|
cf8c681474
|
Implement tangent normals and switch to using basic diffuse shader
|
2024-09-01 22:30:04 +01:00 |
|
|
84fbb711e1
|
Add function to invert 3x3 matrix
|
2024-09-01 22:28:11 +01:00 |
|
|
8c74706fdc
|
Update head model
|
2024-09-01 22:26:04 +01:00 |
|
|
d851509321
|
Update result screenshot
|
2024-09-01 02:16:18 +01:00 |
|
|
e87f780dae
|
Move vertex and fragment calculations to the shaders
|
2024-09-01 02:15:32 +01:00 |
|
|
8726c833d4
|
Add extra vector and matrix types and operations
|
2024-09-01 02:14:25 +01:00 |
|
|
da495d9e43
|
Add array access to Triangle struct
|
2024-09-01 02:13:53 +01:00 |
|
|
18e9964d33
|
Move TRIANGLE_VERTICES constant to constants.h
|
2024-09-01 02:13:02 +01:00 |
|
|
95d474c956
|
Save viewport matrix in a variable
|
2024-08-31 22:24:04 +01:00 |
|
|
41c30256b7
|
Remove unused variable
|
2024-08-31 22:23:46 +01:00 |
|
|
4b178de784
|
Update vector and matrix types
|
2024-08-31 22:23:18 +01:00 |
|
|
bb6b0e3e5d
|
Change f32x3 to union
|
2024-08-31 13:46:12 +01:00 |
|
|
97622d0bf7
|
Move viewport matrix multiplication out of vertex shader
|
2024-08-26 22:30:05 +01:00 |
|
|
319bad9659
|
Fix barycentric coordinates calculation (#2)
Reviewed-on: #2
* Set up for debugging
* Replace get_barycentric_coords with different calculation
* Update commented lines
* Add V3_ELEM_COUNT macro
* Change loop in barycentric coordinates calculation function
* Update debug values
* Simplify barycentric coordinates function
* Remove debug lines
Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com>
Co-committed-by: Abdelrahman <said.abdelrahman89@gmail.com>
|
2024-08-26 17:12:44 +00:00 |
|
|
57dcf6457c
|
Update includes and reorder variables
|
2024-08-25 02:47:13 +01:00 |
|
|
7671f688a3
|
Extra resources for debugging
|
2024-08-25 02:45:20 +01:00 |
|
|
f9851967d8
|
Ignore python related files
|
2024-08-25 02:43:54 +01:00 |
|
|
5dac82ffb7
|
Pass float vectors when calculating barycentric coordinates
|
2024-08-25 01:33:39 +01:00 |
|
|
185f44252f
|
Flip the Y texture coordinate when loading the OBJ model
|
2024-08-25 01:32:54 +01:00 |
|
|
cee57282cb
|
Ignore png images in resources dir
|
2024-08-25 00:45:46 +01:00 |
|
|
cdf521f184
|
Switch back to using object level normals
|
2024-08-24 23:39:19 +01:00 |
|
|
cab1b538e6
|
Update result screenshot
|
2024-08-24 23:18:51 +01:00 |
|
|
afa9bc7468
|
Update phong weights
|
2024-08-24 23:16:35 +01:00 |
|
|
8ccc424b06
|
Calculate light direction from position
|
2024-08-24 23:16:11 +01:00 |
|
|
62aa2fbc3b
|
Change directional light to point light
|
2024-08-24 23:15:38 +01:00 |
|
|
22edc89593
|
Update wapp submodule
|
2024-08-24 19:08:02 +01:00 |
|
|
1f5f01d73f
|
Switch to using tangent normals
|
2024-08-24 00:48:46 +01:00 |
|
|
798100f138
|
Fix Phong specular term
|
2024-08-24 00:39:40 +01:00 |
|
|
aa9c443997
|
Update result screenshot
|
2024-08-24 00:29:20 +01:00 |
|
|
535ead0337
|
Change light direction
|
2024-08-24 00:28:31 +01:00 |
|
|
6f5c094f49
|
Use matrices to transform light and normals
|
2024-08-24 00:25:41 +01:00 |
|
|
996597684b
|
Add transpose and inverse matrix utilities
|
2024-08-24 00:25:18 +01:00 |
|
|
4f58fc4803
|
Rename create_shader to register_shader
|
2024-08-23 22:43:52 +01:00 |
|
|
c91f1b9e9b
|
Use correct default arena init function
|
2024-08-23 22:31:14 +01:00 |
|
|
3ceafe5899
|
Update wapp submodule
|
2024-08-23 22:30:32 +01:00 |
|
|
5eeb7d6819
|
Switch to using wapp_mem_arena_init_default
|
2024-08-23 21:58:55 +01:00 |
|
|
ed43a0f286
|
Use GB macro to define arena size
|
2024-08-23 21:52:12 +01:00 |
|
|
bf1aa69cf5
|
Update wapp submodule
|
2024-08-23 21:51:57 +01:00 |
|
|
8b8855d648
|
Reformat
|
2024-08-23 21:47:01 +01:00 |
|
|
0b9a37a9cd
|
Update result screenshot
|
2024-08-19 00:07:16 +01:00 |
|
|
2bea7218db
|
Test implementation of phong shader
|
2024-08-19 00:05:59 +01:00 |
|
|
afc10fb79a
|
Add rgb elements to V3f
|
2024-08-18 22:29:47 +01:00 |
|
|
86138f838c
|
Add default material to model
|
2024-08-18 22:26:01 +01:00 |
|
|
ddfeba238d
|
Add PhongMaterial struct
|
2024-08-18 22:19:54 +01:00 |
|
|
29749c834a
|
Create FragmentData struct
|
2024-08-18 22:19:23 +01:00 |
|
|
760d9b6b9c
|
Move shaders declaration to shaders.h
|
2024-08-18 22:18:12 +01:00 |
|
|
ec98a033eb
|
Add macro for multiplying V3f with scalar
|
2024-08-18 22:17:27 +01:00 |
|
|
caa8c416a9
|
Remove extra intensity calculation
|
2024-08-18 21:08:59 +01:00 |
|
|
690eb3d317
|
Update shaders and ensure coordinates are within buffer bounds
|
2024-08-18 21:04:46 +01:00 |
|
|
6239be219a
|
Ensure light is normalised
|
2024-08-18 17:09:13 +01:00 |
|