Files
punchie-engine/include/GameEngine.h
T
abdelrahman dfee36ffe9 Enabled SDL_image's support for PNG and TIFF files and improved the
AssetManager with a hashing function, a linked list structure to store
the hashes as well as a reference counter to support multiple users
sharing the same asset.
2022-09-24 04:17:16 +01:00

33 lines
815 B
C

#ifndef GAME_H
#define GAME_H
#include "AssetManager.h"
#include "ObjectStore.h"
#include "SDL_pixels.h"
#include "reusable_ids.h"
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif // !__cplusplus
bool init_game(const char *game_name, int window_width, int window_height,
SDL_Color window_background_color, bool full_screen);
bool game_running();
ObjectID add_object(void *object, EventHandlerPtr eh, UpdateFuncPtr uf,
RenderFuncPtr rf);
void remove_object(ObjectID *id);
AssetID load_asset(const char *path, AssetType type);
void render_texture_asset(AssetID id, float x, float y, float w, float h);
void close_asset(AssetID *id);
void handle_events();
void update();
void render();
void close_game();
#ifdef __cplusplus
}
#endif // !__cplusplus
#endif // !GAME_H