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Abdelrahman Said
abdelrahman
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https://thewizardapprentice.com/
Joined on
2023-01-22
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32
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abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-29 19:14:03 +00:00
6e760546c7
Reformat
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-29 16:01:08 +00:00
7ebcca1dc8
Fix get_uniform_location declaration
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-29 15:59:33 +00:00
cb26a0c9ef
Extract getting uniform location into a function
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-29 15:02:53 +00:00
deed9a42af
Stop passing camera to create_graphics_pipeline
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-29 14:49:17 +00:00
cdb75019d2
More refactoring
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-29 13:08:56 +00:00
560619ae5b
Refactor to create Mesh and Model structs
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-28 22:04:18 +00:00
9dd778289c
Exit the app using Esc key
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-28 21:31:10 +00:00
534e2318e1
Increase movement speed
abdelrahman
deleted branch mains from
abdelrahman/mike-shah-opengl-series
2024-09-28 20:44:12 +00:00
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-28 20:34:21 +00:00
679cf64a30
Remove unused variable
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-28 20:21:56 +00:00
4967b33479
Calculate view_direction from camera rotation
abdelrahman
created branch
mains
in
abdelrahman/mike-shah-opengl-series
2024-09-28 20:21:46 +00:00
abdelrahman
pushed to
mains
at
abdelrahman/mike-shah-opengl-series
2024-09-28 20:21:46 +00:00
4967b33479
Calculate view_direction from camera rotation
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-28 18:39:15 +00:00
6721044b6d
Fix first person camera rotation
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-23 23:41:08 +00:00
69cca0d308
Attempt to fix first person camera implementation
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-22 23:04:35 +00:00
229b039617
Add view matrix and start implementing camera movement
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-22 19:26:17 +00:00
8e00014ad0
Update VAO comment
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-22 19:24:16 +00:00
28f3d71ff7
Fix VAO comment
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-22 19:23:05 +00:00
e9f6f59678
Add translation, rotation and scale matrices
abdelrahman
pushed to
main
at
abdelrahman/mike-shah-opengl-series
2024-09-22 15:24:53 +00:00
1f593b96ac
Setup projection matrix and position the quad properly
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