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main
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no_raylib_
Author | SHA1 | Date | |
---|---|---|---|
d018ba9234 | |||
78f782c5ea | |||
62a305451b | |||
89a72ad7c1 | |||
231e14997b | |||
|
4671e1c177 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -8,3 +8,4 @@ raylib-build
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*.data
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*.ods
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*.dSYM
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*.out
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21
Makefile
21
Makefile
@ -1,6 +1,6 @@
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CC = clang
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CFLAGS = -g -O3 -Iraylib/include -Iwapp/src
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LDFLAGS = '-Wl,-rpath,$$ORIGIN/raylib/lib' -Lraylib/lib -lraylib -lm -lpthread
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CFLAGS = -g -O3 -Iwapp/src
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LDFLAGS = -lm
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BASEDIR = $(shell realpath ./)
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RL_SRCDIR = ${BASEDIR}/raylib-src/src
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RL_BUILDDIR = ${BASEDIR}/raylib-build
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@ -13,26 +13,13 @@ PLATFORM = $(shell uname)
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all: no_dod dod
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raylib:
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ifeq ($(PLATFORM), Linux)
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cmake -S raylib-src -B raylib-build -DCMAKE_INSTALL_PREFIX=raylib -DCMAKE_CONFIGURATION_TYPES=Release -DBUILD_SHARED_LIBS=ON -G "Ninja Multi-Config"
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cmake --build raylib-build --config=Release
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cmake --install raylib-build --config=Release
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else
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mkdir -p ${RL_BUILDDIR} ${RL_LIBDIR} ${RL_INCLUDEDIR}
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cd ${RL_SRCDIR} && \
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make PLATFORM=PLATFORM_DESKTOP RAYLIB_RELEASE_PATH=${RL_BUILDDIR} RAYLIB_LIBTYPE=SHARED && \
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cp ${RL_BUILDDIR}/* ${RL_LIBDIR} && \
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cp ${RL_SRCDIR}/*.h ${RL_INCLUDEDIR}
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endif
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wapp:
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cd wapp && python3 -m codegen
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no_dod: raylib wapp
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no_dod: wapp
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$(CC) $(CFLAGS) $(LDFLAGS) no_dod.c wapp/src/wapp.c -o no_dod
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dod: raylib wapp
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dod: wapp
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$(CC) $(CFLAGS) $(LDFLAGS) dod.c wapp/src/wapp.c -o dod
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clean:
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3
README.md
Normal file
3
README.md
Normal file
@ -0,0 +1,3 @@
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# Data-Oriented Design Test
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Playing around with [DOD](https://en.wikipedia.org/wiki/Data-oriented_design) concepts and comparing performance of resulting applications.
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2
common.h
2
common.h
@ -17,6 +17,8 @@
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#define WANDERER_SLOWDOWN_FACTOR 0.5f
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#define WANDERER_SPEEDUP_FACTOR 2.0f
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#define MSG_BUF_LEN 4096
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#define LINE_BUF_LEN 1024
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#define LOOPS 100
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#define abs(A) (A < 0 ? A * -1 : A)
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#define min(A, B) (A < B ? A : B)
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169
dod.c
169
dod.c
@ -1,14 +1,10 @@
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#include "wapp.h"
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#include "common.h"
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#include "raylib.h"
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#include <math.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <string.h>
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#include <pthread.h>
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#define THREAD_COUNT 4
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#define MOVABLE_TAG_SHIFT 0
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#define RENDERABLE_TAG_SHIFT 1
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@ -60,20 +56,8 @@ struct Manager {
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u64 count;
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};
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typedef struct PositionThreadArgs PositionThreadArgs;
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struct PositionThreadArgs {
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const Rect *zones;
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Rect *rects;
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Velocity *velocities;
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u8 *tags;
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u64 count;
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f32 delta;
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};
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typedef void *(*PThreadRoutine)(void *);
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typedef void (*ScaleInitialiser)(Scale *scale, XOR256State *state);
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typedef void (*VelocityInitialiser)(Velocity *velocity, XOR256State *state);
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typedef void (*RaylibDrawRectFunc)(int posX, int posY, int width, int height, Color color);
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void init_manager(const Allocator *allocator, Manager *manager);
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void init_position(Position *position, XOR256State *state);
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@ -81,19 +65,14 @@ void init_scale_wanderer(Scale *scale, XOR256State *state);
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void init_scale_zone(Scale *scale, XOR256State *state);
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void init_velocity(Velocity *velocity, XOR256State *state);
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void zero_velocity(Velocity *velocity, XOR256State *state);
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void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta);
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void *update_position_thread(PositionThreadArgs *args);
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u64 update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta);
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void render_entities(const u8 *tags, const Rect *rects, u64 count);
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u8 collides(const Rect *rect, const Rect *collider);
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i16 get_random_velocity(XOR256State *state);
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u64 log_data(const Rect *rects, u64 count, FILE *fp, char *line);
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int main(void) {
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i32 target_fps = 120;
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SetTraceLogLevel(LOG_NONE);
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InitWindow(WIDTH, HEIGHT, "DOD test");
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SetTargetFPS(target_fps);
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Allocator arena = wapp_mem_arena_allocator_init(MB(20));
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assert(!wapp_mem_allocator_invalid(&arena));
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@ -116,34 +95,24 @@ int main(void) {
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velocity_initialisers[is_zone](&(manager.velocities[i]), &state);
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}
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f32 last_time = GetFrameTime();
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f32 delta, cur_time;
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FILE *fp = fopen("dod.out", "w");
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assert(fp != NULL);
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while (!WindowShouldClose()) {
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f64 time = GetTime();
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if (time >= 20.0) {
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break;
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}
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u64 update_counter = 0;
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u64 render_counter = 0;
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f32 delta = 0.016666666f;
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for (u64 i = 0; i < LOOPS; ++i) {
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update_counter += update_positions(manager.tags, manager.rects, manager.velocities, manager.count, delta);
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cur_time = GetFrameTime();
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delta = cur_time - last_time;
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char line[LINE_BUF_LEN] = {0};
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update_positions(manager.tags, manager.rects, manager.velocities, manager.count, delta);
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BeginDrawing();
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ClearBackground(BG_COLOR);
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render_entities(manager.tags, manager.rects, manager.count);
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DrawFPS(10, 10);
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EndDrawing();
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render_counter += log_data(manager.rects, manager.count, fp, line);
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}
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fclose(fp);
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wapp_mem_arena_allocator_destroy(&arena);
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CloseWindow();
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printf("UPDATE: %lu, RENDER: %lu\n", update_counter, render_counter);
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return 0;
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}
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@ -198,47 +167,7 @@ void zero_velocity(Velocity *velocity, XOR256State *state) {
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velocity->y = 0.0f;
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}
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void update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta) {
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persistent pthread_t threads[THREAD_COUNT] = {0};
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persistent PositionThreadArgs args[THREAD_COUNT] = {0};
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u64 total_entities_count = count - ZONE_COUNT;
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u64 thread_entities_count = (u64)(ceil((f64)total_entities_count / THREAD_COUNT));
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i32 result;
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u64 start = ZONE_COUNT;
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u64 end, args_count;
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for (u64 i = 0; i < THREAD_COUNT; ++i) {
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if (total_entities_count > thread_entities_count) {
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end = start + thread_entities_count;
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total_entities_count -= thread_entities_count;
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} else {
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end = start + total_entities_count;
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total_entities_count = 0;
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}
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args_count = end - start;
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args[i].zones = &(rects[0]);
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args[i].tags = &(tags[start]);
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args[i].rects = &(rects[start]);
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args[i].velocities = &(velocities[start]);
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args[i].count = args_count;
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args[i].delta = delta;
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start += args_count;
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result = pthread_create(&(threads[i]), NULL, (PThreadRoutine)update_position_thread, (void *)&(args[i]));
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assert(result == 0);
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}
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for (u64 i = 0; i < THREAD_COUNT; ++i) {
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pthread_join(threads[i], NULL);
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}
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}
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void *update_position_thread(PositionThreadArgs *args) {
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u64 update_positions(u8 *tags, Rect *rects, Velocity *velocities, u64 count, f32 delta) {
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persistent f32 multipliers[2] = {1.0f, 0.5f};
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persistent u64 inside_zone_mask = 0x7;
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@ -246,53 +175,38 @@ void *update_position_thread(PositionThreadArgs *args) {
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f32 pos_x, pos_y;
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f32 max_x, max_y;
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for (u64 i = 0; i < args->count; ++i) {
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args->tags[i] &= inside_zone_mask;
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u64 total = 0;
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for (u64 i = ZONE_COUNT; i < count; ++i) {
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tags[i] &= inside_zone_mask;
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for (u64 j = 0; j < ZONE_COUNT; ++j) {
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args->tags[i] |= collides(&args->rects[i], &args->zones[j]) << INSIDE_ZONE_TAG_SHIFT;
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tags[i] |= collides(&rects[i], &rects[j]) << INSIDE_ZONE_TAG_SHIFT;
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}
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index = (args->tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
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index = (tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT;
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max_x = WIDTH - args->rects[i].scale.width;
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max_y = HEIGHT - args->rects[i].scale.height;
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max_x = WIDTH - rects[i].scale.width;
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max_y = HEIGHT - rects[i].scale.height;
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pos_x = args->rects[i].position.x + args->velocities[i].x * multipliers[index] * args->delta;
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pos_y = args->rects[i].position.y + args->velocities[i].y * multipliers[index] * args->delta;
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pos_x = rects[i].position.x + velocities[i].x * multipliers[index] * delta;
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pos_y = rects[i].position.y + velocities[i].y * multipliers[index] * delta;
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if (pos_x < 0 || pos_x >= max_x) {
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pos_x = min(max(pos_x, 0), max_x);
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args->velocities[i].x *= -1;
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velocities[i].x *= -1;
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}
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if (pos_y < 0 || pos_y >= max_y) {
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pos_y = min(max(pos_y, 0), max_y);
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args->velocities[i].y *= -1;
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velocities[i].y *= -1;
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}
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args->rects[i].position.x = roundf(pos_x);
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args->rects[i].position.y = roundf(pos_y);
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rects[i].position.x = roundf(pos_x);
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rects[i].position.y = roundf(pos_y);
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++total;
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}
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return args;
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}
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void render_entities(const u8 *tags, const Rect *rects, u64 count) {
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persistent RaylibDrawRectFunc renderers[2] = {DrawRectangle, DrawRectangleLines};
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persistent Color colors[2] = {FG_COLOR, ZONE_COLOR};
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for (u64 i = 0; i < count; ++i) {
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u8 func_index = (tags[i] & ENTITY_TAG_COLLIDER) >> COLLIDER_TAG_SHIFT;
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u8 color_index = func_index | ((tags[i] & ENTITY_TAG_INSIDE_ZONE) >> INSIDE_ZONE_TAG_SHIFT);
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renderers[func_index](
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rects[i].position.x,
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rects[i].position.y,
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rects[i].scale.width,
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rects[i].scale.height,
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colors[color_index]
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);
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}
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return total;
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}
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u8 collides(const Rect *rect, const Rect *collider) {
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@ -313,3 +227,24 @@ u8 collides(const Rect *rect, const Rect *collider) {
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i16 get_random_velocity(XOR256State *state) {
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return (wapp_prng_xorshift_256(state) % (MAX_ABS_VELOCITY + 1 - MIN_ABS_VELOCITY)) + MIN_ABS_VELOCITY;
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}
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u64 log_data(const Rect *rects, u64 count, FILE *fp, char *line) {
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u64 total = 0;
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for (u64 i = 0; i < count; ++i) {
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snprintf(
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line, LINE_BUF_LEN,
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"x: %d, y: %d, width: %d, height: %d\n",
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rects[i].position.x,
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rects[i].position.y,
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rects[i].scale.width,
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rects[i].scale.height
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);
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u64 size = strlen(line);
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fwrite(line, sizeof(char), size, fp);
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memset(line, 0, size);
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++total;
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}
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return total;
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}
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|
71
no_dod.c
71
no_dod.c
@ -1,9 +1,10 @@
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#include "wapp.h"
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#include "common.h"
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#include "raylib.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <time.h>
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#include <stdio.h>
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#define OBJECT_COMMON struct {Position position; Scale scale;}
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@ -39,19 +40,11 @@ struct SlowZone {
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void init_wanderer(Wanderer *wanderer, XOR256State *state);
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void move_wanderer(Wanderer *wanderer, const SlowZone *zones);
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void render_wanderer(const Wanderer *wanderer);
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void init_slow_zone(SlowZone *zone, XOR256State *state);
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void render_slow_zone(const SlowZone *zone);
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bool inside_zone(const Wanderer *wanderer, const SlowZone *zone);
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f32 get_random_float(XOR256State *state);
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|
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int main(void) {
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SetTraceLogLevel(LOG_NONE);
|
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InitWindow(WIDTH, HEIGHT, "No-DOD test");
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SetTargetFPS(120);
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Allocator arena = wapp_mem_arena_allocator_init(MB(20));
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XOR256State state = wapp_prng_xorshift_init_state();
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u64 wanderers_size = sizeof(Wanderer) * WANDERER_COUNT;
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@ -70,36 +63,39 @@ int main(void) {
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init_slow_zone(&(zones[i]),&state);
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}
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while (!WindowShouldClose()) {
|
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f64 time = GetTime();
|
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if (time >= 20.0) {
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break;
|
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}
|
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FILE *fp = fopen("no_dod.out", "w");
|
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assert(fp != NULL);
|
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|
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u64 update_counter = 0;
|
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u64 render_counter = 0;
|
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for (u64 i = 0; i < LOOPS; ++i) {
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for (u64 i = 0; i < WANDERER_COUNT; ++i) {
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move_wanderer(&(wanderers[i]), zones);
|
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++update_counter;
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}
|
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|
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BeginDrawing();
|
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|
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ClearBackground(BG_COLOR);
|
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|
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for (u64 i = 0; i < ZONE_COUNT; ++i) {
|
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render_slow_zone(&(zones[i]));
|
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}
|
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char line[LINE_BUF_LEN] = {0};
|
||||
|
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for (u64 i = 0; i < WANDERER_COUNT; ++i) {
|
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render_wanderer(&(wanderers[i]));
|
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snprintf(
|
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line, LINE_BUF_LEN,
|
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"x: %f, y: %f, width: %f, height: %f\n",
|
||||
wanderers[i].position.x,
|
||||
wanderers[i].position.y,
|
||||
wanderers[i].scale.width,
|
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wanderers[i].scale.height
|
||||
);
|
||||
u64 size = strlen(line);
|
||||
fwrite(line, sizeof(char), size, fp);
|
||||
memset(line, 0, size);
|
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++render_counter;
|
||||
}
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
wapp_mem_arena_allocator_destroy(&arena);
|
||||
|
||||
CloseWindow();
|
||||
printf("UPDATE: %lu, RENDER: %lu\n", update_counter, render_counter);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -157,17 +153,6 @@ void move_wanderer(Wanderer *wanderer, const SlowZone *zones) {
|
||||
}
|
||||
}
|
||||
|
||||
void render_wanderer(const Wanderer *wanderer) {
|
||||
Color color = wanderer->slow ? ZONE_COLOR : FG_COLOR;
|
||||
DrawRectangle(
|
||||
(i32)wanderer->position.x,
|
||||
(i32)wanderer->position.y,
|
||||
(i32)wanderer->scale.width,
|
||||
(i32)wanderer->scale.height,
|
||||
color
|
||||
);
|
||||
}
|
||||
|
||||
void init_slow_zone(SlowZone *zone, XOR256State *state) {
|
||||
zone->position = (Position){
|
||||
.x = wapp_prng_xorshift_256(state) % WIDTH,
|
||||
@ -180,16 +165,6 @@ void init_slow_zone(SlowZone *zone, XOR256State *state) {
|
||||
};
|
||||
}
|
||||
|
||||
void render_slow_zone(const SlowZone *zone) {
|
||||
DrawRectangleLines(
|
||||
zone->position.x,
|
||||
zone->position.y,
|
||||
zone->scale.width,
|
||||
zone->scale.height,
|
||||
ZONE_COLOR
|
||||
);
|
||||
}
|
||||
|
||||
bool inside_zone(const Wanderer *wanderer, const SlowZone *zone) {
|
||||
f32 wanderer_min_x = wanderer->position.x + wanderer->scale.width;
|
||||
f32 wanderer_min_y = wanderer->position.y + wanderer->scale.height;
|
||||
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Reference in New Issue
Block a user