Compare commits
	
		
			17 Commits
		
	
	
		
			f5b8032eae
			...
			main
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 45e3bc83a9 | |||
| 40b5bb1634 | |||
| 054a3bbdd7 | |||
| 
						 | 
					f8b859b4e8 | ||
| 
						 | 
					d94c7f8c63 | ||
| 
						 | 
					cdb02bd209 | ||
| cadba71330 | |||
| e6d39028fb | |||
| a9d4b4eae1 | |||
| 61f66ae554 | |||
| a7d255dba6 | |||
| 961afcd4f4 | |||
| 3696205f47 | |||
| c6cac7be8a | |||
| 60df7c5fbb | |||
| 
						 | 
					c6dc37c696 | ||
| 
						 | 
					3e7641d467 | 
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -7,3 +7,5 @@ raylib-build
 | 
			
		||||
*_stats
 | 
			
		||||
*.data
 | 
			
		||||
*.ods
 | 
			
		||||
*.dSYM
 | 
			
		||||
*.out
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										4
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								.gitmodules
									
									
									
									
										vendored
									
									
								
							@@ -1,6 +1,6 @@
 | 
			
		||||
[submodule "wapp"]
 | 
			
		||||
	path = wapp
 | 
			
		||||
	url = git@git.thewizardapprentice.com:abdelrahman/wizapp-stdlib
 | 
			
		||||
	url = https://git.thewizardapprentice.com/abdelrahman/wizapp-stdlib
 | 
			
		||||
[submodule "raylib-src"]
 | 
			
		||||
	path = raylib-src
 | 
			
		||||
	url = git@github.com:raysan5/raylib
 | 
			
		||||
	url = https://github.com/raysan5/raylib
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										26
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								Makefile
									
									
									
									
									
								
							@@ -1,15 +1,30 @@
 | 
			
		||||
CC         = clang
 | 
			
		||||
CFLAGS     = -g -O3 -Iraylib/include -Iwapp/src
 | 
			
		||||
LDFLAGS    = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib
 | 
			
		||||
CC            = clang
 | 
			
		||||
CFLAGS        = -g -O3 -Iraylib/include -Iwapp/src
 | 
			
		||||
LDFLAGS       = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib -lm -lpthread
 | 
			
		||||
BASEDIR       = $(shell realpath ./)
 | 
			
		||||
RL_SRCDIR     = ${BASEDIR}/raylib-src/src
 | 
			
		||||
RL_BUILDDIR   = ${BASEDIR}/raylib-build
 | 
			
		||||
RL_DESTDIR    = ${BASEDIR}/raylib
 | 
			
		||||
RL_LIBDIR     = ${RL_DESTDIR}/lib
 | 
			
		||||
RL_INCLUDEDIR = ${RL_DESTDIR}/include
 | 
			
		||||
PLATFORM      = $(shell uname)
 | 
			
		||||
 | 
			
		||||
.PHONY: all raylib wapp no_dod dod
 | 
			
		||||
.PHONY: all raylib wapp no_dod dod clean
 | 
			
		||||
 | 
			
		||||
all: no_dod dod
 | 
			
		||||
 | 
			
		||||
raylib:
 | 
			
		||||
ifeq ($(PLATFORM), Linux)
 | 
			
		||||
	cmake -S raylib-src -B raylib-build -DCMAKE_INSTALL_PREFIX=raylib -DCMAKE_CONFIGURATION_TYPES=Release -DBUILD_SHARED_LIBS=ON -G "Ninja Multi-Config"
 | 
			
		||||
	cmake --build raylib-build --config=Release
 | 
			
		||||
	cmake --install raylib-build --config=Release
 | 
			
		||||
else
 | 
			
		||||
	mkdir -p ${RL_BUILDDIR} ${RL_LIBDIR} ${RL_INCLUDEDIR}
 | 
			
		||||
	cd ${RL_SRCDIR} && \
 | 
			
		||||
		make PLATFORM=PLATFORM_DESKTOP RAYLIB_RELEASE_PATH=${RL_BUILDDIR} RAYLIB_LIBTYPE=SHARED && \
 | 
			
		||||
		cp ${RL_BUILDDIR}/* ${RL_LIBDIR} && \
 | 
			
		||||
		cp ${RL_SRCDIR}/*.h ${RL_INCLUDEDIR}
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
wapp:
 | 
			
		||||
	cd wapp && python3 -m codegen
 | 
			
		||||
@@ -19,3 +34,6 @@ no_dod: raylib wapp
 | 
			
		||||
 | 
			
		||||
dod: raylib wapp
 | 
			
		||||
	$(CC) $(CFLAGS) $(LDFLAGS) dod.c wapp/src/wapp.c -o dod
 | 
			
		||||
 | 
			
		||||
clean:
 | 
			
		||||
	rm -rf ${RL_BUILDDIR} ${RL_DESTDIR}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
# Data-Oriented Design Test
 | 
			
		||||
 | 
			
		||||
Playing around with [DOD](https://en.wikipedia.org/wiki/Data-oriented_design) concepts and comparing performance of resulting applications.
 | 
			
		||||
							
								
								
									
										3
									
								
								common.h
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								common.h
									
									
									
									
									
								
							@@ -7,6 +7,8 @@
 | 
			
		||||
#define MAX_WANDERER_DIM 8
 | 
			
		||||
#define MIN_WANDERER_DIM 3
 | 
			
		||||
#define MIN_ZONE_DIM 30
 | 
			
		||||
#define MIN_ABS_VELOCITY 200
 | 
			
		||||
#define MAX_ABS_VELOCITY 600
 | 
			
		||||
#define BG_COLOR (Color){.r = 0xea, .g = 0xf2, .b = 0xe3, .a = 0xff}
 | 
			
		||||
#define FG_COLOR (Color){.r = 0x42, .g = 0x4C, .b = 0x55, .a = 0xff}
 | 
			
		||||
#define ZONE_COLOR (Color){.r = 0xb4, .g = 0x65, .b = 0x4a, .a = 0xff}
 | 
			
		||||
@@ -15,6 +17,7 @@
 | 
			
		||||
#define WANDERER_SLOWDOWN_FACTOR 0.5f
 | 
			
		||||
#define WANDERER_SPEEDUP_FACTOR 2.0f
 | 
			
		||||
#define MSG_BUF_LEN 4096
 | 
			
		||||
 | 
			
		||||
#define abs(A) (A < 0 ? A * -1 : A)
 | 
			
		||||
#define min(A, B) (A < B ? A : B)
 | 
			
		||||
#define max(A, B) (A > B ? A : B)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										187
									
								
								dod.c
									
									
									
									
									
								
							
							
						
						
									
										187
									
								
								dod.c
									
									
									
									
									
								
							@@ -1,10 +1,14 @@
 | 
			
		||||
#include "wapp.h"
 | 
			
		||||
#include "common.h"
 | 
			
		||||
#include "raylib.h"
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
#include <stdbool.h>
 | 
			
		||||
#include <assert.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#include <pthread.h>
 | 
			
		||||
 | 
			
		||||
#define THREAD_COUNT 4
 | 
			
		||||
 | 
			
		||||
#define MOVABLE_TAG_SHIFT     0
 | 
			
		||||
#define RENDERABLE_TAG_SHIFT  1
 | 
			
		||||
@@ -20,19 +24,19 @@ enum EntityTag {
 | 
			
		||||
 | 
			
		||||
typedef struct Entity Entity;
 | 
			
		||||
struct Entity {
 | 
			
		||||
  u16 id;
 | 
			
		||||
  u32 id;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct Position Position;
 | 
			
		||||
struct Position {
 | 
			
		||||
  f32 x;
 | 
			
		||||
  f32 y;
 | 
			
		||||
  i16 x;
 | 
			
		||||
  i16 y;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct Scale Scale;
 | 
			
		||||
struct Scale {
 | 
			
		||||
  f32 width;
 | 
			
		||||
  f32 height;
 | 
			
		||||
  i16 width;
 | 
			
		||||
  i16 height;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct Rect Rect;
 | 
			
		||||
@@ -43,8 +47,8 @@ struct Rect {
 | 
			
		||||
 | 
			
		||||
typedef struct Velocity Velocity;
 | 
			
		||||
struct Velocity {
 | 
			
		||||
  f32 x;
 | 
			
		||||
  f32 y;
 | 
			
		||||
  i16 x;
 | 
			
		||||
  i16 y;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct Manager Manager;
 | 
			
		||||
@@ -56,6 +60,17 @@ struct Manager {
 | 
			
		||||
  u64      count;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct PositionThreadArgs PositionThreadArgs;
 | 
			
		||||
struct PositionThreadArgs {
 | 
			
		||||
  const Rect *zones;
 | 
			
		||||
  Rect       *rects;
 | 
			
		||||
  Velocity   *velocities;
 | 
			
		||||
  u8         *tags;
 | 
			
		||||
  u64        count;
 | 
			
		||||
  f32        delta;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef void *(*PThreadRoutine)(void *);
 | 
			
		||||
typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state);
 | 
			
		||||
typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state);
 | 
			
		||||
typedef void (*RaylibDrawRectFunc)(int posX, int posY, int width, int height, Color color);
 | 
			
		||||
@@ -66,15 +81,18 @@ void init_scale_wanderer(Scale *scale, XOR256State *state);
 | 
			
		||||
void init_scale_zone(Scale *scale, XOR256State *state);
 | 
			
		||||
void init_velocity(Velocity *velocity, XOR256State *state);
 | 
			
		||||
void zero_velocity(Velocity *velocity, XOR256State *state);
 | 
			
		||||
void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count);
 | 
			
		||||
void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta);
 | 
			
		||||
void *update_position_thread(PositionThreadArgs *args);
 | 
			
		||||
void render_entities(const u8 *tags, const Rect *rects, u64 count);
 | 
			
		||||
u64 collides(const Rect *rect, const Rect *collider);
 | 
			
		||||
f32 get_random_float(XOR256State *state);
 | 
			
		||||
u8 collides(const Rect *rect, const Rect *collider);
 | 
			
		||||
i16 get_random_velocity(XOR256State *state);
 | 
			
		||||
 | 
			
		||||
int main(void) {
 | 
			
		||||
  i32 target_fps = 120;
 | 
			
		||||
 | 
			
		||||
  SetTraceLogLevel(LOG_NONE);
 | 
			
		||||
  InitWindow(WIDTH, HEIGHT, "DOD test");
 | 
			
		||||
  // SetTargetFPS(120);
 | 
			
		||||
  SetTargetFPS(target_fps);
 | 
			
		||||
 | 
			
		||||
  Allocator arena = wapp_mem_arena_allocator_init(MB(20));
 | 
			
		||||
  assert(!wapp_mem_allocator_invalid(&arena));
 | 
			
		||||
@@ -98,19 +116,25 @@ int main(void) {
 | 
			
		||||
    velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  f32 last_time = GetFrameTime();
 | 
			
		||||
  f32 delta, cur_time;
 | 
			
		||||
 | 
			
		||||
  while (!WindowShouldClose()) {
 | 
			
		||||
    f64 time = GetTime();
 | 
			
		||||
    if (time >= 20.0) {
 | 
			
		||||
      break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    update_positions(manager.tags, manager.rects, manager.velocities, manager.count);
 | 
			
		||||
    cur_time = GetFrameTime();
 | 
			
		||||
    delta    = cur_time - last_time;
 | 
			
		||||
 | 
			
		||||
    update_positions(manager.tags, manager.rects, manager.velocities, manager.count, delta);
 | 
			
		||||
 | 
			
		||||
    BeginDrawing();
 | 
			
		||||
 | 
			
		||||
    ClearBackground(BG_COLOR);
 | 
			
		||||
 | 
			
		||||
    // render_entities(manager.tags, manager.rects, manager.count);
 | 
			
		||||
    render_entities(manager.tags, manager.rects, manager.count);
 | 
			
		||||
 | 
			
		||||
    DrawFPS(10, 10);
 | 
			
		||||
 | 
			
		||||
@@ -127,13 +151,15 @@ int main(void) {
 | 
			
		||||
void init_manager(const Allocator *allocator, Manager *manager) {
 | 
			
		||||
  assert(allocator != NULL && manager != NULL);
 | 
			
		||||
 | 
			
		||||
  u64 total_count      = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
 | 
			
		||||
  u64 entities_size    = sizeof(Entity)   * total_count;
 | 
			
		||||
  u64 rects_size       = sizeof(Rect)     * total_count;
 | 
			
		||||
  u64 velocities_size  = sizeof(Velocity) * total_count;
 | 
			
		||||
  u64 tags_size        = sizeof(u8)       * total_count;
 | 
			
		||||
  u64 allocation_size  = entities_size + rects_size + velocities_size + tags_size;
 | 
			
		||||
  u8 *buffer           = wapp_mem_allocator_alloc(allocator, allocation_size);
 | 
			
		||||
  u64 total_count = (u64)WANDERER_COUNT + (u64)ZONE_COUNT;
 | 
			
		||||
  assert(total_count < (1lu << 32)); // Ensure we're not exceeding the maximum limit of entities
 | 
			
		||||
 | 
			
		||||
  u64 entities_size   = sizeof(Entity)   * total_count;
 | 
			
		||||
  u64 rects_size      = sizeof(Rect)     * total_count;
 | 
			
		||||
  u64 velocities_size = sizeof(Velocity) * total_count;
 | 
			
		||||
  u64 tags_size       = sizeof(u8)       * total_count;
 | 
			
		||||
  u64 allocation_size = entities_size + rects_size + velocities_size + tags_size;
 | 
			
		||||
  u8 *buffer          = wapp_mem_allocator_alloc(allocator, allocation_size);
 | 
			
		||||
 | 
			
		||||
  assert(buffer != NULL);
 | 
			
		||||
 | 
			
		||||
@@ -147,24 +173,24 @@ void init_manager(const Allocator *allocator, Manager *manager) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void init_position(Position *position, XOR256State *state) {
 | 
			
		||||
  position->x = wapp_prng_xorshift_256(state) % WIDTH;
 | 
			
		||||
  position->y = wapp_prng_xorshift_256(state) % HEIGHT;
 | 
			
		||||
  position->x = wapp_prng_xorshift_256ss(state) % WIDTH;
 | 
			
		||||
  position->y = wapp_prng_xorshift_256ss(state) % HEIGHT;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void init_scale_wanderer(Scale *scale, XOR256State *state) {
 | 
			
		||||
  f32 value = (f32)((wapp_prng_xorshift_256(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM);
 | 
			
		||||
  i16 value = (i16)((wapp_prng_xorshift_256p(state) % (MAX_WANDERER_DIM + 1 - MIN_WANDERER_DIM)) + MIN_WANDERER_DIM);
 | 
			
		||||
  scale->width  = value;
 | 
			
		||||
  scale->height = value;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void init_scale_zone(Scale *scale, XOR256State *state) {
 | 
			
		||||
  scale->width  = wapp_prng_xorshift_256(state) % ((u64)HALF_WIDTH - MIN_ZONE_DIM) + MIN_ZONE_DIM;
 | 
			
		||||
  scale->height = wapp_prng_xorshift_256(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM;
 | 
			
		||||
  scale->width  = wapp_prng_xorshift_256p(state) % ((u64)HALF_WIDTH  - MIN_ZONE_DIM) + MIN_ZONE_DIM;
 | 
			
		||||
  scale->height = wapp_prng_xorshift_256p(state) % ((u64)HALF_HEIGHT - MIN_ZONE_DIM) + MIN_ZONE_DIM;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void init_velocity(Velocity *velocity, XOR256State *state) {
 | 
			
		||||
  velocity->x = get_random_float(state);
 | 
			
		||||
  velocity->y = get_random_float(state);
 | 
			
		||||
  velocity->x = get_random_velocity(state);
 | 
			
		||||
  velocity->y = get_random_velocity(state);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void zero_velocity(Velocity *velocity, XOR256State *state) {
 | 
			
		||||
@@ -172,35 +198,83 @@ void zero_velocity(Velocity *velocity, XOR256State *state) {
 | 
			
		||||
  velocity->y = 0.0f;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count) {
 | 
			
		||||
  u8 index = 0;
 | 
			
		||||
  f32 multipliers[2] = {1.0f, 0.5f};
 | 
			
		||||
void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta) {
 | 
			
		||||
  persistent pthread_t threads[THREAD_COUNT]       = {0};
 | 
			
		||||
  persistent PositionThreadArgs args[THREAD_COUNT] = {0};
 | 
			
		||||
 | 
			
		||||
  u64 total_entities_count  = count - ZONE_COUNT;
 | 
			
		||||
  u64 thread_entities_count = (u64)(ceil((f64)total_entities_count / THREAD_COUNT));
 | 
			
		||||
 | 
			
		||||
  i32 result;
 | 
			
		||||
  u64 start = ZONE_COUNT;
 | 
			
		||||
  u64 end, args_count;
 | 
			
		||||
 | 
			
		||||
  for (u64 i = 0; i < THREAD_COUNT; ++i) {
 | 
			
		||||
    if (total_entities_count > thread_entities_count) {
 | 
			
		||||
      end = start + thread_entities_count;
 | 
			
		||||
      total_entities_count -= thread_entities_count;
 | 
			
		||||
    } else {
 | 
			
		||||
      end = start + total_entities_count;
 | 
			
		||||
      total_entities_count = 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    args_count = end - start;
 | 
			
		||||
 | 
			
		||||
    args[i].zones      = &(rects[0]);
 | 
			
		||||
    args[i].tags       = &(tags[start]);
 | 
			
		||||
    args[i].rects      = &(rects[start]);
 | 
			
		||||
    args[i].velocities = &(velocities[start]);
 | 
			
		||||
    args[i].count      = args_count;
 | 
			
		||||
    args[i].delta      = delta;
 | 
			
		||||
 | 
			
		||||
    start += args_count;
 | 
			
		||||
 | 
			
		||||
    result = pthread_create(&(threads[i]), NULL, (PThreadRoutine)update_position_thread, (void *)&(args[i]));
 | 
			
		||||
    assert(result == 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  for (u64 i = 0; i < THREAD_COUNT; ++i) {
 | 
			
		||||
    pthread_join(threads[i], NULL);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void *update_position_thread(PositionThreadArgs *args) {
 | 
			
		||||
  persistent f32 multipliers[2] = {1.0f, 0.5f};
 | 
			
		||||
  persistent u64 inside_zone_mask = 0x7;
 | 
			
		||||
 | 
			
		||||
  for (u64 i = ZONE_COUNT; i < count; ++i) {
 | 
			
		||||
    tags[i] &= inside_zone_mask;
 | 
			
		||||
  u8 index = 0;
 | 
			
		||||
  f32 pos_x, pos_y;
 | 
			
		||||
  f32 max_x, max_y;
 | 
			
		||||
 | 
			
		||||
  for (u64 i = 0; i < args->count; ++i) {
 | 
			
		||||
    args->tags[i] &= inside_zone_mask;
 | 
			
		||||
    for (u64 j = 0; j < ZONE_COUNT; ++j) {
 | 
			
		||||
      tags[i] |= collides(&rects[i], &rects[j]) << INSIDE_ZONE_TAG_SHIFT;
 | 
			
		||||
      args->tags[i] |= collides(&args->rects[i], &args->zones[j]) << INSIDE_ZONE_TAG_SHIFT;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
 | 
			
		||||
    index = (args->tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
 | 
			
		||||
 | 
			
		||||
    rects[i].position.x += velocities[i].x * multipliers[index];
 | 
			
		||||
    rects[i].position.y += velocities[i].y * multipliers[index];
 | 
			
		||||
    max_x = WIDTH - args->rects[i].scale.width;
 | 
			
		||||
    max_y = HEIGHT - args->rects[i].scale.height;
 | 
			
		||||
 | 
			
		||||
    f32 max_x = WIDTH - rects[i].scale.width;
 | 
			
		||||
    f32 max_y = HEIGHT - rects[i].scale.height;
 | 
			
		||||
    pos_x = args->rects[i].position.x + args->velocities[i].x * multipliers[index] * args->delta;
 | 
			
		||||
    pos_y = args->rects[i].position.y + args->velocities[i].y * multipliers[index] * args->delta;
 | 
			
		||||
 | 
			
		||||
    if (rects[i].position.x < 0 || rects[i].position.x >= max_x) {
 | 
			
		||||
      rects[i].position.x = min(max(rects[i].position.x, 0), max_x);
 | 
			
		||||
      velocities[i].x *= -1;
 | 
			
		||||
    if (pos_x < 0 || pos_x >= max_x) {
 | 
			
		||||
      pos_x = min(max(pos_x, 0), max_x);
 | 
			
		||||
      args->velocities[i].x *= -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (rects[i].position.y < 0 || rects[i].position.y >= max_y) {
 | 
			
		||||
      rects[i].position.y = min(max(rects[i].position.y, 0), max_y);
 | 
			
		||||
      velocities[i].y *= -1;
 | 
			
		||||
    if (pos_y < 0 || pos_y >= max_y) {
 | 
			
		||||
      pos_y = min(max(pos_y, 0), max_y);
 | 
			
		||||
      args->velocities[i].y *= -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    args->rects[i].position.x = roundf(pos_x);
 | 
			
		||||
    args->rects[i].position.y = roundf(pos_y);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  return args;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void render_entities(const u8 *tags, const Rect *rects, u64 count) {
 | 
			
		||||
@@ -221,22 +295,21 @@ void render_entities(const u8 *tags, const Rect *rects, u64 count) {
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u64 collides(const Rect *rect, const Rect *collider) {
 | 
			
		||||
  f32 rect_min_x = rect->position.x + rect->scale.width;
 | 
			
		||||
  f32 rect_min_y = rect->position.y + rect->scale.height;
 | 
			
		||||
  f32 rect_max_x = rect->position.x;
 | 
			
		||||
  f32 rect_max_y = rect->position.y;
 | 
			
		||||
u8 collides(const Rect *rect, const Rect *collider) {
 | 
			
		||||
  i16 rect_min_x = rect->position.x + rect->scale.width;
 | 
			
		||||
  i16 rect_min_y = rect->position.y + rect->scale.height;
 | 
			
		||||
  i16 rect_max_x = rect->position.x;
 | 
			
		||||
  i16 rect_max_y = rect->position.y;
 | 
			
		||||
 | 
			
		||||
  f32 zone_x0 = collider->position.x;
 | 
			
		||||
  f32 zone_y0 = collider->position.y;
 | 
			
		||||
  f32 zone_x1 = collider->position.x + collider->scale.width;
 | 
			
		||||
  f32 zone_y1 = collider->position.y + collider->scale.height;
 | 
			
		||||
  i16 zone_x0 = collider->position.x;
 | 
			
		||||
  i16 zone_y0 = collider->position.y;
 | 
			
		||||
  i16 zone_x1 = collider->position.x + collider->scale.width;
 | 
			
		||||
  i16 zone_y1 = collider->position.y + collider->scale.height;
 | 
			
		||||
 | 
			
		||||
  return (u64)(rect_min_x > zone_x0 && rect_min_y > zone_y0 &&
 | 
			
		||||
  return (u8)(rect_min_x > zone_x0 && rect_min_y > zone_y0 &&
 | 
			
		||||
          rect_max_x < zone_x1 && rect_max_y < zone_y1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
f32 get_random_float(XOR256State *state) {
 | 
			
		||||
  i64 random = (i64)wapp_prng_xorshift_256(state) - INT64_MAX;
 | 
			
		||||
  return (f32)(random) / (f32)(INT64_MAX);
 | 
			
		||||
i16 get_random_velocity(XOR256State *state) {
 | 
			
		||||
  return (wapp_prng_xorshift_256(state) % (MAX_ABS_VELOCITY + 1 - MIN_ABS_VELOCITY)) + MIN_ABS_VELOCITY;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										16
									
								
								no_dod.c
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								no_dod.c
									
									
									
									
									
								
							@@ -50,7 +50,7 @@ f32 get_random_float(XOR256State *state);
 | 
			
		||||
int main(void) {
 | 
			
		||||
  SetTraceLogLevel(LOG_NONE);
 | 
			
		||||
  InitWindow(WIDTH, HEIGHT, "No-DOD test");
 | 
			
		||||
  // SetTargetFPS(120);
 | 
			
		||||
  SetTargetFPS(120);
 | 
			
		||||
 | 
			
		||||
  Allocator arena       = wapp_mem_arena_allocator_init(MB(20));
 | 
			
		||||
  XOR256State state     = wapp_prng_xorshift_init_state();
 | 
			
		||||
@@ -84,13 +84,13 @@ int main(void) {
 | 
			
		||||
 | 
			
		||||
    ClearBackground(BG_COLOR);
 | 
			
		||||
 | 
			
		||||
    // for (u64 i = 0; i < ZONE_COUNT; ++i) {
 | 
			
		||||
    //   render_slow_zone(&(zones[i]));
 | 
			
		||||
    // }
 | 
			
		||||
    //
 | 
			
		||||
    // for (u64 i = 0; i < WANDERER_COUNT; ++i) {
 | 
			
		||||
    //   render_wanderer(&(wanderers[i]));
 | 
			
		||||
    // }
 | 
			
		||||
    for (u64 i = 0; i < ZONE_COUNT; ++i) {
 | 
			
		||||
      render_slow_zone(&(zones[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (u64 i = 0; i < WANDERER_COUNT; ++i) {
 | 
			
		||||
      render_wanderer(&(wanderers[i]));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    DrawFPS(10, 10);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user