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4f58fc4803
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Rename create_shader to register_shader
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2024-08-23 22:43:52 +01:00 |
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c91f1b9e9b
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Use correct default arena init function
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2024-08-23 22:31:14 +01:00 |
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5eeb7d6819
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Switch to using wapp_mem_arena_init_default
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2024-08-23 21:58:55 +01:00 |
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ed43a0f286
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Use GB macro to define arena size
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2024-08-23 21:52:12 +01:00 |
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8b8855d648
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Reformat
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2024-08-23 21:47:01 +01:00 |
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2bea7218db
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Test implementation of phong shader
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2024-08-19 00:05:59 +01:00 |
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afc10fb79a
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Add rgb elements to V3f
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2024-08-18 22:29:47 +01:00 |
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86138f838c
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Add default material to model
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2024-08-18 22:26:01 +01:00 |
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ddfeba238d
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Add PhongMaterial struct
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2024-08-18 22:19:54 +01:00 |
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29749c834a
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Create FragmentData struct
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2024-08-18 22:19:23 +01:00 |
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760d9b6b9c
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Move shaders declaration to shaders.h
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2024-08-18 22:18:12 +01:00 |
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ec98a033eb
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Add macro for multiplying V3f with scalar
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2024-08-18 22:17:27 +01:00 |
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caa8c416a9
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Remove extra intensity calculation
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2024-08-18 21:08:59 +01:00 |
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690eb3d317
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Update shaders and ensure coordinates are within buffer bounds
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2024-08-18 21:04:46 +01:00 |
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6239be219a
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Ensure light is normalised
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2024-08-18 17:09:13 +01:00 |
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be7b577a0e
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Split obj loading and model rendering code
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2024-08-18 17:04:41 +01:00 |
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2e39780272
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Add support for loading normals from a map
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2024-08-18 16:47:30 +01:00 |
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1adac24148
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Remove seeding prng
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2024-08-18 15:49:17 +01:00 |
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50b8c6dd0a
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Implement shaders (#1)
Reviewed-on: #1
* Start implementing shaders and move vector code to dedicated files
* Extract shader into its own header
* Ensure pixel coordinates are within bounds
* Refactor shader code and implement fragment shaders
* Create shaders
* Reorganise code
Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com>
Co-committed-by: Abdelrahman <said.abdelrahman89@gmail.com>
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2024-08-18 14:28:09 +00:00 |
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3bbab3f624
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Calculate projection matrix from eye and target
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2024-08-17 22:04:33 +01:00 |
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a3f0be461b
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Switch to calculating z buffer from viewport vertices
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2024-08-17 20:27:58 +01:00 |
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fdce10a85c
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Pass vertex as pointer
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2024-08-17 20:21:30 +01:00 |
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f77fa5694b
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Switch to using a viewport matrix
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2024-08-17 16:27:45 +01:00 |
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3e414881d9
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Fix global light direction
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2024-08-17 11:49:56 +01:00 |
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2f126f95ff
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Implement camera movement
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2024-08-12 00:24:12 +01:00 |
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643da4e58d
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Implement shading based on vertex normals
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2024-08-11 19:53:07 +01:00 |
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d323c0ae14
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Load vertex normals indices
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2024-08-11 19:39:31 +01:00 |
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e01c1397bc
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Load model normals
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2024-08-11 19:33:32 +01:00 |
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46ca6bfa10
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Rename NULL_MODEL macro
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2024-08-11 19:31:14 +01:00 |
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91c4721c46
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Make vector types public and remove unnecessary Vertex and TexCoord
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2024-08-11 19:28:17 +01:00 |
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b4210da399
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Implement perspective projection
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2024-08-11 17:58:38 +01:00 |
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34d0d17b76
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Add perspective projection support
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2024-08-11 17:57:56 +01:00 |
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fee04607a7
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Add V4f, Mat4x4f and a basic static camera matrix
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2024-08-11 17:56:31 +01:00 |
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b6e7b9c213
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Rename variable
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2024-08-10 18:31:58 +01:00 |
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e472b221c0
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Remove unused varaible
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2024-08-10 18:28:59 +01:00 |
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1ad2ca1a47
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Fix checking barycentric coordinates
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2024-08-10 17:38:13 +01:00 |
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b111058f31
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Rename IS_NULL_MODEL macro
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2024-08-09 23:39:56 +01:00 |
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26c1f17a86
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Correct obj name
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2024-08-09 22:26:06 +00:00 |
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1ab8c964bf
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Implement rendering model with texture
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2024-08-04 20:05:45 +01:00 |
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677627d8c9
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Add utility to load P6 images
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2024-08-04 20:05:30 +01:00 |
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f024d51d85
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Implement Z buffer
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2024-08-04 17:53:52 +01:00 |
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bd1326d83e
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Swap arg order for BUF_TYPE macro
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2024-08-04 16:54:11 +01:00 |
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4eb2ae06f1
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Create generic buffer type
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2024-08-04 16:52:02 +01:00 |
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bce85c5c71
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Prep for adding z buffer
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2024-08-04 14:38:52 +01:00 |
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5330e2e82c
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Remove unused wireframe render
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2024-08-04 01:05:33 +01:00 |
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c3c0dd732e
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Add shading
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2024-07-31 23:05:39 +01:00 |
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5f44936dcd
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Add support for randomising colours
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2024-07-31 22:11:11 +01:00 |
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dc09a45085
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Fix filling triangles
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2024-07-28 23:09:16 +01:00 |
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5a24809935
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Initial implementatin of barycentric coordinates
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2024-07-28 22:43:00 +01:00 |
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6537753a3a
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Start implementing filled rendering
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2024-07-28 20:31:48 +01:00 |
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