abdelrahman
ffaa6e5ae7
Started working on figuring out how to properly support full screen and
...
high DPI
2022-09-25 23:31:53 +01:00
abdelrahman
dbc8c88b89
Added ability to open, close and render fonts
2022-09-25 15:58:54 +01:00
abdelrahman
e3f4f9c94f
Implemented load audio and music files as well the basic audio playback
...
functionality.
2022-09-25 02:19:21 +01:00
abdelrahman
dfee36ffe9
Enabled SDL_image's support for PNG and TIFF files and improved the
...
AssetManager with a hashing function, a linked list structure to store
the hashes as well as a reference counter to support multiple users
sharing the same asset.
2022-09-24 04:17:16 +01:00
abdelrahman
3f71cf0f3f
Connected the AssetManager to the GameEngine and added function in the
...
GameEngine API to allow for loading and removing assets as well as rendering
textures using their AssetID
2022-09-23 04:39:17 +01:00
abdelrahman
c4f1775392
Implemented the core functionality of the ObjectStore and started
...
implementing the functionality for the AssetManager
2022-09-22 01:56:21 +01:00
abdelrahman
79f28100bd
Modified the ObjectStore and the Hashmap and added the ObjectStore to
...
the GameManager
2022-09-21 19:55:45 +01:00
abdelrahman
a0e76bc1fc
Implemented the ObjectStore functionality.
2022-09-19 23:44:31 +01:00
abdelrahman
20f476c4ab
Started implementing a hashmap that includes tags for the all the game
...
objects.
2022-09-12 01:28:29 +01:00
abdelrahman
6b1197bfca
Started working on the ObjectStore
2022-09-11 01:20:16 +01:00
abdelrahman
33066b381e
Created the Window and Renderer and started implementing the functions
...
for the game loop
2022-09-10 22:17:58 +01:00
abdelrahman
d637e4497b
Added engine.h
2022-09-08 23:49:48 +01:00