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18e9964d33
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Move TRIANGLE_VERTICES constant to constants.h
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2024-09-01 02:13:02 +01:00 |
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95d474c956
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Save viewport matrix in a variable
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2024-08-31 22:24:04 +01:00 |
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41c30256b7
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Remove unused variable
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2024-08-31 22:23:46 +01:00 |
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4b178de784
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Update vector and matrix types
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2024-08-31 22:23:18 +01:00 |
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bb6b0e3e5d
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Change f32x3 to union
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2024-08-31 13:46:12 +01:00 |
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97622d0bf7
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Move viewport matrix multiplication out of vertex shader
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2024-08-26 22:30:05 +01:00 |
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319bad9659
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Fix barycentric coordinates calculation (#2)
Reviewed-on: #2
* Set up for debugging
* Replace get_barycentric_coords with different calculation
* Update commented lines
* Add V3_ELEM_COUNT macro
* Change loop in barycentric coordinates calculation function
* Update debug values
* Simplify barycentric coordinates function
* Remove debug lines
Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com>
Co-committed-by: Abdelrahman <said.abdelrahman89@gmail.com>
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2024-08-26 17:12:44 +00:00 |
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57dcf6457c
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Update includes and reorder variables
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2024-08-25 02:47:13 +01:00 |
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7671f688a3
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Extra resources for debugging
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2024-08-25 02:45:20 +01:00 |
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f9851967d8
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Ignore python related files
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2024-08-25 02:43:54 +01:00 |
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5dac82ffb7
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Pass float vectors when calculating barycentric coordinates
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2024-08-25 01:33:39 +01:00 |
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185f44252f
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Flip the Y texture coordinate when loading the OBJ model
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2024-08-25 01:32:54 +01:00 |
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cee57282cb
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Ignore png images in resources dir
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2024-08-25 00:45:46 +01:00 |
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cdf521f184
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Switch back to using object level normals
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2024-08-24 23:39:19 +01:00 |
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cab1b538e6
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Update result screenshot
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2024-08-24 23:18:51 +01:00 |
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afa9bc7468
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Update phong weights
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2024-08-24 23:16:35 +01:00 |
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8ccc424b06
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Calculate light direction from position
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2024-08-24 23:16:11 +01:00 |
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62aa2fbc3b
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Change directional light to point light
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2024-08-24 23:15:38 +01:00 |
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22edc89593
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Update wapp submodule
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2024-08-24 19:08:02 +01:00 |
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1f5f01d73f
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Switch to using tangent normals
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2024-08-24 00:48:46 +01:00 |
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798100f138
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Fix Phong specular term
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2024-08-24 00:39:40 +01:00 |
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aa9c443997
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Update result screenshot
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2024-08-24 00:29:20 +01:00 |
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535ead0337
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Change light direction
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2024-08-24 00:28:31 +01:00 |
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6f5c094f49
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Use matrices to transform light and normals
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2024-08-24 00:25:41 +01:00 |
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996597684b
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Add transpose and inverse matrix utilities
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2024-08-24 00:25:18 +01:00 |
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4f58fc4803
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Rename create_shader to register_shader
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2024-08-23 22:43:52 +01:00 |
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c91f1b9e9b
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Use correct default arena init function
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2024-08-23 22:31:14 +01:00 |
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3ceafe5899
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Update wapp submodule
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2024-08-23 22:30:32 +01:00 |
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5eeb7d6819
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Switch to using wapp_mem_arena_init_default
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2024-08-23 21:58:55 +01:00 |
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ed43a0f286
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Use GB macro to define arena size
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2024-08-23 21:52:12 +01:00 |
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bf1aa69cf5
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Update wapp submodule
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2024-08-23 21:51:57 +01:00 |
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8b8855d648
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Reformat
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2024-08-23 21:47:01 +01:00 |
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0b9a37a9cd
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Update result screenshot
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2024-08-19 00:07:16 +01:00 |
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2bea7218db
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Test implementation of phong shader
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2024-08-19 00:05:59 +01:00 |
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afc10fb79a
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Add rgb elements to V3f
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2024-08-18 22:29:47 +01:00 |
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86138f838c
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Add default material to model
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2024-08-18 22:26:01 +01:00 |
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ddfeba238d
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Add PhongMaterial struct
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2024-08-18 22:19:54 +01:00 |
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29749c834a
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Create FragmentData struct
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2024-08-18 22:19:23 +01:00 |
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760d9b6b9c
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Move shaders declaration to shaders.h
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2024-08-18 22:18:12 +01:00 |
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ec98a033eb
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Add macro for multiplying V3f with scalar
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2024-08-18 22:17:27 +01:00 |
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caa8c416a9
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Remove extra intensity calculation
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2024-08-18 21:08:59 +01:00 |
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690eb3d317
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Update shaders and ensure coordinates are within buffer bounds
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2024-08-18 21:04:46 +01:00 |
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6239be219a
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Ensure light is normalised
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2024-08-18 17:09:13 +01:00 |
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be7b577a0e
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Split obj loading and model rendering code
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2024-08-18 17:04:41 +01:00 |
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2e39780272
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Add support for loading normals from a map
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2024-08-18 16:47:30 +01:00 |
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1adac24148
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Remove seeding prng
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2024-08-18 15:49:17 +01:00 |
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50b8c6dd0a
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Implement shaders (#1)
Reviewed-on: #1
* Start implementing shaders and move vector code to dedicated files
* Extract shader into its own header
* Ensure pixel coordinates are within bounds
* Refactor shader code and implement fragment shaders
* Create shaders
* Reorganise code
Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com>
Co-committed-by: Abdelrahman <said.abdelrahman89@gmail.com>
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2024-08-18 14:28:09 +00:00 |
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3bbab3f624
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Calculate projection matrix from eye and target
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2024-08-17 22:04:33 +01:00 |
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a3f0be461b
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Switch to calculating z buffer from viewport vertices
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2024-08-17 20:27:58 +01:00 |
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fdce10a85c
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Pass vertex as pointer
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2024-08-17 20:21:30 +01:00 |
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