ -320,6 +321,8 @@ wp_intern u32 calcMaxMipLevelsForSize(ivec3s size);
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GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request) {
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GpuInstance *gpuInit(const WpAllocator *allocator, GpuInitRequest request) {
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assertWithLogger(volkInitialize() == VK_SUCCESS, &logger, "Failed to initialise volk");
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assertWithLogger(volkInitialize() == VK_SUCCESS, &logger, "Failed to initialise volk");
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stbi_set_flip_vertically_on_load(true);
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VpProfileProperties profile = {
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VpProfileProperties profile = {
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.profileName = VP_TEST_WINDOW_RENDERER_NAME,
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.profileName = VP_TEST_WINDOW_RENDERER_NAME,
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.specVersion = VP_TEST_WINDOW_RENDERER_SPEC_VERSION,
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.specVersion = VP_TEST_WINDOW_RENDERER_SPEC_VERSION,
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@@ -858,6 +861,8 @@ GpuSampler *gpuCreateSampler(const WpAllocator *allocator, GpuSamplerCreateReque
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wpLogDebug(&logger, wpStr8Lit("Created Vulkan sampler"));
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wpLogDebug(&logger, wpStr8Lit("Created Vulkan sampler"));
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output->device = request.device;
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return output;
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return output;
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}
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}
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@@ -890,8 +895,24 @@ GpuImage *gpuCreateImage(const WpAllocator *allocator, GpuImageCreateRequest req
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.initialLayout = vkImageLayoutFromGpuImageLayout(request.layout),
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.initialLayout = vkImageLayoutFromGpuImageLayout(request.layout),
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};
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};
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// Check if the image requires a dedicated allocation
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VkMemoryDedicatedRequirements dedicated_memory_reqs = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
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};
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VkMemoryRequirements2 memory_reqs = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
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.pNext = &dedicated_memory_reqs,
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};
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VkDeviceImageMemoryRequirements image_memory_reqs = {
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.sType = VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS,
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.pCreateInfo = &image_create_info,
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};
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vkGetDeviceImageMemoryRequirements(request.device->vk_device, &image_memory_reqs, &memory_reqs);
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b8 requires_dedicated_memory = dedicated_memory_reqs.requiresDedicatedAllocation ||
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dedicated_memory_reqs.prefersDedicatedAllocation;
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VmaAllocationCreateInfo alloc_create_info = {
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VmaAllocationCreateInfo alloc_create_info = {
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.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
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.flags = requires_dedicated_memory ? VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT : 0,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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};
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@@ -934,11 +955,14 @@ GpuImage *gpuLoadImageFromFile(const WpAllocator *allocator, const WpAllocator *
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wpStr8CopyToCstr(buf, &request.filename, request.filename.size + 1);
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wpStr8CopyToCstr(buf, &request.filename, request.filename.size + 1);
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i32 width, height, channels;
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i32 width, height, channels;
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const u8 *data = stbi_load(buf, &width, &height, &channels, 4);
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i32 requested_channels = 4;
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const u8 *data = stbi_load(buf, &width, &height, &channels, requested_channels);
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assertWithLogger(data != NULL, &logger, "Failed to load image data");
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assertWithLogger(data != NULL, &logger, "Failed to load image data");
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GpuDevice *device = request.command_pool->device;
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GpuImageCreateRequest img_request = {
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GpuImageCreateRequest img_request = {
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.device = request.command_pool->device,
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.device = device,
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.size = { .x = width, .y = height, .z = 1 },
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.size = { .x = width, .y = height, .z = 1 },
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.type = GPU_IMAGE_TYPE_2D,
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.type = GPU_IMAGE_TYPE_2D,
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.format = GPU_FORMAT_R8G8B8A8_SRGB,
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.format = GPU_FORMAT_R8G8B8A8_SRGB,
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@@ -956,14 +980,15 @@ GpuImage *gpuLoadImageFromFile(const WpAllocator *allocator, const WpAllocator *
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};
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};
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GpuImage *output = gpuCreateImage(allocator, img_request);
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GpuImage *output = gpuCreateImage(allocator, img_request);
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u64 data_size = width * height * channels * sizeof(u8);
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u64 data_size = width * height * requested_channels * sizeof(u8);
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GpuBufferCreateRequest temp_buf_request = {
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GpuBufferCreateRequest temp_buf_request = {
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.device = request.command_pool->device,
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.device = device,
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.size = data_size,
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.size = data_size,
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.usage = GPU_BUFFER_USAGE_TRANSFER_SRC,
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.usage = GPU_BUFFER_USAGE_TRANSFER_SRC,
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};
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};
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GpuBuffer temp_storage = gpuCreateBuffer(allocator, temp_buf_request);
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GpuBuffer temp_storage = gpuCreateBuffer(allocator, temp_buf_request);
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memcpy(temp_storage.cpu_mapping, data, data_size);
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memcpy(temp_storage.cpu_mapping, data, data_size);
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gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = temp_storage });
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stbi_image_free((void *)data);
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stbi_image_free((void *)data);
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@@ -974,6 +999,95 @@ GpuImage *gpuLoadImageFromFile(const WpAllocator *allocator, const WpAllocator *
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GpuCommandBufferPtrArray cbs = gpuAllocateCommandBuffers(allocator, temp, cb_request);
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GpuCommandBufferPtrArray cbs = gpuAllocateCommandBuffers(allocator, temp, cb_request);
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GpuCommandBuffer *cb = cbs[0];
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GpuCommandBuffer *cb = cbs[0];
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gpuBeginCommandBuffer((GpuCommandBufferBeginRequest){ .command_buffer = cb, .one_time_submit = true });
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GpuImageMemoryBarrier image_barrier = {
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.image = output,
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.src_stage_mask = GPU_PIPELINE_STAGE_NONE,
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.src_access_mask = GPU_ACCESS_NONE,
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.dst_stage_mask = GPU_PIPELINE_STAGE_TRANSFER,
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.dst_access_mask = GPU_ACCESS_TRANSFER_WRITE,
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.old_layout = GPU_IMAGE_LAYOUT_UNDEFINED,
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.new_layout = GPU_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.subresource = {
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.aspect = GPU_IMAGE_ASPECT_COLOR,
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.level_count = 1,
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.layer_count = 1,
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}
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};
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GpuCmdPipelineBarrierRequest barrier_req = {
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.command_buffer = cb,
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.info = (GpuDependencyInfo){
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.image_memory_barriers = wpArray(GpuImageMemoryBarrier, image_barrier),
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},
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};
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gpuCmdPipelineBarrier(temp, barrier_req);
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GpuCmdCopyBufferToImageRequest copy_req = {
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.command_buffer = cb,
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.src_buffer = &temp_storage,
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.dst_image = output,
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.dst_image_layout = GPU_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.copy_regions = wpArray(
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GpuBufferImageCopy,
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(GpuBufferImageCopy){
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.image_subresource = { .layer_count = 1, .aspect_mask = GPU_IMAGE_ASPECT_COLOR },
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.image_extent = { .width = width, .height = height, .depth = 1 },
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}
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),
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};
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gpuCmdCopyBufferToImage(temp, copy_req);
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image_barrier = (GpuImageMemoryBarrier){
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.image = output,
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.src_stage_mask = GPU_PIPELINE_STAGE_TRANSFER,
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.src_access_mask = GPU_ACCESS_TRANSFER_WRITE,
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.dst_stage_mask = GPU_PIPELINE_STAGE_FRAGMENT_SHADER,
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.dst_access_mask = GPU_ACCESS_SHADER_READ,
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.old_layout = GPU_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.new_layout = GPU_IMAGE_LAYOUT_READ_ONLY_OPTIMAL,
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.subresource = {
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.aspect = GPU_IMAGE_ASPECT_COLOR,
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.level_count = 1,
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.layer_count = 1,
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}
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};
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barrier_req = (GpuCmdPipelineBarrierRequest){
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.command_buffer = cb,
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.info = (GpuDependencyInfo){
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.image_memory_barriers = wpArray(GpuImageMemoryBarrier, image_barrier),
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},
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};
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gpuCmdPipelineBarrier(temp, barrier_req);
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gpuEndCommandBuffer(cb);
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GpuFence *fence = gpuCreateFence(allocator, device);
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GpuResetFencesRequest reset_req = {
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.device = device,
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.fences = wpArray(GpuFence *, fence)
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};
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gpuResetFences(temp, reset_req);
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GpuCommandBuffersSubmitRequest submit_req = {
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.device = device,
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.command_buffers = cbs,
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.fence = fence,
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};
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gpuSubmitCommandBuffers(temp, submit_req);
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GpuWaitForFencesRequest wait_req = {
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.device = device,
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.fences = wpArray(GpuFence *, fence),
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.timeout = UINT64_MAX,
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};
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gpuWaitForFences(temp, wait_req);
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gpuDestroyFence(fence);
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gpuDestroyBuffer(&temp_storage);
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return output;
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return output;
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||||||
}
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}
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||||||
|
|
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@@ -2193,6 +2307,35 @@ void gpuCmdDispatchBase(GpuCmdDispatchBaseRequest request) {
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request.group_count_z);
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request.group_count_z);
|
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}
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}
|
||||||
|
|
||||||
|
void gpuCmdCopyBufferToImage(const WpAllocator *temp, GpuCmdCopyBufferToImageRequest request) {
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u64 region_count = wpArrayCount(request.copy_regions);
|
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|
VkBufferImageCopyArray copy_regions = wpArrayAllocCapacity(VkBufferImageCopy, temp, region_count,
|
||||||
|
WP_ARRAY_INIT_FILLED);
|
||||||
|
assertWithLogger(copy_regions != NULL, &logger, "Failed to allocate temp copy buffer to image arrays");
|
||||||
|
|
||||||
|
for (u64 i = 0; i < region_count; ++i) {
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||||||
|
copy_regions[i] = (VkBufferImageCopy){
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||||||
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.bufferOffset = request.copy_regions[i].buffer_offset,
|
||||||
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.imageSubresource = (VkImageSubresourceLayers){
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||||||
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.aspectMask = vkImageAspectFromGpuImageAspect(request.copy_regions[i].image_subresource.aspect_mask),
|
||||||
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.baseArrayLayer = request.copy_regions[i].image_subresource.base_array_layer,
|
||||||
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.layerCount = request.copy_regions[i].image_subresource.layer_count,
|
||||||
|
.mipLevel = request.copy_regions[i].image_subresource.mip_level,
|
||||||
|
},
|
||||||
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.imageOffset = (VkOffset3D){ .x = request.copy_regions[i].image_offset.x,
|
||||||
|
.y = request.copy_regions[i].image_offset.y,
|
||||||
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.z = request.copy_regions[i].image_offset.z },
|
||||||
|
.imageExtent = (VkExtent3D){ .width = request.copy_regions[i].image_extent.width,
|
||||||
|
.height = request.copy_regions[i].image_extent.height,
|
||||||
|
.depth = request.copy_regions[i].image_extent.depth },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
vkCmdCopyBufferToImage(request.command_buffer->vk_buffer, request.src_buffer->internal->vk_buffer,
|
||||||
|
request.dst_image->vk_image, vkImageLayoutFromGpuImageLayout(request.dst_image_layout),
|
||||||
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wpArrayCount(copy_regions), copy_regions);
|
||||||
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}
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||||||
|
|
||||||
wp_intern VkExtensions getInstanceExtensions(void) {
|
wp_intern VkExtensions getInstanceExtensions(void) {
|
||||||
Config config = configGet();
|
Config config = configGet();
|
||||||
VkExtensions output = {0};
|
VkExtensions output = {0};
|
||||||
|
|||||||
+79
-72
@@ -20,7 +20,7 @@ enum Errors {
|
|||||||
typedef struct Vertex {
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typedef struct Vertex {
|
||||||
vec3s position;
|
vec3s position;
|
||||||
vec3s color;
|
vec3s color;
|
||||||
// vec2s uv;
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vec2s uv;
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||||||
} Vertex;
|
} Vertex;
|
||||||
typedef Vertex *VertexArray;
|
typedef Vertex *VertexArray;
|
||||||
|
|
||||||
@@ -33,7 +33,6 @@ typedef ShaderData *ShaderDataArray;
|
|||||||
|
|
||||||
typedef struct Camera {
|
typedef struct Camera {
|
||||||
vec3s position;
|
vec3s position;
|
||||||
vec3s target;
|
|
||||||
vec3s up;
|
vec3s up;
|
||||||
} Camera;
|
} Camera;
|
||||||
|
|
||||||
@@ -48,19 +47,23 @@ wp_intern const VertexArray vertices = wpArray(
|
|||||||
Vertex,
|
Vertex,
|
||||||
(Vertex){
|
(Vertex){
|
||||||
.position = (vec3s){ .x = -0.5f, .y = -0.5f, .z = 0.0f },
|
.position = (vec3s){ .x = -0.5f, .y = -0.5f, .z = 0.0f },
|
||||||
.color = (vec3s){ .r = 1.0f, .g = 0.0f, .b = 0.0f },
|
.color = (vec3s){ .r = 1.0f, .g = 1.0f, .b = 1.0f },
|
||||||
|
.uv = (vec2s){ .x = 0.0f, .y = 0.0f },
|
||||||
},
|
},
|
||||||
(Vertex){
|
(Vertex){
|
||||||
.position = (vec3s){ .x = -0.5f, .y = 0.5f, .z = 0.0f },
|
.position = (vec3s){ .x = -0.5f, .y = 0.5f, .z = 0.0f },
|
||||||
.color = (vec3s){ .r = 0.0f, .g = 1.0f, .b = 0.0f },
|
.color = (vec3s){ .r = 1.0f, .g = 1.0f, .b = 1.0f },
|
||||||
|
.uv = (vec2s){ .x = 0.0f, .y = 1.0f },
|
||||||
},
|
},
|
||||||
(Vertex){
|
(Vertex){
|
||||||
.position = (vec3s){ .x = 0.5f, .y = -0.5f, .z = 0.0f },
|
.position = (vec3s){ .x = 0.5f, .y = -0.5f, .z = 0.0f },
|
||||||
.color = (vec3s){ .r = 0.0f, .g = 0.0f, .b = 1.0f },
|
.color = (vec3s){ .r = 1.0f, .g = 1.0f, .b = 1.0f },
|
||||||
|
.uv = (vec2s){ .x = 1.0f, .y = 0.0f },
|
||||||
},
|
},
|
||||||
(Vertex){
|
(Vertex){
|
||||||
.position = (vec3s){ .x = 0.5f, .y = 0.5f, .z = 0.0f },
|
.position = (vec3s){ .x = 0.5f, .y = 0.5f, .z = 0.0f },
|
||||||
.color = (vec3s){ .r = 1.0f, .g = 1.0f, .b = 1.0f },
|
.color = (vec3s){ .r = 1.0f, .g = 1.0f, .b = 1.0f },
|
||||||
|
.uv = (vec2s){ .x = 1.0f, .y = 1.0f },
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
wp_intern const WpU16Array indices = wpArray(
|
wp_intern const WpU16Array indices = wpArray(
|
||||||
@@ -69,6 +72,7 @@ wp_intern const WpU16Array indices = wpArray(
|
|||||||
1, 3, 2,
|
1, 3, 2,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
wp_intern mat4s calculateModelViewProjection(vec3s translation, Camera camera, Projection projection);
|
||||||
wp_intern mat4s modelViewProjection(mat4s model, mat4s view, mat4s proj);
|
wp_intern mat4s modelViewProjection(mat4s model, mat4s view, mat4s proj);
|
||||||
|
|
||||||
i32 main(void) {
|
i32 main(void) {
|
||||||
@@ -165,11 +169,22 @@ i32 main(void) {
|
|||||||
|
|
||||||
wpFileRead(code, spirv, code_size);
|
wpFileRead(code, spirv, code_size);
|
||||||
|
|
||||||
// GpuLoadImageFromFileRequest load_img_req = {
|
GpuLoadImageFromFileRequest load_img_req = {
|
||||||
// .command_pool = pool,
|
.command_pool = pool,
|
||||||
// .filename = wpStr8LitRo("assets/collections.png"),
|
.filename = wpStr8LitRo("assets/collections.png"),
|
||||||
// };
|
};
|
||||||
// GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);
|
GpuImage *texture = gpuLoadImageFromFile(&arena, &temp_arena, load_img_req);
|
||||||
|
|
||||||
|
GpuSamplerCreateRequest sampler_req = {
|
||||||
|
.device = device,
|
||||||
|
.min_filter = GPU_FILTER_LINEAR,
|
||||||
|
.mag_filter = GPU_FILTER_LINEAR,
|
||||||
|
.address_mode_u = GPU_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||||
|
.address_mode_v = GPU_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||||
|
.address_mode_w = GPU_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||||
|
.mipmap_mode = GPU_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||||
|
};
|
||||||
|
GpuSampler *sampler = gpuCreateSampler(&arena, sampler_req);
|
||||||
|
|
||||||
GpuShaderCreateRequest shader_request = {
|
GpuShaderCreateRequest shader_request = {
|
||||||
.device = device,
|
.device = device,
|
||||||
@@ -194,7 +209,6 @@ i32 main(void) {
|
|||||||
|
|
||||||
Camera camera = {
|
Camera camera = {
|
||||||
.position = { .x = 0.0f, .y = 0.0f, .z = 2.0f },
|
.position = { .x = 0.0f, .y = 0.0f, .z = 2.0f },
|
||||||
.target = { 0 },
|
|
||||||
.up = { 0.0f, 1.0f, 0.0f },
|
.up = { 0.0f, 1.0f, 0.0f },
|
||||||
};
|
};
|
||||||
Projection projection = {
|
Projection projection = {
|
||||||
@@ -207,18 +221,10 @@ i32 main(void) {
|
|||||||
ShaderDataArray data = wpArray(
|
ShaderDataArray data = wpArray(
|
||||||
ShaderData,
|
ShaderData,
|
||||||
(ShaderData){
|
(ShaderData){
|
||||||
.mvp = modelViewProjection(
|
.mvp = calculateModelViewProjection(translations[0], camera, projection),
|
||||||
glms_translate(glms_mat4_identity(), translations[0]),
|
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
),
|
|
||||||
},
|
},
|
||||||
(ShaderData){
|
(ShaderData){
|
||||||
.mvp = modelViewProjection(
|
.mvp = calculateModelViewProjection(translations[1], camera, projection),
|
||||||
glms_translate(glms_mat4_identity(), translations[1]),
|
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
),
|
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
||||||
@@ -226,7 +232,8 @@ i32 main(void) {
|
|||||||
|
|
||||||
GpuDescriptorPoolSizeArray pool_sizes = wpArray(
|
GpuDescriptorPoolSizeArray pool_sizes = wpArray(
|
||||||
GpuDescriptorPoolSize,
|
GpuDescriptorPoolSize,
|
||||||
(GpuDescriptorPoolSize){ .type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER, .count = 1 }
|
(GpuDescriptorPoolSize){ .type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER, .count = 1 },
|
||||||
|
(GpuDescriptorPoolSize){ .type = GPU_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .count = 1 }
|
||||||
);
|
);
|
||||||
GpuDescriptorPoolCreateRequest desc_pool_req = {
|
GpuDescriptorPoolCreateRequest desc_pool_req = {
|
||||||
.descriptor_pool_sizes = pool_sizes,
|
.descriptor_pool_sizes = pool_sizes,
|
||||||
@@ -242,6 +249,12 @@ i32 main(void) {
|
|||||||
.type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
.type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
.descriptor_count = 1,
|
.descriptor_count = 1,
|
||||||
.stages = GPU_SHADER_STAGE_VERTEX,
|
.stages = GPU_SHADER_STAGE_VERTEX,
|
||||||
|
},
|
||||||
|
(GpuDescriptorSetBinding){
|
||||||
|
.binding = 1,
|
||||||
|
.type = GPU_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.descriptor_count = 1,
|
||||||
|
.stages = GPU_SHADER_STAGE_FRAGMENT,
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
GpuDescriptorSetLayoutCreateRequest desc_set_layout_req = {
|
GpuDescriptorSetLayoutCreateRequest desc_set_layout_req = {
|
||||||
@@ -259,14 +272,28 @@ i32 main(void) {
|
|||||||
GpuDescriptorSetWriteInfo shader_data_write_info = {
|
GpuDescriptorSetWriteInfo shader_data_write_info = {
|
||||||
.set = descriptor_sets[0],
|
.set = descriptor_sets[0],
|
||||||
.descriptor_type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
.descriptor_type = GPU_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||||
|
.dst_binding = 0,
|
||||||
.buffer_infos = wpArray(
|
.buffer_infos = wpArray(
|
||||||
GpuDescriptorBufferInfo,
|
GpuDescriptorBufferInfo,
|
||||||
(GpuDescriptorBufferInfo){ .buffer = &shader_data },
|
(GpuDescriptorBufferInfo){ .buffer = &shader_data },
|
||||||
),
|
),
|
||||||
};
|
};
|
||||||
|
GpuDescriptorSetWriteInfo texture_write_info = {
|
||||||
|
.set = descriptor_sets[0],
|
||||||
|
.descriptor_type = GPU_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.dst_binding = 1,
|
||||||
|
.image_infos = wpArray(
|
||||||
|
GpuDescriptorImageInfo,
|
||||||
|
(GpuDescriptorImageInfo){
|
||||||
|
.image = texture,
|
||||||
|
.image_layout = GPU_IMAGE_LAYOUT_READ_ONLY_OPTIMAL,
|
||||||
|
.sampler = sampler,
|
||||||
|
}
|
||||||
|
),
|
||||||
|
};
|
||||||
GpuDescriptorSetWriteRequest desc_set_req = {
|
GpuDescriptorSetWriteRequest desc_set_req = {
|
||||||
.device = device,
|
.device = device,
|
||||||
.write_infos = wpArray(GpuDescriptorSetWriteInfo, shader_data_write_info),
|
.write_infos = wpArray(GpuDescriptorSetWriteInfo, shader_data_write_info, texture_write_info),
|
||||||
};
|
};
|
||||||
gpuWriteDescriptorSets(&temp_arena, desc_set_req);
|
gpuWriteDescriptorSets(&temp_arena, desc_set_req);
|
||||||
|
|
||||||
@@ -295,12 +322,12 @@ i32 main(void) {
|
|||||||
.offset = offsetof(Vertex, color),
|
.offset = offsetof(Vertex, color),
|
||||||
.format = GPU_FORMAT_R32G32B32_SFLOAT,
|
.format = GPU_FORMAT_R32G32B32_SFLOAT,
|
||||||
},
|
},
|
||||||
// (GpuVertexInputAttribute){
|
(GpuVertexInputAttribute){
|
||||||
// .location = 2,
|
.location = 2,
|
||||||
// .binding = 0,
|
.binding = 0,
|
||||||
// .offset = offsetof(Vertex, uv),
|
.offset = offsetof(Vertex, uv),
|
||||||
// .format = GPU_FORMAT_R32G32_SFLOAT,
|
.format = GPU_FORMAT_R32G32_SFLOAT,
|
||||||
// },
|
},
|
||||||
);
|
);
|
||||||
GpuPipelineVertexInputStateInfo vert_info = {
|
GpuPipelineVertexInputStateInfo vert_info = {
|
||||||
.bindings = wpArray(GpuVertexInputBinding, vert_binding),
|
.bindings = wpArray(GpuVertexInputBinding, vert_binding),
|
||||||
@@ -376,63 +403,29 @@ i32 main(void) {
|
|||||||
|
|
||||||
if (windowIsKeyPressed(KEYBOARD_KEY_UP)) {
|
if (windowIsKeyPressed(KEYBOARD_KEY_UP)) {
|
||||||
camera.position.z -= 0.01f;
|
camera.position.z -= 0.01f;
|
||||||
data[0].mvp = modelViewProjection(
|
data[0].mvp = calculateModelViewProjection(translations[0], camera, projection);
|
||||||
glms_translate(glms_mat4_identity(), translations[0]),
|
data[1].mvp = calculateModelViewProjection(translations[1], camera, projection);
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
);
|
|
||||||
data[1].mvp = modelViewProjection(
|
|
||||||
glms_translate(glms_mat4_identity(), translations[1]),
|
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
);
|
|
||||||
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
||||||
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = shader_data });
|
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = shader_data });
|
||||||
}
|
}
|
||||||
if (windowIsKeyPressed(KEYBOARD_KEY_DOWN)) {
|
if (windowIsKeyPressed(KEYBOARD_KEY_DOWN)) {
|
||||||
camera.position.z += 0.01f;
|
camera.position.z += 0.01f;
|
||||||
data[0].mvp = modelViewProjection(
|
data[0].mvp = calculateModelViewProjection(translations[0], camera, projection);
|
||||||
glms_translate(glms_mat4_identity(), translations[0]),
|
data[1].mvp = calculateModelViewProjection(translations[1], camera, projection);
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
);
|
|
||||||
data[1].mvp = modelViewProjection(
|
|
||||||
glms_translate(glms_mat4_identity(), translations[1]),
|
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
);
|
|
||||||
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
||||||
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = shader_data });
|
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = shader_data });
|
||||||
}
|
}
|
||||||
if (windowIsKeyPressed(KEYBOARD_KEY_RIGHT)) {
|
if (windowIsKeyPressed(KEYBOARD_KEY_RIGHT)) {
|
||||||
camera.position.x += 0.01f;
|
camera.position.x += 0.01f;
|
||||||
camera.target.x += 0.01f;
|
data[0].mvp = calculateModelViewProjection(translations[0], camera, projection);
|
||||||
data[0].mvp = modelViewProjection(
|
data[1].mvp = calculateModelViewProjection(translations[1], camera, projection);
|
||||||
glms_translate(glms_mat4_identity(), translations[0]),
|
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
);
|
|
||||||
data[1].mvp = modelViewProjection(
|
|
||||||
glms_translate(glms_mat4_identity(), translations[1]),
|
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
);
|
|
||||||
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
||||||
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = shader_data });
|
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = shader_data });
|
||||||
}
|
}
|
||||||
if (windowIsKeyPressed(KEYBOARD_KEY_LEFT)) {
|
if (windowIsKeyPressed(KEYBOARD_KEY_LEFT)) {
|
||||||
camera.position.x -= 0.01f;
|
camera.position.x -= 0.01f;
|
||||||
camera.target.x -= 0.01f;
|
data[0].mvp = calculateModelViewProjection(translations[0], camera, projection);
|
||||||
data[0].mvp = modelViewProjection(
|
data[1].mvp = calculateModelViewProjection(translations[1], camera, projection);
|
||||||
glms_translate(glms_mat4_identity(), translations[0]),
|
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
);
|
|
||||||
data[1].mvp = modelViewProjection(
|
|
||||||
glms_translate(glms_mat4_identity(), translations[1]),
|
|
||||||
glms_lookat(camera.position, camera.target, camera.up),
|
|
||||||
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
|
||||||
);
|
|
||||||
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
memcpy(shader_data.cpu_mapping, data, wpArrayItemSize(data) * wpArrayCount(data));
|
||||||
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = shader_data });
|
gpuFlushBuffer((GpuBufferFlushRequest){ .device = device, .buffer = shader_data });
|
||||||
}
|
}
|
||||||
@@ -626,7 +619,8 @@ i32 main(void) {
|
|||||||
gpuDestroyDescriptorPool(desc_pool);
|
gpuDestroyDescriptorPool(desc_pool);
|
||||||
gpuDestroyBuffer(&shader_data);
|
gpuDestroyBuffer(&shader_data);
|
||||||
gpuDestroyShader(shader);
|
gpuDestroyShader(shader);
|
||||||
// gpuDestroyImage(texture);
|
gpuDestroySampler(sampler);
|
||||||
|
gpuDestroyImage(texture);
|
||||||
gpuDestroyCommandPool(pool);
|
gpuDestroyCommandPool(pool);
|
||||||
gpuDestroyBuffer(&vert_idx_buffer);
|
gpuDestroyBuffer(&vert_idx_buffer);
|
||||||
gpuDestroySwapchain(swapchain);
|
gpuDestroySwapchain(swapchain);
|
||||||
@@ -645,6 +639,19 @@ i32 main(void) {
|
|||||||
return ERROR_NONE;
|
return ERROR_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
wp_intern mat4s calculateModelViewProjection(vec3s translation, Camera camera, Projection projection) {
|
||||||
|
vec3s target = {
|
||||||
|
.x = camera.position.x,
|
||||||
|
.y = camera.position.y,
|
||||||
|
.z = camera.position.z - 2.0f
|
||||||
|
};
|
||||||
|
return modelViewProjection(
|
||||||
|
glms_translate(glms_mat4_identity(), translation),
|
||||||
|
glms_lookat(camera.position, target, camera.up),
|
||||||
|
glms_perspective(glm_rad(projection.fov_deg), projection.aspect, projection.near, projection.far)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
wp_intern mat4s modelViewProjection(mat4s model, mat4s view, mat4s proj) {
|
wp_intern mat4s modelViewProjection(mat4s model, mat4s view, mat4s proj) {
|
||||||
// Matrix to flip the Y-axis since in Vulkan Y points down
|
// Matrix to flip the Y-axis since in Vulkan Y points down
|
||||||
mat4s clip = {
|
mat4s clip = {
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
struct VSInput {
|
struct VSInput {
|
||||||
float3 Pos;
|
float3 Pos;
|
||||||
float3 Color;
|
float3 Color;
|
||||||
// float2 Uv;
|
float2 Uv;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ShaderData {
|
struct ShaderData {
|
||||||
@@ -9,20 +9,25 @@ struct ShaderData {
|
|||||||
};
|
};
|
||||||
StructuredBuffer<ShaderData> data;
|
StructuredBuffer<ShaderData> data;
|
||||||
|
|
||||||
|
Sampler2D texture;
|
||||||
|
|
||||||
struct VertexOutput {
|
struct VertexOutput {
|
||||||
float3 Color;
|
|
||||||
float4 sv_position : SV_Position;
|
float4 sv_position : SV_Position;
|
||||||
|
float3 Color;
|
||||||
|
float2 Uv;
|
||||||
};
|
};
|
||||||
|
|
||||||
[shader("vertex")]
|
[shader("vertex")]
|
||||||
VertexOutput vertMain(VSInput input, uint idx: SV_InstanceID) {
|
VertexOutput vertMain(VSInput input, uint idx: SV_InstanceID) {
|
||||||
VertexOutput output;
|
VertexOutput output;
|
||||||
output.Color = input.Color;
|
|
||||||
output.sv_position = mul(data[idx].mvp, float4(input.Pos, 1.0));
|
output.sv_position = mul(data[idx].mvp, float4(input.Pos, 1.0));
|
||||||
|
output.Color = input.Color;
|
||||||
|
output.Uv = input.Uv;
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
[shader("fragment")]
|
[shader("fragment")]
|
||||||
float4 fragMain(VertexOutput inVert) : SV_Target {
|
float4 fragMain(VertexOutput inVert) : SV_Target {
|
||||||
return float4(inVert.Color, 1.0);
|
float4 color = texture.Sample(inVert.Uv) * float4(inVert.Color, 1.0f);
|
||||||
|
return color;
|
||||||
}
|
}
|
||||||
Reference in new issue
Block a user