Double buffer the nodes to avoid drawing lag

This commit is contained in:
Abdelrahman Said 2024-02-28 22:33:28 +00:00
parent 4ed86611b5
commit 46a4802ce6

@ -25,15 +25,15 @@ struct compositor {
u32 active_window;
SDL_Event event;
bool running;
i64 node_hovered;
u64 count;
node *nodes;
bool move_node;
node *back_nodes;
ui_ctx ctx;
};
internal void add_node(compositor *comp, node_type type, node_data data,
u64 inputs, i32 x, i32 y, ui_elem_colours colours);
internal void update_node_graph(compositor *comp, const window *wnd);
internal void draw_node_graph(compositor *comp, const window *wnd);
i32 run_main_loop(void) {
@ -47,6 +47,8 @@ i32 run_main_loop(void) {
mem_arena_init(&comp.arena, ARENA_CAPACITY);
comp.nodes = (node *)mem_arena_alloc(comp.arena, sizeof(node) * MAX_NODES);
comp.back_nodes =
(node *)mem_arena_alloc(comp.arena, sizeof(node) * MAX_NODES);
window *main_window = &(comp.windows[0]);
window *toolbox = &(comp.windows[1]);
@ -126,6 +128,8 @@ i32 run_main_loop(void) {
}
}
update_node_graph(&comp, main_window);
for (u64 i = 0; i < MAX_WINDOWS; ++i) {
clear_window(&(comp.windows[i]), bg_colour);
}
@ -174,7 +178,8 @@ internal void add_node(compositor *comp, node_type type, node_data data,
u64 alloc_size = inputs * sizeof(noodle);
noodle *noodles = mem_arena_alloc(comp->arena, alloc_size);
if (!noodles) {
noodle *back_noodles = mem_arena_alloc(comp->arena, alloc_size);
if (!noodles || !back_noodles) {
return;
}
@ -185,7 +190,9 @@ internal void add_node(compositor *comp, node_type type, node_data data,
.h = NODE_HEIGHT,
};
comp->nodes[++(comp->count)] = (node){
u64 idx = ++(comp->count);
comp->nodes[idx] = comp->back_nodes[idx] = (node){
.rec = rec,
.colours = colours,
.type = type,
@ -193,32 +200,54 @@ internal void add_node(compositor *comp, node_type type, node_data data,
.inputs = inputs,
.noodles = noodles,
};
comp->back_nodes[idx].noodles = back_noodles;
}
internal void update_node_graph(compositor *comp, const window *wnd) {
for (u64 i = NODE_START; i <= comp->count; ++i) {
node *node_elem = &(comp->nodes[i]);
const node *back_node = &(comp->back_nodes[i]);
node_elem->rec = back_node->rec;
for (u64 j = 0; j < node_elem->inputs; ++j) {
noodle *ndl = &(node_elem->noodles[j]);
const noodle *back_ndl = &(back_node->noodles[j]);
ndl->connected_node = back_ndl->connected_node;
ndl->ln = back_ndl->ln;
}
}
}
internal void draw_node_graph(compositor *comp, const window *wnd) {
for (u64 i = NODE_START; i <= comp->count; ++i) {
node *node_elem = &(comp->nodes[i]);
node *back_node = &(comp->back_nodes[i]);
f64 angle = 90.0;
f64 angle_delta = 25.0;
i64 delta_multiplier = node_elem->inputs % 2 == 0 ? -1 : 0;
for (u64 j = 0; j < comp->nodes[i].inputs; ++j) {
for (u64 j = 0; j < node_elem->inputs; ++j) {
f64 new_angle = angle + angle_delta * delta_multiplier;
noodle *ndl = &(node_elem->noodles[j]);
noodle *back_ndl = &(back_node->noodles[j]);
if (ndl->ln.p0.x == ndl->ln.p1.x && ndl->ln.p0.y == ndl->ln.p1.y) {
point origin = {node_elem->rec.topleft.x + node_elem->rec.w / 2,
node_elem->rec.topleft.y + node_elem->rec.h / 2};
ndl->ln = line_from_origin(origin, new_angle, DEFAULT_NOODLE_LENGTH);
back_ndl->ln =
line_from_origin(origin, new_angle, DEFAULT_NOODLE_LENGTH);
}
switch (ui_noodle(wnd, &(comp->ctx), ndl->ln, node_elem->colours,
node_elem->rec)) {
case NOODLE_ACTION_DRAGGING:
ndl->ln.p0.x += comp->ctx.rel_x;
ndl->ln.p0.y += comp->ctx.rel_y;
back_ndl->ln.p0.x += comp->ctx.rel_x;
back_ndl->ln.p0.y += comp->ctx.rel_y;
break;
case NOODLE_ACTION_RELEASED: {
bool connected = false;
@ -234,8 +263,8 @@ internal void draw_node_graph(compositor *comp, const window *wnd) {
point p0 = {nd->rec.topleft.x + nd->rec.w / 2,
nd->rec.topleft.y + nd->rec.h / 2};
ndl->ln.p0 = p0;
ndl->connected_node = k;
back_ndl->ln.p0 = p0;
back_ndl->connected_node = k;
connected = true;
break;
@ -243,8 +272,8 @@ internal void draw_node_graph(compositor *comp, const window *wnd) {
}
if (!connected) {
ndl->ln.p0 = ndl->ln.p1;
ndl->connected_node = EMPTY_NODE;
back_ndl->ln.p0 = ndl->ln.p1;
back_ndl->connected_node = EMPTY_NODE;
}
break;
@ -265,19 +294,20 @@ internal void draw_node_graph(compositor *comp, const window *wnd) {
}
if (ui_node(wnd, &(comp->ctx), node_elem->rec, node_elem->colours)) {
node_elem->rec.topleft.x += comp->ctx.rel_x;
node_elem->rec.topleft.y += comp->ctx.rel_y;
back_node->rec.topleft.x += comp->ctx.rel_x;
back_node->rec.topleft.y += comp->ctx.rel_y;
for (u64 j = 0; j < node_elem->inputs; ++j) {
noodle *ndl = &(node_elem->noodles[j]);
noodle *back_ndl = &(back_node->noodles[j]);
if (ndl->connected_node == EMPTY_NODE) {
ndl->ln.p0.x += comp->ctx.rel_x;
ndl->ln.p0.y += comp->ctx.rel_y;
back_ndl->ln.p0.x += comp->ctx.rel_x;
back_ndl->ln.p0.y += comp->ctx.rel_y;
}
ndl->ln.p1.x += comp->ctx.rel_x;
ndl->ln.p1.y += comp->ctx.rel_y;
back_ndl->ln.p1.x += comp->ctx.rel_x;
back_ndl->ln.p1.y += comp->ctx.rel_y;
}
for (u64 j = NODE_START; j <= comp->count; ++j) {
@ -285,7 +315,7 @@ internal void draw_node_graph(compositor *comp, const window *wnd) {
continue;
}
node *nd = &(comp->nodes[j]);
node *nd = &(comp->back_nodes[j]);
if (nd->inputs == 0) {
continue;
}