Files
tinyrenderer/src/img/img.h
Abdelrahman 50b8c6dd0a Implement shaders (#1)
Reviewed-on: #1

	* Start implementing shaders and move vector code to dedicated files
	* Extract shader into its own header
	* Ensure pixel coordinates are within bounds
	* Refactor shader code and implement fragment shaders
	* Create shaders
	* Reorganise code
Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com>
Co-committed-by: Abdelrahman <said.abdelrahman89@gmail.com>
2024-08-18 14:28:09 +00:00

44 lines
1.6 KiB
C

#ifndef IMG_H
#define IMG_H
#include "aliases.h"
#include "mem_arena.h"
#include <stdbool.h>
#define BUF_TYPE(TYPE, NAME) \
typedef struct NAME { \
u64 width; \
u64 height; \
TYPE *buf; \
} NAME
typedef struct colour Colour;
struct colour {
u8 r;
u8 g;
u8 b;
u8 a;
};
BUF_TYPE(void, Buffer);
BUF_TYPE(Colour, Image);
BUF_TYPE(f32, Depth);
#define init_buffer(ARENA, BUF) \
_init_buffer(ARENA, (Buffer *)BUF, sizeof(*((BUF)->buf)))
#define get_pixel(TYPE, BUF, X, Y) \
(*((TYPE *)(_get_pixel((Buffer *)BUF, X, Y, sizeof(*((BUF)->buf))))))
#define set_pixel(BUF, X, Y, VAL_PTR) \
_set_pixel((Buffer *)BUF, X, Y, VAL_PTR, sizeof(*((BUF)->buf)))
#define clear_buffer(BUF, VAL_PTR) \
_clear_buffer((Buffer *)BUF, VAL_PTR, sizeof(*((BUF)->buf)))
bool _init_buffer(Arena *arena, Buffer *buffer, u64 base_size);
u8 *_get_pixel(Buffer *buffer, u64 x, u64 y, u64 base_size);
void _set_pixel(Buffer *buffer, u64 x, u64 y, void *value, u64 base_size);
void _clear_buffer(Buffer *buffer, void *value, u64 base_size);
void draw_line(Image *img, u64 x0, u64 y0, u64 x1, u64 y1, Colour colour);
void save_image(const Image *img, const char *filename);
#endif // IMG_H