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50b8c6dd0a
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Implement shaders (#1)
Reviewed-on: #1
* Start implementing shaders and move vector code to dedicated files
* Extract shader into its own header
* Ensure pixel coordinates are within bounds
* Refactor shader code and implement fragment shaders
* Create shaders
* Reorganise code
Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com>
Co-committed-by: Abdelrahman <said.abdelrahman89@gmail.com>
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2024-08-18 14:28:09 +00:00 |
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3bbab3f624
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Calculate projection matrix from eye and target
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2024-08-17 22:04:33 +01:00 |
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a3f0be461b
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Switch to calculating z buffer from viewport vertices
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2024-08-17 20:27:58 +01:00 |
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fdce10a85c
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Pass vertex as pointer
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2024-08-17 20:21:30 +01:00 |
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f77fa5694b
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Switch to using a viewport matrix
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2024-08-17 16:27:45 +01:00 |
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3e414881d9
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Fix global light direction
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2024-08-17 11:49:56 +01:00 |
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4fa553db47
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Correct head normals
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2024-08-17 11:49:49 +01:00 |
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711b9d8558
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Update result screenshot
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2024-08-12 00:25:24 +01:00 |
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2f126f95ff
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Implement camera movement
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2024-08-12 00:24:12 +01:00 |
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4143fd7b05
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Fix model normals
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2024-08-12 00:23:58 +01:00 |
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643da4e58d
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Implement shading based on vertex normals
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2024-08-11 19:53:07 +01:00 |
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d323c0ae14
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Load vertex normals indices
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2024-08-11 19:39:31 +01:00 |
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e01c1397bc
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Load model normals
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2024-08-11 19:33:32 +01:00 |
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46ca6bfa10
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Rename NULL_MODEL macro
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2024-08-11 19:31:14 +01:00 |
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91c4721c46
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Make vector types public and remove unnecessary Vertex and TexCoord
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2024-08-11 19:28:17 +01:00 |
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3a852cbab0
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Update README
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2024-08-11 18:03:15 +01:00 |
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5b55092ba2
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Add screenshot of the result
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2024-08-11 18:02:12 +01:00 |
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b4210da399
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Implement perspective projection
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2024-08-11 17:58:38 +01:00 |
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34d0d17b76
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Add perspective projection support
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2024-08-11 17:57:56 +01:00 |
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fee04607a7
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Add V4f, Mat4x4f and a basic static camera matrix
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2024-08-11 17:56:31 +01:00 |
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b6e7b9c213
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Rename variable
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2024-08-10 18:31:58 +01:00 |
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e472b221c0
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Remove unused varaible
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2024-08-10 18:28:59 +01:00 |
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fa2857b5d3
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Increase model's poly count
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2024-08-10 17:50:40 +01:00 |
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ba88c5b27c
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Make face region higher poly
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2024-08-10 17:38:39 +01:00 |
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1ad2ca1a47
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Fix checking barycentric coordinates
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2024-08-10 17:38:13 +01:00 |
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b111058f31
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Rename IS_NULL_MODEL macro
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2024-08-09 23:39:56 +01:00 |
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26c1f17a86
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Correct obj name
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2024-08-09 22:26:06 +00:00 |
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29c53de86e
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Update resources
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2024-08-04 20:06:39 +01:00 |
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1ab8c964bf
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Implement rendering model with texture
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2024-08-04 20:05:45 +01:00 |
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677627d8c9
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Add utility to load P6 images
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2024-08-04 20:05:30 +01:00 |
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f024d51d85
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Implement Z buffer
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2024-08-04 17:53:52 +01:00 |
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bd1326d83e
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Swap arg order for BUF_TYPE macro
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2024-08-04 16:54:11 +01:00 |
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4eb2ae06f1
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Create generic buffer type
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2024-08-04 16:52:02 +01:00 |
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bce85c5c71
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Prep for adding z buffer
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2024-08-04 14:38:52 +01:00 |
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5330e2e82c
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Remove unused wireframe render
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2024-08-04 01:05:33 +01:00 |
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c3c0dd732e
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Add shading
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2024-07-31 23:05:39 +01:00 |
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9f9cc2308d
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Add math library
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2024-07-31 23:05:15 +01:00 |
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5f44936dcd
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Add support for randomising colours
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2024-07-31 22:11:11 +01:00 |
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39b40cdf5f
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Silence the annoying gRPC logs
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2024-07-31 22:03:34 +01:00 |
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dc09a45085
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Fix filling triangles
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2024-07-28 23:09:16 +01:00 |
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98231b582b
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Add triangle model for debugging
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2024-07-28 23:08:57 +01:00 |
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5a24809935
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Initial implementatin of barycentric coordinates
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2024-07-28 22:43:00 +01:00 |
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6537753a3a
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Start implementing filled rendering
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2024-07-28 20:31:48 +01:00 |
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3f04b7b5b0
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Refactor to add render types
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2024-07-28 20:10:59 +01:00 |
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c2adf07a1d
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Load and render head.obj
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2024-07-20 19:41:51 +01:00 |
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e266879a4f
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Add model loading from OBJ and wireframe rendering
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2024-07-20 19:41:21 +01:00 |
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f88b74912b
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Add min, max and clamp utilities
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2024-07-20 19:40:59 +01:00 |
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458b32bf5f
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Fix include
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2024-07-20 19:40:35 +01:00 |
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fe5c116c17
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Rename LIST_TYPE_NAME to LIST_TYPE
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2024-07-20 18:11:45 +01:00 |
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2095580409
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Add typed_list
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2024-07-20 18:07:56 +01:00 |
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