Abdelrahman Said abdelrahman
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-29 19:14:03 +00:00
6e760546c7 Reformat
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-29 16:01:08 +00:00
7ebcca1dc8 Fix get_uniform_location declaration
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-29 15:59:33 +00:00
cb26a0c9ef Extract getting uniform location into a function
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-29 15:02:53 +00:00
deed9a42af Stop passing camera to create_graphics_pipeline
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-29 14:49:17 +00:00
cdb75019d2 More refactoring
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-29 13:08:56 +00:00
560619ae5b Refactor to create Mesh and Model structs
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-28 22:04:18 +00:00
9dd778289c Exit the app using Esc key
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-28 21:31:10 +00:00
534e2318e1 Increase movement speed
abdelrahman deleted branch mains from abdelrahman/mike-shah-opengl-series 2024-09-28 20:44:12 +00:00
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-28 20:34:21 +00:00
679cf64a30 Remove unused variable
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-28 20:21:56 +00:00
4967b33479 Calculate view_direction from camera rotation
abdelrahman created branch mains in abdelrahman/mike-shah-opengl-series 2024-09-28 20:21:46 +00:00
abdelrahman pushed to mains at abdelrahman/mike-shah-opengl-series 2024-09-28 20:21:46 +00:00
4967b33479 Calculate view_direction from camera rotation
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-28 18:39:15 +00:00
6721044b6d Fix first person camera rotation
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-23 23:41:08 +00:00
69cca0d308 Attempt to fix first person camera implementation
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-22 23:04:35 +00:00
229b039617 Add view matrix and start implementing camera movement
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-22 19:26:17 +00:00
8e00014ad0 Update VAO comment
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-22 19:24:16 +00:00
28f3d71ff7 Fix VAO comment
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-22 19:23:05 +00:00
e9f6f59678 Add translation, rotation and scale matrices
abdelrahman pushed to main at abdelrahman/mike-shah-opengl-series 2024-09-22 15:24:53 +00:00
1f593b96ac Setup projection matrix and position the quad properly