abdelrahman
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2de3e9b4df
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Build libpakrd with cmake instead of using it as prebuilt library
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2023-11-05 19:15:56 +00:00 |
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abdelrahman
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8f141e4c67
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Ensure libpakrd.so is installed
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2023-11-05 02:21:51 +00:00 |
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abdelrahman
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0057135a05
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Copy libpakrd.so to outputs
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2023-11-05 02:21:21 +00:00 |
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abdelrahman
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b74f7c6e3a
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Add DEBUG_ENGINE as compile definition instead of using build_config
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2023-11-04 22:11:54 +00:00 |
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abdelrahman
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5c0f2702ae
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Update CMakeLists.txt
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2023-11-04 19:38:16 +00:00 |
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abdelrahman
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533d30359d
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Add asset pack reader library
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2023-11-04 14:29:54 +00:00 |
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abdelrahman
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7ec35a0b27
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Add basic implementation for bitmap font
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2023-10-01 01:09:23 +01:00 |
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abdelrahman
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b2f4c60e14
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Renamed the Engine library to Punchie
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2022-10-31 00:09:16 +00:00 |
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abdelrahman
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a87eba8db7
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Added ability to draw a non-filled rectangle
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2022-10-09 04:50:28 +01:00 |
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abdelrahman
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2eb8d83dc0
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Added support for rendering on Android devices
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2022-10-02 20:24:00 +01:00 |
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abdelrahman
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c4f1775392
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Implemented the core functionality of the ObjectStore and started
implementing the functionality for the AssetManager
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2022-09-22 01:56:21 +01:00 |
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abdelrahman
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79f28100bd
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Modified the ObjectStore and the Hashmap and added the ObjectStore to
the GameManager
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2022-09-21 19:55:45 +01:00 |
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abdelrahman
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20f476c4ab
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Started implementing a hashmap that includes tags for the all the game
objects.
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2022-09-12 01:28:29 +01:00 |
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abdelrahman
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6b1197bfca
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Started working on the ObjectStore
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2022-09-11 01:20:16 +01:00 |
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abdelrahman
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33066b381e
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Created the Window and Renderer and started implementing the functions
for the game loop
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2022-09-10 22:17:58 +01:00 |
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abdelrahman
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d637e4497b
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Added engine.h
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2022-09-08 23:49:48 +01:00 |
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abdelrahman
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d402e0da04
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Added SDL dependencies as Git submodules
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2022-09-08 23:44:36 +01:00 |
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