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6
.gitignore
vendored
6
.gitignore
vendored
@@ -1,3 +1,7 @@
|
||||
.cache
|
||||
compile_commands.json
|
||||
tiny
|
||||
/tiny
|
||||
*.pam
|
||||
resources/*.png
|
||||
.venv
|
||||
*.py
|
||||
|
@@ -1,3 +1,6 @@
|
||||
# tinyrenderer
|
||||
|
||||
Following along the [tinyrenderer](https://github.com/ssloy/tinyrenderer/wiki) lessons
|
||||
|
||||
### Result so far
|
||||

|
||||
|
3
build
3
build
@@ -1,3 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Silence annoying gRPC logs
|
||||
export GRPC_VERBOSITY="ERROR"
|
||||
|
||||
bear -- ./compile
|
||||
|
9
compile
9
compile
@@ -3,8 +3,11 @@
|
||||
CC=clang
|
||||
WAPP_INCLUDE="$(find intern/wapp/src -type d | xargs -I{} echo -n "-I{} ")"
|
||||
WAPP_SRC="$(find intern/wapp/src -type f -name "*.c" | xargs -I{} echo -n "{} ")"
|
||||
CFLAGS="-g -Isrc $WAPP_INCLUDE"
|
||||
SRC="src/*.c $WAPP_SRC"
|
||||
TINYRENDER_INCLUDE="$(find src -type d | xargs -I{} echo -n "-I{} ")"
|
||||
TINYRENDER_SRC="$(find src -type f -name "*.c" | xargs -I{} echo -n "{} ")"
|
||||
CFLAGS="-g $TINYRENDER_INCLUDE $WAPP_INCLUDE"
|
||||
LIBS="-lm"
|
||||
SRC="$TINYRENDER_SRC $WAPP_SRC"
|
||||
OUT=tiny
|
||||
|
||||
(set -x ; $CC $CFLAGS $SRC -o $OUT)
|
||||
(set -x ; $CC $CFLAGS $LIBS $SRC -o $OUT)
|
||||
|
Submodule intern/wapp updated: 8ed372d938...b8f6e5f187
BIN
output.png
Normal file
BIN
output.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 652 KiB |
44
resources/cube.obj
Normal file
44
resources/cube.obj
Normal file
@@ -0,0 +1,44 @@
|
||||
# Blender 4.2.0
|
||||
# www.blender.org
|
||||
o Cube
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.875000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
s 0
|
||||
f 5/1/1 3/2/1 1/3/1
|
||||
f 3/2/2 8/4/2 4/5/2
|
||||
f 7/6/3 6/7/3 8/8/3
|
||||
f 2/9/4 8/10/4 6/11/4
|
||||
f 1/3/5 4/5/5 2/9/5
|
||||
f 5/12/6 2/9/6 6/7/6
|
||||
f 5/1/1 7/13/1 3/2/1
|
||||
f 3/2/2 7/14/2 8/4/2
|
||||
f 7/6/3 5/12/3 6/7/3
|
||||
f 2/9/4 4/5/4 8/10/4
|
||||
f 1/3/5 3/2/5 4/5/5
|
||||
f 5/12/6 1/3/6 2/9/6
|
13334
resources/diablo3_pose.obj
Normal file
13334
resources/diablo3_pose.obj
Normal file
File diff suppressed because it is too large
Load Diff
BIN
resources/diablo3_pose_diffuse.pnm
Normal file
BIN
resources/diablo3_pose_diffuse.pnm
Normal file
Binary file not shown.
108
resources/diablo3_pose_tangent.pnm
Normal file
108
resources/diablo3_pose_tangent.pnm
Normal file
File diff suppressed because one or more lines are too long
78
resources/grid.pnm
Normal file
78
resources/grid.pnm
Normal file
File diff suppressed because one or more lines are too long
172
resources/half_sphere.obj
Normal file
172
resources/half_sphere.obj
Normal file
@@ -0,0 +1,172 @@
|
||||
# Blender 4.2.0
|
||||
# www.blender.org
|
||||
o Sphere
|
||||
v 0.382683 0.923880 0.000000
|
||||
v 0.707107 0.707107 0.000000
|
||||
v 0.923879 0.382683 0.000000
|
||||
v 1.000000 0.000000 0.000000
|
||||
v 0.923879 -0.382683 0.000000
|
||||
v 0.707107 -0.707107 0.000000
|
||||
v 0.382683 -0.923880 0.000000
|
||||
v 0.270598 0.923880 0.270598
|
||||
v 0.500000 0.707107 0.500000
|
||||
v 0.653281 0.382683 0.653281
|
||||
v 0.707107 0.000000 0.707107
|
||||
v 0.653281 -0.382683 0.653281
|
||||
v 0.500000 -0.707107 0.500000
|
||||
v 0.270598 -0.923880 0.270598
|
||||
v 0.000000 0.923880 0.382683
|
||||
v 0.000000 0.707107 0.707107
|
||||
v 0.000000 0.382683 0.923879
|
||||
v 0.000000 0.000000 1.000000
|
||||
v 0.000000 -0.382683 0.923879
|
||||
v 0.000000 -0.707107 0.707107
|
||||
v 0.000000 -0.923880 0.382683
|
||||
v -0.270598 0.923880 0.270598
|
||||
v -0.500000 0.707107 0.500000
|
||||
v -0.653281 0.382683 0.653281
|
||||
v -0.707107 0.000000 0.707107
|
||||
v -0.653281 -0.382683 0.653281
|
||||
v -0.500000 -0.707107 0.500000
|
||||
v -0.270598 -0.923880 0.270598
|
||||
v -0.382683 0.923880 0.000000
|
||||
v -0.707107 0.707107 0.000000
|
||||
v -0.923879 0.382683 0.000000
|
||||
v -1.000000 0.000000 0.000000
|
||||
v -0.923879 -0.382683 0.000000
|
||||
v -0.707107 -0.707107 0.000000
|
||||
v -0.382683 -0.923880 0.000000
|
||||
v 0.000000 -1.000000 0.000000
|
||||
v 0.000000 1.000000 0.000000
|
||||
vn 0.5414 -0.8103 0.2243
|
||||
vn 0.9087 -0.1807 0.3764
|
||||
vn 0.7862 0.5253 0.3256
|
||||
vn 0.1945 0.9776 0.0805
|
||||
vn 0.1945 -0.9776 0.0805
|
||||
vn 0.7862 -0.5253 0.3256
|
||||
vn 0.9087 0.1807 0.3764
|
||||
vn 0.5414 0.8103 0.2243
|
||||
vn 0.0805 0.9776 0.1945
|
||||
vn 0.0805 -0.9776 0.1945
|
||||
vn 0.3256 -0.5253 0.7862
|
||||
vn 0.3764 0.1807 0.9087
|
||||
vn 0.2243 0.8103 0.5414
|
||||
vn 0.2243 -0.8103 0.5414
|
||||
vn 0.3764 -0.1807 0.9087
|
||||
vn 0.3256 0.5253 0.7862
|
||||
vn -0.3256 -0.5253 0.7862
|
||||
vn -0.3764 0.1807 0.9087
|
||||
vn -0.2243 0.8103 0.5414
|
||||
vn -0.2243 -0.8103 0.5414
|
||||
vn -0.3764 -0.1807 0.9087
|
||||
vn -0.3256 0.5253 0.7862
|
||||
vn -0.0805 0.9776 0.1945
|
||||
vn -0.0805 -0.9776 0.1945
|
||||
vn -0.5414 -0.8103 0.2243
|
||||
vn -0.9087 -0.1807 0.3764
|
||||
vn -0.7862 0.5253 0.3256
|
||||
vn -0.1945 0.9776 0.0805
|
||||
vn -0.1945 -0.9776 0.0805
|
||||
vn -0.7862 -0.5253 0.3256
|
||||
vn -0.9087 0.1807 0.3764
|
||||
vn -0.5414 0.8103 0.2243
|
||||
vt 0.500000 0.250000
|
||||
vt 0.375000 0.125000
|
||||
vt 0.500000 0.125000
|
||||
vt 0.500000 0.375000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.375000 0.375000
|
||||
vt 0.500000 0.625000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.375000 0.625000
|
||||
vt 0.500000 0.875000
|
||||
vt 0.437500 1.000000
|
||||
vt 0.375000 0.875000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.500000 0.500000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.312500 1.000000
|
||||
vt 0.250000 0.875000
|
||||
vt 0.312500 0.000000
|
||||
vt 0.250000 0.125000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.250000 0.375000
|
||||
vt 0.250000 0.625000
|
||||
vt 0.125000 0.250000
|
||||
vt 0.125000 0.625000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.125000 0.125000
|
||||
vt 0.125000 0.375000
|
||||
vt 0.187500 1.000000
|
||||
vt 0.125000 0.875000
|
||||
vt 0.187500 0.000000
|
||||
vt 0.000000 0.125000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.000000 0.625000
|
||||
vt 0.062500 1.000000
|
||||
vt 0.000000 0.875000
|
||||
vt 0.062500 0.000000
|
||||
vt 0.000000 0.250000
|
||||
vt 0.000000 0.750000
|
||||
s 0
|
||||
f 6/1/1 14/2/1 7/3/1
|
||||
f 5/4/2 11/5/2 12/6/2
|
||||
f 3/7/3 9/8/3 10/9/3
|
||||
f 1/10/4 37/11/4 8/12/4
|
||||
f 36/13/5 7/3/5 14/2/5
|
||||
f 5/4/6 13/14/6 6/1/6
|
||||
f 3/7/7 11/5/7 4/15/7
|
||||
f 1/10/8 9/8/8 2/16/8
|
||||
f 8/12/9 37/17/9 15/18/9
|
||||
f 36/19/10 14/2/10 21/20/10
|
||||
f 12/6/11 20/21/11 13/14/11
|
||||
f 10/9/12 18/22/12 11/5/12
|
||||
f 8/12/13 16/23/13 9/8/13
|
||||
f 13/14/14 21/20/14 14/2/14
|
||||
f 12/6/15 18/22/15 19/24/15
|
||||
f 9/8/16 17/25/16 10/9/16
|
||||
f 19/24/17 27/26/17 20/21/17
|
||||
f 18/22/18 24/27/18 25/28/18
|
||||
f 15/18/19 23/29/19 16/23/19
|
||||
f 20/21/20 28/30/20 21/20/20
|
||||
f 18/22/21 26/31/21 19/24/21
|
||||
f 16/23/22 24/27/22 17/25/22
|
||||
f 15/18/23 37/32/23 22/33/23
|
||||
f 36/34/24 21/20/24 28/30/24
|
||||
f 27/26/25 35/35/25 28/30/25
|
||||
f 26/31/26 32/36/26 33/37/26
|
||||
f 23/29/27 31/38/27 24/27/27
|
||||
f 22/33/28 37/39/28 29/40/28
|
||||
f 36/41/29 28/30/29 35/35/29
|
||||
f 26/31/30 34/42/30 27/26/30
|
||||
f 24/27/31 32/36/31 25/28/31
|
||||
f 22/33/32 30/43/32 23/29/32
|
||||
f 6/1/1 13/14/1 14/2/1
|
||||
f 5/4/2 4/15/2 11/5/2
|
||||
f 3/7/3 2/16/3 9/8/3
|
||||
f 5/4/6 12/6/6 13/14/6
|
||||
f 3/7/7 10/9/7 11/5/7
|
||||
f 1/10/8 8/12/8 9/8/8
|
||||
f 12/6/11 19/24/11 20/21/11
|
||||
f 10/9/12 17/25/12 18/22/12
|
||||
f 8/12/13 15/18/13 16/23/13
|
||||
f 13/14/14 20/21/14 21/20/14
|
||||
f 12/6/15 11/5/15 18/22/15
|
||||
f 9/8/16 16/23/16 17/25/16
|
||||
f 19/24/17 26/31/17 27/26/17
|
||||
f 18/22/18 17/25/18 24/27/18
|
||||
f 15/18/19 22/33/19 23/29/19
|
||||
f 20/21/20 27/26/20 28/30/20
|
||||
f 18/22/21 25/28/21 26/31/21
|
||||
f 16/23/22 23/29/22 24/27/22
|
||||
f 27/26/25 34/42/25 35/35/25
|
||||
f 26/31/26 25/28/26 32/36/26
|
||||
f 23/29/27 30/43/27 31/38/27
|
||||
f 26/31/30 33/37/30 34/42/30
|
||||
f 24/27/31 31/38/31 32/36/31
|
||||
f 22/33/32 29/40/32 30/43/32
|
25141
resources/head.obj
Normal file
25141
resources/head.obj
Normal file
File diff suppressed because it is too large
Load Diff
38
resources/head_diffuse.pnm
Normal file
38
resources/head_diffuse.pnm
Normal file
File diff suppressed because one or more lines are too long
66
resources/head_tangent.pnm
Normal file
66
resources/head_tangent.pnm
Normal file
File diff suppressed because one or more lines are too long
269
resources/icosphere.obj
Normal file
269
resources/icosphere.obj
Normal file
@@ -0,0 +1,269 @@
|
||||
# Blender 4.2.0
|
||||
# www.blender.org
|
||||
o Icosphere
|
||||
v 0.000000 -1.000000 0.000000
|
||||
v 0.723607 -0.447220 0.525725
|
||||
v -0.276388 -0.447220 0.850649
|
||||
v -0.894426 -0.447216 0.000000
|
||||
v -0.276388 -0.447220 -0.850649
|
||||
v 0.723607 -0.447220 -0.525725
|
||||
v 0.276388 0.447220 0.850649
|
||||
v -0.723607 0.447220 0.525725
|
||||
v -0.723607 0.447220 -0.525725
|
||||
v 0.276388 0.447220 -0.850649
|
||||
v 0.894426 0.447216 0.000000
|
||||
v 0.000000 1.000000 0.000000
|
||||
v -0.162456 -0.850654 0.499995
|
||||
v 0.425323 -0.850654 0.309011
|
||||
v 0.262869 -0.525738 0.809012
|
||||
v 0.850648 -0.525736 0.000000
|
||||
v 0.425323 -0.850654 -0.309011
|
||||
v -0.525730 -0.850652 0.000000
|
||||
v -0.688189 -0.525736 0.499997
|
||||
v -0.162456 -0.850654 -0.499995
|
||||
v -0.688189 -0.525736 -0.499997
|
||||
v 0.262869 -0.525738 -0.809012
|
||||
v 0.951058 0.000000 0.309013
|
||||
v 0.951058 0.000000 -0.309013
|
||||
v 0.000000 0.000000 1.000000
|
||||
v 0.587786 0.000000 0.809017
|
||||
v -0.951058 0.000000 0.309013
|
||||
v -0.587786 0.000000 0.809017
|
||||
v -0.587786 0.000000 -0.809017
|
||||
v -0.951058 0.000000 -0.309013
|
||||
v 0.587786 0.000000 -0.809017
|
||||
v 0.000000 0.000000 -1.000000
|
||||
v 0.688189 0.525736 0.499997
|
||||
v -0.262869 0.525738 0.809012
|
||||
v -0.850648 0.525736 0.000000
|
||||
v -0.262869 0.525738 -0.809012
|
||||
v 0.688189 0.525736 -0.499997
|
||||
v 0.162456 0.850654 0.499995
|
||||
v 0.525730 0.850652 0.000000
|
||||
v -0.425323 0.850654 0.309011
|
||||
v -0.425323 0.850654 -0.309011
|
||||
v 0.162456 0.850654 -0.499995
|
||||
vn 0.1024 -0.9435 0.3151
|
||||
vn 0.7002 -0.6617 0.2680
|
||||
vn -0.2680 -0.9435 0.1947
|
||||
vn -0.2680 -0.9435 -0.1947
|
||||
vn 0.1024 -0.9435 -0.3151
|
||||
vn 0.9050 -0.3304 0.2680
|
||||
vn 0.0247 -0.3304 0.9435
|
||||
vn -0.8897 -0.3304 0.3151
|
||||
vn -0.5746 -0.3304 -0.7488
|
||||
vn 0.5346 -0.3304 -0.7779
|
||||
vn 0.8026 -0.1256 0.5831
|
||||
vn -0.3066 -0.1256 0.9435
|
||||
vn -0.9921 -0.1256 -0.0000
|
||||
vn -0.3066 -0.1256 -0.9435
|
||||
vn 0.8026 -0.1256 -0.5831
|
||||
vn 0.4089 0.6617 0.6284
|
||||
vn -0.4713 0.6617 0.5831
|
||||
vn -0.7002 0.6617 -0.2680
|
||||
vn 0.0385 0.6617 -0.7488
|
||||
vn 0.7240 0.6617 -0.1947
|
||||
vn 0.2680 0.9435 -0.1947
|
||||
vn 0.4911 0.7947 -0.3568
|
||||
vn 0.4089 0.6617 -0.6284
|
||||
vn -0.1024 0.9435 -0.3151
|
||||
vn -0.1876 0.7947 -0.5773
|
||||
vn -0.4713 0.6617 -0.5831
|
||||
vn -0.3313 0.9435 -0.0000
|
||||
vn -0.6071 0.7947 -0.0000
|
||||
vn -0.7002 0.6617 0.2680
|
||||
vn -0.1024 0.9435 0.3151
|
||||
vn -0.1876 0.7947 0.5773
|
||||
vn 0.0385 0.6617 0.7488
|
||||
vn 0.2680 0.9435 0.1947
|
||||
vn 0.4911 0.7947 0.3568
|
||||
vn 0.7240 0.6617 0.1947
|
||||
vn 0.8897 0.3304 -0.3151
|
||||
vn 0.7947 0.1876 -0.5773
|
||||
vn 0.5746 0.3304 -0.7488
|
||||
vn -0.0247 0.3304 -0.9435
|
||||
vn -0.3035 0.1876 -0.9342
|
||||
vn -0.5346 0.3304 -0.7779
|
||||
vn -0.9050 0.3304 -0.2680
|
||||
vn -0.9822 0.1876 -0.0000
|
||||
vn -0.9050 0.3304 0.2680
|
||||
vn -0.5346 0.3304 0.7779
|
||||
vn -0.3035 0.1876 0.9342
|
||||
vn -0.0247 0.3304 0.9435
|
||||
vn 0.5746 0.3304 0.7488
|
||||
vn 0.7947 0.1876 0.5773
|
||||
vn 0.8897 0.3304 0.3151
|
||||
vn 0.3066 0.1256 -0.9435
|
||||
vn 0.3035 -0.1876 -0.9342
|
||||
vn 0.0247 -0.3304 -0.9435
|
||||
vn -0.8026 0.1256 -0.5831
|
||||
vn -0.7947 -0.1876 -0.5773
|
||||
vn -0.8897 -0.3304 -0.3151
|
||||
vn -0.8026 0.1256 0.5831
|
||||
vn -0.7947 -0.1876 0.5773
|
||||
vn -0.5746 -0.3304 0.7488
|
||||
vn 0.3066 0.1256 0.9435
|
||||
vn 0.3035 -0.1876 0.9342
|
||||
vn 0.5346 -0.3304 0.7779
|
||||
vn 0.9921 0.1256 -0.0000
|
||||
vn 0.9822 -0.1876 -0.0000
|
||||
vn 0.9050 -0.3304 -0.2680
|
||||
vn 0.4713 -0.6617 -0.5831
|
||||
vn 0.1876 -0.7947 -0.5773
|
||||
vn -0.0385 -0.6617 -0.7488
|
||||
vn -0.4089 -0.6617 -0.6284
|
||||
vn -0.4911 -0.7947 -0.3568
|
||||
vn -0.7240 -0.6617 -0.1947
|
||||
vn -0.7240 -0.6617 0.1947
|
||||
vn -0.4911 -0.7947 0.3568
|
||||
vn -0.4089 -0.6617 0.6284
|
||||
vn 0.7002 -0.6617 -0.2680
|
||||
vn 0.6071 -0.7947 -0.0000
|
||||
vn 0.3313 -0.9435 -0.0000
|
||||
vn -0.0385 -0.6617 0.7488
|
||||
vn 0.1876 -0.7947 0.5773
|
||||
vn 0.4713 -0.6617 0.5831
|
||||
vt 0.181819 0.000000
|
||||
vt 0.227273 0.078731
|
||||
vt 0.136365 0.078731
|
||||
vt 0.272728 0.157461
|
||||
vt 0.318182 0.078731
|
||||
vt 0.363637 0.157461
|
||||
vt 0.909091 0.000000
|
||||
vt 0.954545 0.078731
|
||||
vt 0.863636 0.078731
|
||||
vt 0.727273 0.000000
|
||||
vt 0.772727 0.078731
|
||||
vt 0.681818 0.078731
|
||||
vt 0.545455 0.000000
|
||||
vt 0.590909 0.078731
|
||||
vt 0.500000 0.078731
|
||||
vt 0.318182 0.236191
|
||||
vt 0.090910 0.157461
|
||||
vt 0.181819 0.157461
|
||||
vt 0.136365 0.236191
|
||||
vt 0.818182 0.157461
|
||||
vt 0.909091 0.157461
|
||||
vt 0.863636 0.236191
|
||||
vt 0.636364 0.157461
|
||||
vt 0.727273 0.157461
|
||||
vt 0.681818 0.236191
|
||||
vt 0.454546 0.157461
|
||||
vt 0.545455 0.157461
|
||||
vt 0.500000 0.236191
|
||||
vt 0.227273 0.236191
|
||||
vt 0.045455 0.236191
|
||||
vt 0.772727 0.236191
|
||||
vt 0.590909 0.236191
|
||||
vt 0.409092 0.236191
|
||||
vt 0.181819 0.314921
|
||||
vt 0.272728 0.314921
|
||||
vt 0.227273 0.393651
|
||||
vt 0.000000 0.314921
|
||||
vt 0.090910 0.314921
|
||||
vt 0.045455 0.393651
|
||||
vt 0.727273 0.314921
|
||||
vt 0.818182 0.314921
|
||||
vt 0.772727 0.393651
|
||||
vt 0.545455 0.314921
|
||||
vt 0.636364 0.314921
|
||||
vt 0.590909 0.393651
|
||||
vt 0.363637 0.314921
|
||||
vt 0.454546 0.314921
|
||||
vt 0.409092 0.393651
|
||||
vt 0.500000 0.393651
|
||||
vt 0.454546 0.472382
|
||||
vt 0.681818 0.393651
|
||||
vt 0.636364 0.472382
|
||||
vt 0.863636 0.393651
|
||||
vt 0.818182 0.472382
|
||||
vt 0.909091 0.314921
|
||||
vt 0.136365 0.393651
|
||||
vt 0.090910 0.472382
|
||||
vt 0.318182 0.393651
|
||||
vt 0.272728 0.472382
|
||||
vt 0.954545 0.236191
|
||||
vt 1.000000 0.157461
|
||||
vt 0.409092 0.078731
|
||||
vt 0.363637 0.000000
|
||||
s 0
|
||||
f 1/1/1 14/2/1 13/3/1
|
||||
f 2/4/2 14/5/2 16/6/2
|
||||
f 1/7/3 13/8/3 18/9/3
|
||||
f 1/10/4 18/11/4 20/12/4
|
||||
f 1/13/5 20/14/5 17/15/5
|
||||
f 2/4/6 16/6/6 23/16/6
|
||||
f 3/17/7 15/18/7 25/19/7
|
||||
f 4/20/8 19/21/8 27/22/8
|
||||
f 5/23/9 21/24/9 29/25/9
|
||||
f 6/26/10 22/27/10 31/28/10
|
||||
f 2/4/11 23/16/11 26/29/11
|
||||
f 3/17/12 25/19/12 28/30/12
|
||||
f 4/20/13 27/22/13 30/31/13
|
||||
f 5/23/14 29/25/14 32/32/14
|
||||
f 6/26/15 31/28/15 24/33/15
|
||||
f 7/34/16 33/35/16 38/36/16
|
||||
f 8/37/17 34/38/17 40/39/17
|
||||
f 9/40/18 35/41/18 41/42/18
|
||||
f 10/43/19 36/44/19 42/45/19
|
||||
f 11/46/20 37/47/20 39/48/20
|
||||
f 39/48/21 42/49/21 12/50/21
|
||||
f 39/48/22 37/47/22 42/49/22
|
||||
f 37/47/23 10/43/23 42/49/23
|
||||
f 42/45/24 41/51/24 12/52/24
|
||||
f 42/45/25 36/44/25 41/51/25
|
||||
f 36/44/26 9/40/26 41/51/26
|
||||
f 41/42/27 40/53/27 12/54/27
|
||||
f 41/42/28 35/41/28 40/53/28
|
||||
f 35/41/29 8/55/29 40/53/29
|
||||
f 40/39/30 38/56/30 12/57/30
|
||||
f 40/39/31 34/38/31 38/56/31
|
||||
f 34/38/32 7/34/32 38/56/32
|
||||
f 38/36/33 39/58/33 12/59/33
|
||||
f 38/36/34 33/35/34 39/58/34
|
||||
f 33/35/35 11/46/35 39/58/35
|
||||
f 24/33/36 37/47/36 11/46/36
|
||||
f 24/33/37 31/28/37 37/47/37
|
||||
f 31/28/38 10/43/38 37/47/38
|
||||
f 32/32/39 36/44/39 10/43/39
|
||||
f 32/32/40 29/25/40 36/44/40
|
||||
f 29/25/41 9/40/41 36/44/41
|
||||
f 30/31/42 35/41/42 9/40/42
|
||||
f 30/31/43 27/22/43 35/41/43
|
||||
f 27/22/44 8/55/44 35/41/44
|
||||
f 28/30/45 34/38/45 8/37/45
|
||||
f 28/30/46 25/19/46 34/38/46
|
||||
f 25/19/47 7/34/47 34/38/47
|
||||
f 26/29/48 33/35/48 7/34/48
|
||||
f 26/29/49 23/16/49 33/35/49
|
||||
f 23/16/50 11/46/50 33/35/50
|
||||
f 31/28/51 32/32/51 10/43/51
|
||||
f 31/28/52 22/27/52 32/32/52
|
||||
f 22/27/53 5/23/53 32/32/53
|
||||
f 29/25/54 30/31/54 9/40/54
|
||||
f 29/25/55 21/24/55 30/31/55
|
||||
f 21/24/56 4/20/56 30/31/56
|
||||
f 27/22/57 28/60/57 8/55/57
|
||||
f 27/22/58 19/21/58 28/60/58
|
||||
f 19/21/59 3/61/59 28/60/59
|
||||
f 25/19/60 26/29/60 7/34/60
|
||||
f 25/19/61 15/18/61 26/29/61
|
||||
f 15/18/62 2/4/62 26/29/62
|
||||
f 23/16/63 24/33/63 11/46/63
|
||||
f 23/16/64 16/6/64 24/33/64
|
||||
f 16/6/65 6/26/65 24/33/65
|
||||
f 17/15/66 22/27/66 6/26/66
|
||||
f 17/15/67 20/14/67 22/27/67
|
||||
f 20/14/68 5/23/68 22/27/68
|
||||
f 20/12/69 21/24/69 5/23/69
|
||||
f 20/12/70 18/11/70 21/24/70
|
||||
f 18/11/71 4/20/71 21/24/71
|
||||
f 18/9/72 19/21/72 4/20/72
|
||||
f 18/9/73 13/8/73 19/21/73
|
||||
f 13/8/74 3/61/74 19/21/74
|
||||
f 16/6/75 17/62/75 6/26/75
|
||||
f 16/6/76 14/5/76 17/62/76
|
||||
f 14/5/77 1/63/77 17/62/77
|
||||
f 13/3/78 15/18/78 3/17/78
|
||||
f 13/3/79 14/2/79 15/18/79
|
||||
f 14/2/80 2/4/80 15/18/80
|
15
resources/polygon.obj
Normal file
15
resources/polygon.obj
Normal file
@@ -0,0 +1,15 @@
|
||||
# Blender 4.2.0
|
||||
# www.blender.org
|
||||
o Sphere
|
||||
v 0.707107 0.000000 0.707107
|
||||
v 0.653281 -0.382683 0.653281
|
||||
v 0.000000 0.000000 1.000000
|
||||
v 0.000000 -0.382683 0.923879
|
||||
vn 0.3764 -0.1807 0.9087
|
||||
vt 0.375000 0.375000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.250000 0.375000
|
||||
vt 0.375000 0.500000
|
||||
s 0
|
||||
f 2/1/1 3/2/1 4/3/1
|
||||
f 2/1/1 1/4/1 3/2/1
|
12
resources/triangle.obj
Normal file
12
resources/triangle.obj
Normal file
@@ -0,0 +1,12 @@
|
||||
# Blender 4.2.0
|
||||
# www.blender.org
|
||||
o Plane
|
||||
v -0.750000 -0.750000 -0.000000
|
||||
v 0.750000 -0.750000 -0.000000
|
||||
v 0.000000 0.750000 0.000000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 1.000000
|
||||
s 0
|
||||
f 1/1/1 2/2/1 3/3/1
|
7
src/constants.h
Normal file
7
src/constants.h
Normal file
@@ -0,0 +1,7 @@
|
||||
#ifndef CONSTANTS_H
|
||||
#define CONSTANTS_H
|
||||
|
||||
#define DEPTH_MAX 255
|
||||
#define TRIANGLE_VERTICES 3
|
||||
|
||||
#endif // CONSTANTS_H
|
93
src/img/img.c
Normal file
93
src/img/img.c
Normal file
@@ -0,0 +1,93 @@
|
||||
#include "img.h"
|
||||
#include "aliases.h"
|
||||
#include "mem_arena.h"
|
||||
#include "pam.h"
|
||||
#include "utils.h"
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
internal i64 calculate_pixel_index(Buffer *buffer, u64 x, u64 y, u64 base_size);
|
||||
|
||||
bool _init_buffer(Arena *arena, Buffer *buffer, u64 base_size) {
|
||||
if (!arena || !buffer || buffer->width == 0 || buffer->height == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
u64 size = buffer->width * buffer->height * base_size;
|
||||
buffer->buf = wapp_mem_arena_alloc(arena, size);
|
||||
|
||||
return buffer->buf != NULL;
|
||||
}
|
||||
|
||||
u8 *_get_pixel(Buffer *buffer, u64 x, u64 y, u64 base_size) {
|
||||
i64 idx = calculate_pixel_index(buffer, x, y, base_size);
|
||||
if (idx == -1) {
|
||||
idx = 0;
|
||||
}
|
||||
|
||||
return ((u8 *)(buffer->buf)) + idx;
|
||||
}
|
||||
|
||||
void _set_pixel(Buffer *buffer, u64 x, u64 y, void *value, u64 base_size) {
|
||||
i64 idx = calculate_pixel_index(buffer, x, y, base_size);
|
||||
if (idx == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(((u8 *)(buffer->buf)) + idx, value, base_size);
|
||||
return;
|
||||
}
|
||||
|
||||
void _clear_buffer(Buffer *buffer, void *value, u64 base_size) {
|
||||
for (u64 y = 0; y < buffer->height; ++y) {
|
||||
for (u64 x = 0; x < buffer->width; ++x) {
|
||||
_set_pixel(buffer, x, y, value, base_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_line(Image *img, u64 x0, u64 y0, u64 x1, u64 y1, Colour colour) {
|
||||
u64 dx = absolute((i64)x1 - (i64)x0);
|
||||
u64 dy = absolute((i64)y1 - (i64)y0);
|
||||
f32 t = 0.0f;
|
||||
i64 x = 0;
|
||||
i64 y = 0;
|
||||
|
||||
if (dx > dy) {
|
||||
if (x0 > x1) {
|
||||
swap(u64, x0, x1);
|
||||
swap(u64, y0, y1);
|
||||
}
|
||||
|
||||
for (u64 x = x0; x < x1; ++x) {
|
||||
t = (f32)(x - x0) / (f32)(x1 - x0);
|
||||
y = (i64)y0 + ((i64)y1 - (i64)y0) * t;
|
||||
set_pixel(img, x, y, &colour);
|
||||
}
|
||||
} else {
|
||||
if (y0 > y1) {
|
||||
swap(u64, x0, x1);
|
||||
swap(u64, y0, y1);
|
||||
}
|
||||
|
||||
for (u64 y = y0; y < y1; ++y) {
|
||||
t = (f32)(y - y0) / (f32)(y1 - y0);
|
||||
x = (i64)x0 + ((i64)x1 - (i64)x0) * t;
|
||||
set_pixel(img, x, y, &colour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void save_image(const Image *img, const char *filename) {
|
||||
write_p7_image(img->width, img->height, (u8 *)(img->buf), filename);
|
||||
}
|
||||
|
||||
internal i64 calculate_pixel_index(Buffer *buffer, u64 x, u64 y,
|
||||
u64 base_size) {
|
||||
if (x < 0 || y < 0 || x >= buffer->width || y >= buffer->height) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return (y * buffer->width + x) * base_size;
|
||||
}
|
41
src/img/img.h
Normal file
41
src/img/img.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#ifndef IMG_H
|
||||
#define IMG_H
|
||||
|
||||
#include "aliases.h"
|
||||
#include "mem_arena.h"
|
||||
#include <stdbool.h>
|
||||
|
||||
#define BUF_TYPE(TYPE, NAME) \
|
||||
typedef struct NAME { \
|
||||
u64 width; \
|
||||
u64 height; \
|
||||
TYPE *buf; \
|
||||
} NAME
|
||||
|
||||
#define BUF_SIZE(BUF) sizeof(*((BUF)->buf))
|
||||
|
||||
typedef struct colour Colour;
|
||||
struct colour {
|
||||
u8 r;
|
||||
u8 g;
|
||||
u8 b;
|
||||
u8 a;
|
||||
};
|
||||
|
||||
BUF_TYPE(void, Buffer);
|
||||
BUF_TYPE(Colour, Image);
|
||||
BUF_TYPE(f32, Depth);
|
||||
|
||||
#define init_buffer(ARENA, BUF) (_init_buffer(ARENA, (Buffer *)BUF, BUF_SIZE(BUF)))
|
||||
#define get_pixel(TYPE, BUF, X, Y) (*((TYPE *)(_get_pixel((Buffer *)BUF, X, Y, BUF_SIZE(BUF)))))
|
||||
#define set_pixel(BUF, X, Y, VAL_PTR) (_set_pixel((Buffer *)BUF, X, Y, VAL_PTR, BUF_SIZE(BUF)))
|
||||
#define clear_buffer(BUF, VAL_PTR) (_clear_buffer((Buffer *)BUF, VAL_PTR, BUF_SIZE(BUF)))
|
||||
|
||||
bool _init_buffer(Arena *arena, Buffer *buffer, u64 base_size);
|
||||
u8 *_get_pixel(Buffer *buffer, u64 x, u64 y, u64 base_size);
|
||||
void _set_pixel(Buffer *buffer, u64 x, u64 y, void *value, u64 base_size);
|
||||
void _clear_buffer(Buffer *buffer, void *value, u64 base_size);
|
||||
void draw_line(Image *img, u64 x0, u64 y0, u64 x1, u64 y1, Colour colour);
|
||||
void save_image(const Image *img, const char *filename);
|
||||
|
||||
#endif // IMG_H
|
29
src/list/typed_list.c
Normal file
29
src/list/typed_list.c
Normal file
@@ -0,0 +1,29 @@
|
||||
#include "typed_list.h"
|
||||
#include "mem_arena.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/mman.h>
|
||||
|
||||
list_void *_create_list(Arena *arena, u64 size, u64 count) {
|
||||
list_void *list = (list_void *)_alloc_for_list(arena, sizeof(list_void));
|
||||
if (!list) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
list->items = (void *)_alloc_for_list(arena, size * count);
|
||||
if (!list->items) {
|
||||
munmap(list, sizeof(list_void));
|
||||
return NULL;
|
||||
}
|
||||
memset(list->items, 0, sizeof(size * count));
|
||||
|
||||
list->capacity = count;
|
||||
list->count = 0;
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
void *_alloc_for_list(Arena *arena, u64 size) {
|
||||
return wapp_mem_arena_alloc(arena, size);
|
||||
}
|
79
src/list/typed_list.h
Normal file
79
src/list/typed_list.h
Normal file
@@ -0,0 +1,79 @@
|
||||
#ifndef TYPED_LIST_H
|
||||
#define TYPED_LIST_H
|
||||
|
||||
#include "aliases.h"
|
||||
#include "mem_arena.h"
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
|
||||
#define BASE_LIST_CAPACITY 1024
|
||||
|
||||
#define CONCAT(A, B) A##B
|
||||
#define LIST_TYPE(T) CONCAT(list_, T)
|
||||
|
||||
#define MAKE_LIST_TYPE(T) \
|
||||
typedef struct { \
|
||||
T *items; \
|
||||
u64 capacity; \
|
||||
u64 count; \
|
||||
} LIST_TYPE(T)
|
||||
|
||||
#define list_create(T, ARENA) \
|
||||
(LIST_TYPE(T) *)_create_list(ARENA, sizeof(T), BASE_LIST_CAPACITY)
|
||||
#define list_create_with_capacity(T, ARENA, CAPACITY) \
|
||||
(LIST_TYPE(T) *)_create_list(ARENA, sizeof(T), CAPACITY)
|
||||
|
||||
#define _increase_list_capacity(T, ARENA, LP, CAP) \
|
||||
do { \
|
||||
u64 new_capacity = LP->capacity * 2; \
|
||||
T *tmp = _alloc_for_list(ARENA, sizeof(T) * new_capacity); \
|
||||
assert(tmp != NULL && "Failed to increase capacity"); \
|
||||
\
|
||||
memcpy(tmp, LP->items, sizeof(T) * LP->count); \
|
||||
\
|
||||
LP->capacity = new_capacity; \
|
||||
LP->items = tmp; \
|
||||
} while (0)
|
||||
|
||||
#define list_append(T, ARENA, LP, ITEM) \
|
||||
do { \
|
||||
if (LP->count + 1 >= LP->capacity) { \
|
||||
_increase_list_capacity(T, ARENA, LP, LP->capacity * 2); \
|
||||
} \
|
||||
\
|
||||
LP->items[(LP->count)++] = ITEM; \
|
||||
} while (0)
|
||||
|
||||
#define list_remove(LP, IDX) \
|
||||
do { \
|
||||
LP->items[IDX] = LP->items[(LP->count)--]; \
|
||||
} while (0)
|
||||
#define list_pop(LP) (LP->count -= 1)
|
||||
|
||||
#define list_set(LP, IDX, ITEM) LP->items[IDX] = ITEM
|
||||
#define list_get(LP, IDX) LP->items[IDX]
|
||||
|
||||
#define list_merge(T, ARENA, DST, LP1, LP2) \
|
||||
do { \
|
||||
u64 new_count = LP1->count + LP2->count; \
|
||||
u64 capacity = \
|
||||
new_count < BASE_LIST_CAPACITY ? BASE_LIST_CAPACITY : new_count * 2; \
|
||||
\
|
||||
DST = (LIST_TYPE(T) *)_create_list(ARENA, new_count, capacity); \
|
||||
assert(DST != NULL && "Failed to allocate new list"); \
|
||||
\
|
||||
u64 lp1_copy_size = sizeof(T) * LP1->count; \
|
||||
u64 lp2_copy_size = sizeof(T) * LP2->count; \
|
||||
memcpy(DST->items, LP1->items, lp1_copy_size); \
|
||||
T *dst = &(DST->items[LP1->count]); \
|
||||
memcpy(dst, LP2->items, lp2_copy_size); \
|
||||
DST->capacity = capacity; \
|
||||
DST->count = new_count; \
|
||||
} while (0)
|
||||
|
||||
MAKE_LIST_TYPE(void);
|
||||
|
||||
list_void *_create_list(Arena *arena, u64 size, u64 count);
|
||||
void *_alloc_for_list(Arena *arena, u64 size);
|
||||
|
||||
#endif // !TYPED_LIST_H
|
26
src/main.c
26
src/main.c
@@ -1,26 +1,6 @@
|
||||
#include "aliases.h"
|
||||
#include "mem_arena.h"
|
||||
#include "mem_utils.h"
|
||||
#include "pam.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "tiny.h"
|
||||
|
||||
typedef struct img Image;
|
||||
struct img {
|
||||
u64 width;
|
||||
u64 height;
|
||||
u8 *buf;
|
||||
};
|
||||
|
||||
int main(void) {
|
||||
Arena *arena = NULL;
|
||||
if (!wapp_mem_arena_init(&arena, 10ul * 1024ul * 1024ul * 1024ul,
|
||||
WAPP_MEM_ALLOC_RESERVE, false)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
wapp_mem_arena_destroy(&arena);
|
||||
|
||||
return 0;
|
||||
i32 main(i32 argc, char *argv[]) {
|
||||
return tiny_main(argc, argv);
|
||||
}
|
||||
|
87
src/model/obj.c
Normal file
87
src/model/obj.c
Normal file
@@ -0,0 +1,87 @@
|
||||
#include "obj.h"
|
||||
#include "mem_arena.h"
|
||||
#include "pam.h"
|
||||
#include "typed_list.h"
|
||||
#include "vec.h"
|
||||
#include <stdio.h>
|
||||
|
||||
Model load_obj_file(Arena *arena, const char *filename, const char *diffuse, const char *tangent) {
|
||||
if (!arena) {
|
||||
return INVALID_MODEL;
|
||||
}
|
||||
|
||||
FILE *fp = fopen(filename, "r");
|
||||
if (!fp) {
|
||||
return INVALID_MODEL;
|
||||
}
|
||||
|
||||
Model model = (Model){
|
||||
.vertices = list_create(V3f, arena),
|
||||
.normals = list_create(V3f, arena),
|
||||
.texture_coordinates = list_create(V2f, arena),
|
||||
.triangles = list_create(Triangle, arena),
|
||||
};
|
||||
if (!(model.vertices) || !(model.normals) || !(model.texture_coordinates) || !(model.triangles)) {
|
||||
return INVALID_MODEL;
|
||||
}
|
||||
|
||||
char line[8192];
|
||||
char identifier[8];
|
||||
V3f vertex;
|
||||
V3f normal;
|
||||
V2f coord;
|
||||
Triangle triangle;
|
||||
f32 vx, vy, vz;
|
||||
f32 nx, ny, nz;
|
||||
f32 u, v;
|
||||
u64 fp0, fp1, fp2;
|
||||
u64 vn0, vn1, vn2;
|
||||
u64 tx0, tx1, tx2;
|
||||
while (fgets(line, 8191, fp) != NULL) {
|
||||
sscanf(line, "%s", identifier);
|
||||
if (strncmp(identifier, "v", 8) == 0) {
|
||||
sscanf(line + 2, "%f %f %f", &vx, &vy, &vz);
|
||||
vertex.x = vx;
|
||||
vertex.y = vy;
|
||||
vertex.z = vz;
|
||||
list_append(V3f, arena, model.vertices, vertex);
|
||||
} else if (strncmp(identifier, "vn", 8) == 0) {
|
||||
sscanf(line + 2, "%f %f %f", &nx, &ny, &nz);
|
||||
normal.x = nx;
|
||||
normal.y = ny;
|
||||
normal.z = nz;
|
||||
list_append(V3f, arena, model.normals, normal);
|
||||
} else if (strncmp(identifier, "vt", 8) == 0) {
|
||||
sscanf(line + 2, "%f %f", &u, &v);
|
||||
coord.u = u;
|
||||
coord.v = 1.0f - v;
|
||||
list_append(V2f, arena, model.texture_coordinates, coord);
|
||||
} else if (strncmp(identifier, "f", 8) == 0) {
|
||||
sscanf(line + 2, "%lu/%lu/%lu %lu/%lu/%lu %lu/%lu/%lu",
|
||||
&fp0, &tx0, &vn0,
|
||||
&fp1, &tx1, &vn1,
|
||||
&fp2, &tx2, &vn2);
|
||||
// OBJ indices start from 1
|
||||
triangle.p0 = fp0 - 1;
|
||||
triangle.p1 = fp1 - 1;
|
||||
triangle.p2 = fp2 - 1;
|
||||
triangle.tx0 = tx0 - 1;
|
||||
triangle.tx1 = tx1 - 1;
|
||||
triangle.tx2 = tx2 - 1;
|
||||
triangle.n0 = vn0 - 1;
|
||||
triangle.n1 = vn1 - 1;
|
||||
triangle.n2 = vn2 - 1;
|
||||
list_append(Triangle, arena, model.triangles, triangle);
|
||||
}
|
||||
}
|
||||
|
||||
if (diffuse) {
|
||||
model.texture = load_p6_image(arena, diffuse);
|
||||
}
|
||||
|
||||
if (tangent) {
|
||||
model.normal = load_p6_image(arena, tangent);
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
63
src/model/obj.h
Normal file
63
src/model/obj.h
Normal file
@@ -0,0 +1,63 @@
|
||||
#ifndef OBJ_H
|
||||
#define OBJ_H
|
||||
|
||||
#include "aliases.h"
|
||||
#include "constants.h"
|
||||
#include "img.h"
|
||||
#include "mem_arena.h"
|
||||
#include "typed_list.h"
|
||||
#include "vec.h"
|
||||
|
||||
#define INVALID_MODEL ((Model){0})
|
||||
#define IS_INVALID_MODEL(m) (m.vertices == NULL || m.triangles == NULL)
|
||||
|
||||
typedef struct triangle Triangle;
|
||||
struct triangle {
|
||||
union {
|
||||
u64 positions[TRIANGLE_VERTICES];
|
||||
struct {
|
||||
u64 p0;
|
||||
u64 p1;
|
||||
u64 p2;
|
||||
};
|
||||
};
|
||||
union {
|
||||
u64 normals[TRIANGLE_VERTICES];
|
||||
struct {
|
||||
u64 n0;
|
||||
u64 n1;
|
||||
u64 n2;
|
||||
};
|
||||
};
|
||||
union {
|
||||
u64 coordinates[TRIANGLE_VERTICES];
|
||||
struct {
|
||||
u64 tx0;
|
||||
u64 tx1;
|
||||
u64 tx2;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
MAKE_LIST_TYPE(Triangle);
|
||||
|
||||
typedef struct point_light PointLight;
|
||||
struct point_light {
|
||||
V3f diffuse_intensity;
|
||||
V3f specular_intensity;
|
||||
V3f position;
|
||||
};
|
||||
|
||||
typedef struct model Model;
|
||||
struct model {
|
||||
LIST_TYPE(V3f) *vertices;
|
||||
LIST_TYPE(V3f) *normals;
|
||||
LIST_TYPE(V2f) *texture_coordinates;
|
||||
LIST_TYPE(Triangle) *triangles;
|
||||
Image *texture;
|
||||
Image *normal;
|
||||
};
|
||||
|
||||
Model load_obj_file(Arena *arena, const char *filename, const char *diffuse, const char *tangent);
|
||||
|
||||
#endif // OBJ_H
|
172
src/model/render.c
Normal file
172
src/model/render.c
Normal file
@@ -0,0 +1,172 @@
|
||||
#include "render.h"
|
||||
#include "aliases.h"
|
||||
#include "constants.h"
|
||||
#include "img.h"
|
||||
#include "shader.h"
|
||||
#include "typed_list.h"
|
||||
#include "utils.h"
|
||||
#include "vec.h"
|
||||
#include <stdint.h>
|
||||
#include <math.h>
|
||||
|
||||
Render g_render_passes[COUNT_RENDER_PASS] = {0};
|
||||
|
||||
typedef struct triangle_bbox TriangleBBox;
|
||||
struct triangle_bbox {
|
||||
u64 x0;
|
||||
u64 y0;
|
||||
u64 x1;
|
||||
u64 y1;
|
||||
};
|
||||
|
||||
internal void render_triangle(const Triangle *triangle, const Model *model, ShaderID shader,
|
||||
Render *render, RenderType render_type, Colour colour);
|
||||
internal void fill_triangle(Render *render, ShaderID shader, VertexData vertices[TRIANGLE_VERTICES],
|
||||
Colour colour, const Model *model, RenderType type);
|
||||
internal TriangleBBox get_triangle_bbox(const Image *img, V2f vertices[TRIANGLE_VERTICES]);
|
||||
internal V3f get_barycentric_coords(V2f a, V2f b, V2f c, V2f p);
|
||||
internal V2f get_viewport_vertex(const V3f *vertex, const Image *img);
|
||||
|
||||
bool init_render(Arena *arena, Render *render, u64 width, u64 height) {
|
||||
render->img = (Image){.width = width, .height = height};
|
||||
if (!init_buffer(arena, &(render->img))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
render->depth = (Depth){.width = width, .height = height};
|
||||
if (!init_buffer(arena, &(render->depth))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
f32 inf = -INFINITY;
|
||||
clear_buffer(&(render->depth), &inf);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void render_model(const Model *model, Render *render, ShaderID shader, RenderType render_type, Colour colour) {
|
||||
Triangle triangle;
|
||||
for (u64 i = 0; i < model->triangles->count; ++i) {
|
||||
triangle = list_get(model->triangles, i);
|
||||
render_triangle(&triangle, model, shader, render, render_type, colour);
|
||||
}
|
||||
}
|
||||
|
||||
internal void render_triangle(const Triangle *triangle, const Model *model, ShaderID shader,
|
||||
Render *render, RenderType render_type, Colour colour) {
|
||||
Image *img = &(render->img);
|
||||
VertexData vertices[TRIANGLE_VERTICES];
|
||||
for (u64 i = 0; i < TRIANGLE_VERTICES; ++i) {
|
||||
vertices[i].position = list_get(model->vertices, triangle->positions[i]);
|
||||
vertices[i].normal = list_get(model->normals, triangle->normals[i]);
|
||||
vertices[i].uv = list_get(model->texture_coordinates, triangle->coordinates[i]);
|
||||
|
||||
vertices[i] = run_vertex_shader(shader, &vertices[i], i, model);
|
||||
}
|
||||
|
||||
if (render_type == RENDER_TYPE_WIREFRAME) {
|
||||
// V3f v0, v1;
|
||||
// u64 x0, y0, x1, y1;
|
||||
// for (u64 i = 0; i < TRIANGLE_VERTICES; ++i) {
|
||||
// v0 = vertices[i];
|
||||
// v1 = vertices[(i + 1) % TRIANGLE_VERTICES];
|
||||
//
|
||||
// draw_line(img, (u64)v0.x, (u64)v0.y, (u64)v1.x, (u64)v1.y, colour);
|
||||
// }
|
||||
} else if (render_type == RENDER_TYPE_FILLED || render_type == RENDER_TYPE_SHADED) {
|
||||
fill_triangle(render, shader, vertices, colour, model, render_type);
|
||||
}
|
||||
}
|
||||
|
||||
internal void fill_triangle(Render *render, ShaderID shader, VertexData vertices[TRIANGLE_VERTICES],
|
||||
Colour colour, const Model *model, RenderType type) {
|
||||
Image *img = &(render->img);
|
||||
Depth *depth = &(render->depth);
|
||||
|
||||
V2f vp_verts[TRIANGLE_VERTICES] = {0};
|
||||
for (u64 i = 0; i < TRIANGLE_VERTICES; ++i) {
|
||||
vp_verts[i] = get_viewport_vertex(&vertices[i].position, img);
|
||||
}
|
||||
|
||||
TriangleBBox bbox = get_triangle_bbox(img, vp_verts);
|
||||
|
||||
V2f point;
|
||||
V3f coords;
|
||||
f32 z;
|
||||
f32 zbuf;
|
||||
V4f shader_colour;
|
||||
Colour output_colour;
|
||||
FragmentResult result;
|
||||
|
||||
f32 intensity = 1.0f;
|
||||
|
||||
for (u64 y = bbox.y0; y <= bbox.y1; ++y) {
|
||||
for (u64 x = bbox.x0; x <= bbox.x1; ++x) {
|
||||
point = (V2f){x, y};
|
||||
coords = get_barycentric_coords(vp_verts[0], vp_verts[1], vp_verts[2], point);
|
||||
if (coords.x < 0.0f || coords.y < 0.0f || coords.z < 0.0f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
z = 0.0f;
|
||||
z += vertices[0].position.z * coords.x +
|
||||
vertices[1].position.z * coords.y +
|
||||
vertices[2].position.z * coords.z;
|
||||
zbuf = get_pixel(f32, &(render->depth), x, y);
|
||||
|
||||
if (z <= zbuf) {
|
||||
continue;
|
||||
}
|
||||
|
||||
shader_colour = (V4f){.r = colour.r, .g = colour.g, .b = colour.b, .a = colour.a};
|
||||
result = run_fragment_shader(shader, &coords, &shader_colour, model);
|
||||
if (DISCARD_FRAGMENT(result)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
output_colour = (Colour){
|
||||
.r = clamp(result.colour.r, 0, UINT8_MAX),
|
||||
.g = clamp(result.colour.g, 0, UINT8_MAX),
|
||||
.b = clamp(result.colour.b, 0, UINT8_MAX),
|
||||
.a = clamp(result.colour.a, 0, UINT8_MAX),
|
||||
};
|
||||
|
||||
set_pixel(depth, x, y, &z);
|
||||
set_pixel(img, x, y, &output_colour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal TriangleBBox get_triangle_bbox(const Image *img, V2f vertices[TRIANGLE_VERTICES]) {
|
||||
f32 x0 = min(vertices[0].x, min(vertices[1].x, vertices[2].x));
|
||||
f32 x1 = max(vertices[0].x, max(vertices[1].x, vertices[2].x));
|
||||
f32 y0 = min(vertices[0].y, min(vertices[1].y, vertices[2].y));
|
||||
f32 y1 = max(vertices[0].y, max(vertices[1].y, vertices[2].y));
|
||||
|
||||
return (TriangleBBox){
|
||||
.x0 = x0,
|
||||
.y0 = y0,
|
||||
.x1 = x1,
|
||||
.y1 = y1,
|
||||
};
|
||||
}
|
||||
|
||||
internal V3f get_barycentric_coords(V2f a, V2f b, V2f c, V2f p) {
|
||||
V3f x_vec = V3(V3f, f32, c.x, b.x, a.x, a.x, a.x, p.x);
|
||||
V3f y_vec = V3(V3f, f32, c.y, b.y, a.y, a.y, a.y, p.y);
|
||||
|
||||
V3f u = cross_product(x_vec, y_vec);
|
||||
if (fabsf(u.z) < 1e-2) {
|
||||
return (V3f){-1.0f, 1.0f, 1.0f};
|
||||
}
|
||||
|
||||
return (V3f){1.0f - (u.x + u.y) / u.z, u.y / u.z, u.x / u.z};
|
||||
}
|
||||
|
||||
internal V2f get_viewport_vertex(const V3f *vertex, const Image *img) {
|
||||
V3f output = *vertex;
|
||||
output.x = clamp(output.x, 0.0f, img->width);
|
||||
output.y = clamp(output.y, 0.0f, img->height);
|
||||
|
||||
return (V2f){output.x, output.y};
|
||||
}
|
42
src/model/render.h
Normal file
42
src/model/render.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#ifndef RENDER_H
|
||||
#define RENDER_H
|
||||
|
||||
#include "aliases.h"
|
||||
#include "mem_arena.h"
|
||||
#include "obj.h"
|
||||
#include "shader.h"
|
||||
|
||||
typedef enum {
|
||||
RENDER_TYPE_WIREFRAME,
|
||||
RENDER_TYPE_FILLED,
|
||||
RENDER_TYPE_SHADED,
|
||||
|
||||
COUNT_RENDER_TYPE,
|
||||
} RenderType;
|
||||
|
||||
typedef enum {
|
||||
PROJECTION_TYPE_ORTHOGRAPHIC,
|
||||
PROJECTION_TYPE_PERSPECTIVE,
|
||||
|
||||
COUNT_PROJECTION_TYPE,
|
||||
} ProjectionType;
|
||||
|
||||
typedef struct render Render;
|
||||
struct render {
|
||||
Image img;
|
||||
Depth depth;
|
||||
};
|
||||
|
||||
enum render_pass {
|
||||
RENDER_PASS_SHADOW,
|
||||
RENDER_PASS_MAIN,
|
||||
|
||||
COUNT_RENDER_PASS,
|
||||
};
|
||||
|
||||
extern Render g_render_passes[COUNT_RENDER_PASS];
|
||||
|
||||
bool init_render(Arena *arena, Render *render, u64 width, u64 height);
|
||||
void render_model(const Model *model, Render *render, ShaderID shader, RenderType render_type, Colour colour);
|
||||
|
||||
#endif // RENDER_H
|
30
src/pam.c
30
src/pam.c
@@ -1,30 +0,0 @@
|
||||
#include "pam.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
void write_p7_image(u64 width, u64 height, u8 *buf, const char *outfile) {
|
||||
FILE *fp = fopen(outfile, "wb");
|
||||
if (!fp) {
|
||||
fprintf(stderr, "Couldn't open file: %s\n", outfile);
|
||||
return;
|
||||
}
|
||||
|
||||
char header[4096] = {0};
|
||||
snprintf(header, 4095,
|
||||
"P7\n"
|
||||
"WIDTH %lu\n"
|
||||
"HEIGHT %lu\n"
|
||||
"DEPTH 4\n"
|
||||
"MAXVAL 255\n"
|
||||
"TUPLTYPE RGB_ALPHA\n"
|
||||
"ENDHDR\n",
|
||||
width, height);
|
||||
|
||||
u64 hdr_size = strlen(header);
|
||||
u64 buf_size = width * height * 4;
|
||||
|
||||
fwrite(header, hdr_size, 1, fp);
|
||||
fwrite(buf, buf_size, 1, fp);
|
||||
|
||||
fclose(fp);
|
||||
}
|
88
src/pam/pam.c
Normal file
88
src/pam/pam.c
Normal file
@@ -0,0 +1,88 @@
|
||||
#include "pam.h"
|
||||
#include "img.h"
|
||||
#include "mem_arena.h"
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
void write_p7_image(u64 width, u64 height, u8 *buf, const char *outfile) {
|
||||
FILE *fp = fopen(outfile, "wb");
|
||||
if (!fp) {
|
||||
fprintf(stderr, "Couldn't open file: %s\n", outfile);
|
||||
return;
|
||||
}
|
||||
|
||||
char header[4096] = {0};
|
||||
snprintf(header, 4095,
|
||||
"P7\n"
|
||||
"WIDTH %lu\n"
|
||||
"HEIGHT %lu\n"
|
||||
"DEPTH 4\n"
|
||||
"MAXVAL 255\n"
|
||||
"TUPLTYPE RGB_ALPHA\n"
|
||||
"ENDHDR\n",
|
||||
width, height);
|
||||
|
||||
u64 hdr_size = strlen(header);
|
||||
u64 buf_size = width * height * 4;
|
||||
|
||||
fwrite(header, hdr_size, 1, fp);
|
||||
fwrite(buf, buf_size, 1, fp);
|
||||
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
Image *load_p6_image(Arena *arena, const char *filename) {
|
||||
Image *output = NULL;
|
||||
|
||||
if (!arena || !filename) {
|
||||
goto RETURN_VALUE;
|
||||
}
|
||||
|
||||
FILE *fp = fopen(filename, "rb");
|
||||
if (!fp) {
|
||||
goto RETURN_VALUE;
|
||||
}
|
||||
|
||||
char type[4] = {0};
|
||||
fread(type, 3, 1, fp);
|
||||
if (strncmp(type, "P6\n", 4) != 0) {
|
||||
goto CLOSE_FILE;
|
||||
}
|
||||
|
||||
u64 w, h;
|
||||
fscanf(fp, "%lu %lu\n", &w, &h);
|
||||
|
||||
u64 max;
|
||||
fscanf(fp, "%lu\n", &max);
|
||||
if (max > UINT8_MAX) {
|
||||
goto CLOSE_FILE;
|
||||
}
|
||||
|
||||
output = wapp_mem_arena_alloc(arena, sizeof(Image));
|
||||
if (!output) {
|
||||
goto CLOSE_FILE;
|
||||
}
|
||||
|
||||
output->width = w;
|
||||
output->height = h;
|
||||
if (!init_buffer(arena, output)) {
|
||||
goto CLOSE_FILE;
|
||||
}
|
||||
|
||||
Colour colour = {0};
|
||||
for (u64 y = 0; y < h; ++y) {
|
||||
for (u64 x = 0; x < w; ++x) {
|
||||
fread(&colour, 3, 1, fp);
|
||||
colour.a = 255;
|
||||
set_pixel(output, x, y, &colour);
|
||||
}
|
||||
}
|
||||
|
||||
CLOSE_FILE:
|
||||
fclose(fp);
|
||||
|
||||
RETURN_VALUE:
|
||||
return output;
|
||||
}
|
@@ -2,7 +2,9 @@
|
||||
#define PAM_H
|
||||
|
||||
#include "aliases.h"
|
||||
#include "img.h"
|
||||
|
||||
void write_p7_image(u64 width, u64 height, u8 *buf, const char *outfile);
|
||||
Image *load_p6_image(Arena *arena, const char *filename);
|
||||
|
||||
#endif // PAM_H
|
135
src/shader/main_shader.c
Normal file
135
src/shader/main_shader.c
Normal file
@@ -0,0 +1,135 @@
|
||||
#include "main_shader.h"
|
||||
#include "img.h"
|
||||
#include "obj.h"
|
||||
#include "render.h"
|
||||
#include "shader.h"
|
||||
#include "utils.h"
|
||||
#include "vec.h"
|
||||
|
||||
VertexData general_shader_vertex(void *shader, const VertexData *vert, u8 index, const Model *model) {
|
||||
Shader *shdr = (Shader *)shader;
|
||||
|
||||
V4f vh = V3_to_V4(vert->position);
|
||||
vh.y = 0.0 - vh.y;
|
||||
vh = mat4x4_mul_vec4(shdr->final, vh);
|
||||
|
||||
shdr->vertices[index].position = project_vec4(vh);
|
||||
shdr->vertices[index].uv = vert->uv;
|
||||
|
||||
V4f hnorm = V3_to_V4(vert->normal);
|
||||
hnorm = mat4x4_mul_vec4(shdr->proj_mv_inv_t, hnorm);
|
||||
shdr->vertices[index].normal = project_vec4(hnorm);
|
||||
normalise_v3(shdr->vertices[index].normal);
|
||||
|
||||
return shdr->vertices[index];
|
||||
}
|
||||
|
||||
FragmentResult diffuse_shader_fragment(void *shader, const V3f *barycentric, const V4f *colour,
|
||||
const Model *model) {
|
||||
Shader *shdr = (Shader *)shader;
|
||||
|
||||
M3x3f pos_mat = {.rows = {shdr->vertices[0].position, shdr->vertices[1].position, shdr->vertices[2].position}};
|
||||
pos_mat = mat3x3_transpose(pos_mat);
|
||||
M3x3f normal_mat = {.rows = {shdr->vertices[0].normal, shdr->vertices[1].normal, shdr->vertices[2].normal}};
|
||||
normal_mat = mat3x3_transpose(normal_mat);
|
||||
M3x2f uvs = {shdr->vertices[0].uv, shdr->vertices[1].uv, shdr->vertices[2].uv};
|
||||
M2x3f uv_mat = mat3x2_transpose(uvs);
|
||||
|
||||
V3f position = mat3x3_mul_vec3(pos_mat, (*barycentric));
|
||||
V3f normal = mat3x3_mul_vec3(normal_mat, (*barycentric));
|
||||
V2f uv = mat2x3_mul_vec3(uv_mat, (*barycentric));
|
||||
|
||||
V4f shadow_position_h = V3_to_V4(position);
|
||||
shadow_position_h = mat4x4_mul_vec4(shdr->shadow_matrix, shadow_position_h);
|
||||
V3f shadow_position = project_vec4(shadow_position_h);
|
||||
|
||||
// Calculate shadow
|
||||
const Render *shadow_pass = &(g_render_passes[RENDER_PASS_SHADOW]);
|
||||
f32 shadow_z = get_pixel(f32, &(shadow_pass->depth), shadow_position.x, shadow_position.y);
|
||||
f32 shadow = 0.3f + 0.7f * (shadow_z < shadow_position.z + 10.0f);
|
||||
|
||||
#pragma region darboux_frame_tangent_normals
|
||||
/**
|
||||
* Based on the following section of the tinyrenderer tutorial
|
||||
* https://github.com/ssloy/tinyrenderer/wiki/Lesson-6bis:-tangent-space-normal-mapping#starting-point-phong-shading
|
||||
*/
|
||||
|
||||
if (model->normal) {
|
||||
u64 nm_x = uv.u * model->normal->width;
|
||||
u64 nm_y = uv.v * model->normal->height;
|
||||
|
||||
Colour pixel = get_pixel(Colour, model->normal, nm_x, nm_y);
|
||||
V3f tangent = (V3f){
|
||||
.x = pixel.r / 255.f * 2.f - 1.f,
|
||||
.y = pixel.g / 255.f * 2.f - 1.f,
|
||||
.z = pixel.b / 255.f * 2.f - 1.f,
|
||||
};
|
||||
|
||||
V3f p0p1 = sub_v3(shdr->vertices[1].position, shdr->vertices[0].position);
|
||||
V3f p0p2 = sub_v3(shdr->vertices[2].position, shdr->vertices[0].position);
|
||||
|
||||
M3x3f A = {.rows = {p0p1, p0p2, normal}};
|
||||
M3x3f A_inv = mat3x3_inv(A);
|
||||
|
||||
V2f uv0 = shdr->vertices[0].uv;
|
||||
V2f uv1 = shdr->vertices[1].uv;
|
||||
V2f uv2 = shdr->vertices[2].uv;
|
||||
|
||||
V3f u_vec = {uv1.u - uv0.u, uv2.u - uv0.u, 0};
|
||||
V3f v_vec = {uv1.v - uv0.v, uv2.v - uv0.v, 0};
|
||||
|
||||
V3f i = mat3x3_mul_vec3(A_inv, u_vec);
|
||||
normalise_v3(i);
|
||||
V3f j = mat3x3_mul_vec3(A_inv, v_vec);
|
||||
normalise_v3(j);
|
||||
|
||||
M3x3f B = {.rows = {i, j, normal}};
|
||||
B = mat3x3_transpose(B);
|
||||
|
||||
normal = mat3x3_mul_vec3(B, tangent);
|
||||
normalise_v3(normal);
|
||||
}
|
||||
#pragma endregion darboux_frame_tangent_normals
|
||||
|
||||
V4f output;
|
||||
if (model->texture) {
|
||||
u64 tx_x = uv.u * model->texture->width;
|
||||
u64 tx_y = uv.v * model->texture->height;
|
||||
Colour tx = get_pixel(Colour, model->texture, tx_x, tx_y);
|
||||
output = (V4f){.r = tx.r, .g = tx.g, .b = tx.b, .a = tx.a};
|
||||
} else {
|
||||
output = *colour;
|
||||
}
|
||||
|
||||
f32 intensity = max(0.001f, dot_v3(normal, shdr->light_dir));
|
||||
f32 r = clamp(intensity + shdr->ambient.r, 0.0f, 1.0f);
|
||||
f32 g = clamp(intensity + shdr->ambient.g, 0.0f, 1.0f);
|
||||
f32 b = clamp(intensity + shdr->ambient.b, 0.0f, 1.0f);
|
||||
|
||||
output.r *= r * shadow;
|
||||
output.g *= g * shadow;
|
||||
output.b *= b * shadow;
|
||||
|
||||
return (FragmentResult){.colour = output};
|
||||
}
|
||||
|
||||
FragmentResult albedo_shader_fragment(void *shader, const V3f *barycentric, const V4f *colour,
|
||||
const Model *model) {
|
||||
Shader *shdr = (Shader *)shader;
|
||||
|
||||
M3x2f uvs = {shdr->vertices[0].uv, shdr->vertices[1].uv, shdr->vertices[2].uv};
|
||||
M2x3f uv_mat = mat3x2_transpose(uvs);
|
||||
V2f uv = mat2x3_mul_vec3(uv_mat, (*barycentric));
|
||||
|
||||
V4f output;
|
||||
if (model->texture) {
|
||||
u64 tx_x = uv.u * model->texture->width;
|
||||
u64 tx_y = uv.v * model->texture->height;
|
||||
Colour tx = get_pixel(Colour, model->texture, tx_x, tx_y);
|
||||
output = (V4f){.r = tx.r, .g = tx.g, .b = tx.b, .a = tx.a};
|
||||
} else {
|
||||
output = *colour;
|
||||
}
|
||||
|
||||
return (FragmentResult){.colour = output};
|
||||
}
|
18
src/shader/main_shader.h
Normal file
18
src/shader/main_shader.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#ifndef MAIN_SHADER_H
|
||||
#define MAIN_SHADER_H
|
||||
|
||||
#include "shader.h"
|
||||
#include "vec.h"
|
||||
|
||||
typedef struct shader Shader;
|
||||
struct shader {
|
||||
#include "shader_base.inc"
|
||||
M4x4f shadow_matrix;
|
||||
};
|
||||
|
||||
VertexData general_shader_vertex(void *shader, const VertexData *vert, u8 index, const Model *model);
|
||||
FragmentResult diffuse_shader_fragment(void *shader, const V3f *barycentric, const V4f *colour,
|
||||
const Model *model);
|
||||
FragmentResult albedo_shader_fragment(void *shader, const V3f *barycentric, const V4f *colour,
|
||||
const Model *model);
|
||||
#endif // !MAIN_SHADER_H
|
58
src/shader/shader.c
Normal file
58
src/shader/shader.c
Normal file
@@ -0,0 +1,58 @@
|
||||
#include "shader.h"
|
||||
#include "aliases.h"
|
||||
|
||||
#define MAX_SHADER_COUNT 2048
|
||||
|
||||
typedef struct shader_repo ShaderRepo;
|
||||
struct shader_repo {
|
||||
void *shaders[MAX_SHADER_COUNT];
|
||||
VertexShader *vertex_funcs[MAX_SHADER_COUNT];
|
||||
FragmentShader *fragment_funcs[MAX_SHADER_COUNT];
|
||||
u64 count;
|
||||
};
|
||||
|
||||
internal ShaderRepo g_repository = {0};
|
||||
|
||||
ShaderID register_shader(void *shader, VertexShader *vertex, FragmentShader *fragment) {
|
||||
if (g_repository.count + 1 >= MAX_SHADER_COUNT) {
|
||||
return INVALID_SHADER;
|
||||
}
|
||||
|
||||
++(g_repository.count);
|
||||
g_repository.shaders[g_repository.count] = shader;
|
||||
g_repository.vertex_funcs[g_repository.count] = vertex;
|
||||
g_repository.fragment_funcs[g_repository.count] = fragment;
|
||||
|
||||
return (ShaderID){g_repository.count};
|
||||
}
|
||||
|
||||
VertexData run_vertex_shader(ShaderID shader, const VertexData *vert, u8 index, const Model *model) {
|
||||
if (IS_INVALID_SHADER(shader) || shader.id > g_repository.count || !vert || !model) {
|
||||
return (VertexData){0};
|
||||
}
|
||||
|
||||
void *shader_obj = g_repository.shaders[shader.id];
|
||||
VertexShader *vertex_func = g_repository.vertex_funcs[shader.id];
|
||||
|
||||
if (!shader_obj || !vertex_func) {
|
||||
return (VertexData){0};
|
||||
}
|
||||
|
||||
return vertex_func(shader_obj, vert, index, model);
|
||||
}
|
||||
|
||||
FragmentResult run_fragment_shader(ShaderID shader, const V3f *barycentric, const V4f *colour,
|
||||
const Model *model) {
|
||||
if (IS_INVALID_SHADER(shader) || shader.id > g_repository.count || !colour) {
|
||||
return DISCARDED_FRAGMENT;
|
||||
}
|
||||
|
||||
void *shader_obj = g_repository.shaders[shader.id];
|
||||
FragmentShader *fragment_func = g_repository.fragment_funcs[shader.id];
|
||||
|
||||
if (!shader_obj || !fragment_func) {
|
||||
return DISCARDED_FRAGMENT;
|
||||
}
|
||||
|
||||
return fragment_func(shader_obj, barycentric, colour, model);
|
||||
}
|
39
src/shader/shader.h
Normal file
39
src/shader/shader.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#ifndef SHADER_H
|
||||
#define SHADER_H
|
||||
|
||||
#include "aliases.h"
|
||||
#include "obj.h"
|
||||
#include "vec.h"
|
||||
|
||||
typedef struct shader_id ShaderID;
|
||||
struct shader_id {
|
||||
u64 id;
|
||||
};
|
||||
|
||||
typedef struct vertex_data VertexData;
|
||||
struct vertex_data {
|
||||
V3f position;
|
||||
V3f normal;
|
||||
V2f uv;
|
||||
};
|
||||
|
||||
typedef struct fragment_result FragmentResult;
|
||||
struct fragment_result {
|
||||
V4f colour;
|
||||
bool discard;
|
||||
};
|
||||
|
||||
#define INVALID_SHADER ((ShaderID){0})
|
||||
#define IS_INVALID_SHADER(ID) (ID.id == 0)
|
||||
#define DISCARDED_FRAGMENT ((FragmentResult){.discard = true})
|
||||
#define DISCARD_FRAGMENT(RESULT) (RESULT.discard)
|
||||
|
||||
typedef VertexData(VertexShader)(void *shader, const VertexData *vert, u8 index, const Model *model);
|
||||
typedef FragmentResult(FragmentShader)(void *shader, const V3f *barycentric, const V4f *colour,
|
||||
const Model *model);
|
||||
|
||||
ShaderID register_shader(void *shader, VertexShader *vertex, FragmentShader *fragment);
|
||||
VertexData run_vertex_shader(ShaderID shader, const VertexData *vert, u8 index, const Model *model);
|
||||
FragmentResult run_fragment_shader(ShaderID shader, const V3f *barycentric, const V4f *colour, const Model *model);
|
||||
|
||||
#endif // SHADER_H
|
8
src/shader/shader_base.inc
Normal file
8
src/shader/shader_base.inc
Normal file
@@ -0,0 +1,8 @@
|
||||
V3f light_dir;
|
||||
V3f ambient;
|
||||
M4x4f proj_mv;
|
||||
M4x4f proj_mv_inv_t;
|
||||
M4x4f viewport;
|
||||
M4x4f final;
|
||||
M4x4f final_inv;
|
||||
VertexData vertices[TRIANGLE_VERTICES];
|
86
src/shader/shaders.c
Normal file
86
src/shader/shaders.c
Normal file
@@ -0,0 +1,86 @@
|
||||
#include "shaders.h"
|
||||
#include "aliases.h"
|
||||
#include "shadow_shader.h"
|
||||
#include "main_shader.h"
|
||||
#include "render.h"
|
||||
#include "shader.h"
|
||||
#include "vec.h"
|
||||
|
||||
ShaderID depth = {0};
|
||||
ShaderID perspective_diffuse = {0};
|
||||
ShaderID perspective_albedo = {0};
|
||||
ShaderID orthographic_diffuse = {0};
|
||||
ShaderID orthographic_albedo = {0};
|
||||
|
||||
internal ShadowShader depth_shader = {0};
|
||||
internal Shader perspective = {0};
|
||||
internal Shader orthographic = {0};
|
||||
|
||||
internal V3f g_ambient_light = {0.1f, 0.1f, 0.1f};
|
||||
internal V3f g_eye = {0.2f, -0.1f, 0.5f};
|
||||
internal V3f g_target = {0};
|
||||
internal V3f g_up = {0.0f, 1.0f, 0.0f};
|
||||
internal V3f g_light_dir = {1.0f, -1.0f, 1.0f};
|
||||
|
||||
internal M4x4f get_projection_matrix(ProjectionType projection_type);
|
||||
|
||||
void load_shaders(M4x4f vp) {
|
||||
// Set up depth shader matrices
|
||||
M4x4f depth_model_view = lookat(g_light_dir, g_target, g_up);
|
||||
M4x4f depth_projection = projection(0.0f);
|
||||
|
||||
// Set up depth shader
|
||||
depth_shader.proj_mv = mat4x4_mul(depth_projection, depth_model_view);
|
||||
depth_shader.proj_mv_inv_t = mat4x4_inv(mat4x4_transpose(depth_shader.proj_mv));
|
||||
depth_shader.viewport = vp;
|
||||
depth_shader.final = mat4x4_mul(depth_shader.viewport, depth_shader.proj_mv);
|
||||
depth_shader.light_dir = mat3x3_mul_vec3(depth_shader.proj_mv, g_light_dir);
|
||||
normalise_v3(depth_shader.light_dir);
|
||||
|
||||
// Set up main shader matrices
|
||||
M4x4f model_view = lookat(g_eye, g_target, g_up);
|
||||
M4x4f orthographic_projection = get_projection_matrix(PROJECTION_TYPE_ORTHOGRAPHIC);
|
||||
M4x4f perspective_projection = get_projection_matrix(PROJECTION_TYPE_PERSPECTIVE);
|
||||
|
||||
// Set up perspective shader
|
||||
perspective.proj_mv = mat4x4_mul(perspective_projection, model_view);
|
||||
perspective.proj_mv_inv_t = mat4x4_inv(mat4x4_transpose(perspective.proj_mv));
|
||||
perspective.viewport = vp;
|
||||
perspective.final = mat4x4_mul(perspective.viewport, perspective.proj_mv);
|
||||
perspective.final_inv = mat4x4_inv(perspective.final);
|
||||
perspective.ambient = g_ambient_light;
|
||||
perspective.light_dir = mat3x3_mul_vec3(perspective.proj_mv, g_light_dir);
|
||||
normalise_v3(perspective.light_dir);
|
||||
perspective.shadow_matrix = mat4x4_mul(depth_shader.final, perspective.final_inv);
|
||||
|
||||
// Set up orthographic shader
|
||||
orthographic.proj_mv = mat4x4_mul(orthographic_projection, model_view);
|
||||
orthographic.proj_mv_inv_t = mat4x4_inv(mat4x4_transpose(orthographic.proj_mv));
|
||||
orthographic.viewport = vp;
|
||||
orthographic.final = mat4x4_mul(orthographic.viewport, orthographic.proj_mv);
|
||||
orthographic.final_inv = mat4x4_inv(perspective.final);
|
||||
orthographic.shadow_matrix = mat4x4_mul(depth_shader.final, orthographic.final_inv);
|
||||
orthographic.light_dir = mat3x3_mul_vec3(orthographic.proj_mv, g_light_dir);
|
||||
normalise_v3(orthographic.light_dir);
|
||||
orthographic.ambient = g_ambient_light;
|
||||
|
||||
// Register shaders
|
||||
depth = register_shader(&depth_shader, shadow_shader_vertex, shadow_shader_fragment);
|
||||
perspective_diffuse = register_shader(&perspective, general_shader_vertex, diffuse_shader_fragment);
|
||||
perspective_albedo = register_shader(&perspective, general_shader_vertex, albedo_shader_fragment);
|
||||
orthographic_diffuse = register_shader(&orthographic, general_shader_vertex, diffuse_shader_fragment);
|
||||
orthographic_albedo = register_shader(&orthographic, general_shader_vertex, albedo_shader_fragment);
|
||||
}
|
||||
|
||||
internal M4x4f get_projection_matrix(ProjectionType projection_type) {
|
||||
if (projection_type == PROJECTION_TYPE_PERSPECTIVE) {
|
||||
V3f cam = V3(V3f, f32, g_target.x, g_target.y, g_target.z, g_eye.x, g_eye.y, g_eye.z);
|
||||
normalise_v3(cam);
|
||||
|
||||
f32 coeff = -1.0f / magnitude_v3(cam) * 0.5f;
|
||||
|
||||
return projection(coeff);
|
||||
}
|
||||
|
||||
return mat4x4_identity;
|
||||
}
|
14
src/shader/shaders.h
Normal file
14
src/shader/shaders.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#ifndef SHADERS_H
|
||||
#define SHADERS_H
|
||||
|
||||
#include "shader.h"
|
||||
|
||||
extern ShaderID depth;
|
||||
extern ShaderID perspective_diffuse;
|
||||
extern ShaderID perspective_albedo;
|
||||
extern ShaderID orthographic_diffuse;
|
||||
extern ShaderID orthographic_albedo;
|
||||
|
||||
void load_shaders(M4x4f vp);
|
||||
|
||||
#endif // SHADERS_H
|
30
src/shader/shadow_shader.c
Normal file
30
src/shader/shadow_shader.c
Normal file
@@ -0,0 +1,30 @@
|
||||
#include "shadow_shader.h"
|
||||
#include "constants.h"
|
||||
#include "shader.h"
|
||||
#include "utils.h"
|
||||
|
||||
VertexData shadow_shader_vertex(void *shader, const VertexData *vert, u8 index, const Model *model) {
|
||||
ShadowShader *shdr = (ShadowShader *)shader;
|
||||
|
||||
V4f vh = V3_to_V4(vert->position);
|
||||
vh.y = 0.0 - vh.y;
|
||||
vh = mat4x4_mul_vec4(shdr->final, vh);
|
||||
|
||||
shdr->vertices[index].position = project_vec4(vh);
|
||||
|
||||
return shdr->vertices[index];
|
||||
}
|
||||
|
||||
FragmentResult shadow_shader_fragment(void *shader, const V3f *barycentric, const V4f *colour,
|
||||
const Model *model) {
|
||||
ShadowShader *shdr = (ShadowShader *)shader;
|
||||
|
||||
M3x3f pos_mat = {.rows = {shdr->vertices[0].position, shdr->vertices[1].position, shdr->vertices[2].position}};
|
||||
pos_mat = mat3x3_transpose(pos_mat);
|
||||
V3f position = mat3x3_mul_vec3(pos_mat, (*barycentric));
|
||||
|
||||
f32 channel = clamp(position.z + DEPTH_MAX, 0.0f, DEPTH_MAX);
|
||||
V4f output = {.r = channel, .g = channel, .b = channel, .a = 255};
|
||||
|
||||
return (FragmentResult){.colour = output};
|
||||
}
|
17
src/shader/shadow_shader.h
Normal file
17
src/shader/shadow_shader.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef SHADOW_SHADER_H
|
||||
#define SHADOW_SHADER_H
|
||||
|
||||
#include "constants.h"
|
||||
#include "shader.h"
|
||||
#include "vec.h"
|
||||
|
||||
typedef struct shadow_shader ShadowShader;
|
||||
struct shadow_shader {
|
||||
#include "shader_base.inc"
|
||||
};
|
||||
|
||||
VertexData shadow_shader_vertex(void *shader, const VertexData *vert, u8 index, const Model *model);
|
||||
FragmentResult shadow_shader_fragment(void *shader, const V3f *barycentric, const V4f *colour,
|
||||
const Model *model);
|
||||
|
||||
#endif // !SHADOW_SHADER_H
|
97
src/str/str.c
Normal file
97
src/str/str.c
Normal file
@@ -0,0 +1,97 @@
|
||||
#include "str.h"
|
||||
#include "aliases.h"
|
||||
#include "mem_arena.h"
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
#define CAPACITY_SCALAR 4
|
||||
|
||||
Str8 str8(Arena *arena, char *str) {
|
||||
if (!str) {
|
||||
return (Str8){0};
|
||||
}
|
||||
|
||||
u64 length = strlen(str);
|
||||
Str8 output = {
|
||||
.str = str,
|
||||
.length = length,
|
||||
.capacity = length,
|
||||
};
|
||||
|
||||
if (arena) {
|
||||
output.capacity *= CAPACITY_SCALAR;
|
||||
|
||||
output.str = wapp_mem_arena_alloc(arena, output.capacity);
|
||||
if (!output.str) {
|
||||
return (Str8){0};
|
||||
}
|
||||
|
||||
strncpy(output.str, str, output.length);
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
Str8 str8_copy(Arena *arena, const Str8 *str) {
|
||||
if (!arena) {
|
||||
return str8_lit(str->str);
|
||||
}
|
||||
|
||||
char *tmp = wapp_mem_arena_alloc(arena, str->capacity);
|
||||
if (!tmp) {
|
||||
return str8_lit(str->str);
|
||||
}
|
||||
|
||||
strncpy(tmp, str->str, str->length);
|
||||
|
||||
return (Str8){
|
||||
.str = tmp,
|
||||
.length = str->length,
|
||||
.capacity = str->capacity,
|
||||
};
|
||||
}
|
||||
|
||||
i32 str8_concat(Arena *arena, Str8 *dst, char *src) {
|
||||
if (!src || !dst) {
|
||||
return STR_OP_FAILED;
|
||||
}
|
||||
|
||||
u64 src_length = strlen(src);
|
||||
if (src_length + dst->length > dst->capacity) {
|
||||
if (!arena) {
|
||||
return STR_OP_FAILED;
|
||||
}
|
||||
|
||||
u64 capacity = dst->capacity * CAPACITY_SCALAR + src_length;
|
||||
char *str = wapp_mem_arena_alloc(arena, capacity);
|
||||
if (!str) {
|
||||
return STR_OP_FAILED;
|
||||
}
|
||||
|
||||
strncpy(str, dst->str, dst->length);
|
||||
strncpy(str + dst->length, src, src_length);
|
||||
|
||||
dst->str = str;
|
||||
dst->length = dst->length + src_length;
|
||||
dst->capacity = capacity;
|
||||
|
||||
return STR_OP_SUCEEDED;
|
||||
}
|
||||
|
||||
strncpy(dst->str + dst->length, src, src_length);
|
||||
return STR_OP_SUCEEDED;
|
||||
}
|
||||
|
||||
Str8 str8_substr(Arena *arena, const Str8 *str, u64 start, u64 count) {
|
||||
if (start > str->length || start + count > str->length) {
|
||||
return (Str8){0};
|
||||
}
|
||||
|
||||
Str8 tmp = {
|
||||
.str = str->str + start,
|
||||
.length = count,
|
||||
.capacity = count,
|
||||
};
|
||||
|
||||
return str8_copy(arena, &tmp);
|
||||
}
|
26
src/str/str.h
Normal file
26
src/str/str.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifndef STR_H
|
||||
#define STR_H
|
||||
|
||||
#include "aliases.h"
|
||||
#include "mem_arena.h"
|
||||
|
||||
enum {
|
||||
STR_OP_SUCEEDED,
|
||||
STR_OP_FAILED,
|
||||
};
|
||||
|
||||
typedef struct str8 Str8;
|
||||
struct str8 {
|
||||
char *str;
|
||||
u64 length;
|
||||
u64 capacity;
|
||||
};
|
||||
|
||||
#define str8_lit(STR) (str8(NULL, STR))
|
||||
|
||||
Str8 str8(Arena *arena, char *str);
|
||||
Str8 str8_copy(Arena *arena, const Str8 *str);
|
||||
i32 str8_concat(Arena *arena, Str8 *dst, char *src);
|
||||
Str8 str8_substr(Arena *arena, const Str8 *str, u64 start, u64 count);
|
||||
|
||||
#endif // !STR_H
|
116
src/tiny/tiny.c
Normal file
116
src/tiny/tiny.c
Normal file
@@ -0,0 +1,116 @@
|
||||
#include "img.h"
|
||||
#include "mem_arena.h"
|
||||
#include "misc_utils.h"
|
||||
#include "obj.h"
|
||||
#include "render.h"
|
||||
#include "shaders.h"
|
||||
#include "str.h"
|
||||
#include "vec.h"
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/stat.h>
|
||||
#include <time.h>
|
||||
|
||||
#define IMAGE_DIMENSION 1200
|
||||
|
||||
enum {
|
||||
TINY_EXIT_SUCCESS,
|
||||
TINY_EXIT_MISSING_ARGS,
|
||||
TINY_EXIT_OBJ_NOT_EXIST,
|
||||
TINY_EXIT_ARENA_INIT_FAILED,
|
||||
TINY_EXIT_RENDER_INIT_FAILED,
|
||||
TINY_EXIT_MODEL_LOAD_FAILED,
|
||||
};
|
||||
|
||||
typedef struct tiny_args TinyArgs;
|
||||
struct tiny_args {
|
||||
Str8 obj;
|
||||
Str8 diffuse;
|
||||
Str8 tangent;
|
||||
};
|
||||
|
||||
internal TinyArgs parse_args(Arena *arena, int argc, char *argv[]);
|
||||
internal i32 tinyrenderer(Arena *arena, TinyArgs args);
|
||||
internal bool file_exists(const Str8 *path);
|
||||
|
||||
i32 tiny_main(i32 argc, char *argv[]) {
|
||||
Arena *arena = NULL;
|
||||
if (!wapp_mem_arena_init(&arena, GB(10))) {
|
||||
return TINY_EXIT_ARENA_INIT_FAILED;
|
||||
}
|
||||
|
||||
TinyArgs args = parse_args(arena, argc, argv);
|
||||
i32 output = tinyrenderer(arena, args);
|
||||
|
||||
wapp_mem_arena_destroy(&arena);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
internal TinyArgs parse_args(Arena *arena, int argc, char *argv[]) {
|
||||
if (argc < 2) {
|
||||
exit(TINY_EXIT_MISSING_ARGS);
|
||||
}
|
||||
|
||||
TinyArgs args = {
|
||||
.obj = str8_lit(argv[1]),
|
||||
};
|
||||
|
||||
if (!file_exists(&args.obj)) {
|
||||
exit(TINY_EXIT_OBJ_NOT_EXIST);
|
||||
}
|
||||
|
||||
u64 substr_end = args.obj.length - 4;
|
||||
|
||||
args.diffuse = str8_substr(arena, &args.obj, 0, substr_end);
|
||||
str8_concat(arena, &args.diffuse, "_diffuse.pnm");
|
||||
if (!file_exists(&args.diffuse)) {
|
||||
args.diffuse = (Str8){0};
|
||||
}
|
||||
|
||||
args.tangent = str8_substr(arena, &args.obj, 0, substr_end);
|
||||
str8_concat(arena, &args.tangent, "_tangent.pnm");
|
||||
if (!file_exists(&args.tangent)) {
|
||||
args.tangent = (Str8){0};
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
internal i32 tinyrenderer(Arena *arena, TinyArgs args) {
|
||||
Colour bg = {.r = 42, .g = 45, .b = 52, .a = 255};
|
||||
Colour main_colour = {.r = 14, .g = 156, .b = 208, .a = 255};
|
||||
|
||||
Render *shadowbuffer = &(g_render_passes[RENDER_PASS_SHADOW]);
|
||||
Render *framebuffer = &(g_render_passes[RENDER_PASS_MAIN]);
|
||||
if (!init_render(arena, shadowbuffer, IMAGE_DIMENSION, IMAGE_DIMENSION) ||
|
||||
!init_render(arena, framebuffer, IMAGE_DIMENSION, IMAGE_DIMENSION)) {
|
||||
return TINY_EXIT_RENDER_INIT_FAILED;
|
||||
}
|
||||
|
||||
const char *diffuse = args.diffuse.length > 0 ? args.diffuse.str : NULL;
|
||||
const char *tangent = args.tangent.length > 0 ? args.tangent.str : NULL;
|
||||
|
||||
Model obj = load_obj_file(arena, args.obj.str, diffuse, tangent);
|
||||
if (IS_INVALID_MODEL(obj)) {
|
||||
return TINY_EXIT_MODEL_LOAD_FAILED;
|
||||
}
|
||||
|
||||
load_shaders(viewport(0, 0, IMAGE_DIMENSION, IMAGE_DIMENSION));
|
||||
|
||||
clear_buffer(&(framebuffer->img), &bg);
|
||||
|
||||
render_model(&obj, shadowbuffer, depth, RENDER_TYPE_SHADED, main_colour);
|
||||
render_model(&obj, framebuffer, perspective_diffuse, RENDER_TYPE_SHADED, main_colour);
|
||||
|
||||
save_image(&(framebuffer->img), "result.pam");
|
||||
|
||||
return TINY_EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
internal bool file_exists(const Str8 *path) {
|
||||
struct stat st;
|
||||
return stat(path->str, &st) == 0;
|
||||
}
|
8
src/tiny/tiny.h
Normal file
8
src/tiny/tiny.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef TINY_H
|
||||
#define TINY_H
|
||||
|
||||
#include "aliases.h"
|
||||
|
||||
i32 tiny_main(i32 argc, char *argv[]);
|
||||
|
||||
#endif // !TINY_H
|
10
src/utils/utils.c
Normal file
10
src/utils/utils.c
Normal file
@@ -0,0 +1,10 @@
|
||||
#include "utils.h"
|
||||
#include "aliases.h"
|
||||
|
||||
i64 absolute(i64 value) {
|
||||
if (value >= 0) {
|
||||
return value;
|
||||
}
|
||||
|
||||
return value * -1;
|
||||
}
|
19
src/utils/utils.h
Normal file
19
src/utils/utils.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
|
||||
#include "aliases.h"
|
||||
|
||||
#define swap(T, v0, v1) \
|
||||
do { \
|
||||
T tmp = v0; \
|
||||
v0 = v1; \
|
||||
v1 = tmp; \
|
||||
} while (0)
|
||||
|
||||
#define min(a, b) (a <= b ? a : b)
|
||||
#define max(a, b) (a >= b ? a : b)
|
||||
#define clamp(val, minimum, maximum) (min(maximum, max(minimum, val)))
|
||||
|
||||
i64 absolute(i64 value);
|
||||
|
||||
#endif // UTILS_H
|
165
src/vec/vec.c
Normal file
165
src/vec/vec.c
Normal file
@@ -0,0 +1,165 @@
|
||||
#include "vec.h"
|
||||
#include "constants.h"
|
||||
|
||||
M4x4f lookat(V3f eye, V3f target, V3f up) {
|
||||
V3f z = V3(V3f, f32, target.x, target.y, target.z, eye.x, eye.y, eye.z);
|
||||
normalise_v3(z);
|
||||
V3f x = cross_product(up, z);
|
||||
normalise_v3(x);
|
||||
V3f y = cross_product(z, x);
|
||||
normalise_v3(y);
|
||||
|
||||
M4x4f rotation = mat4x4_identity;
|
||||
rotation.row0.x = x.x;
|
||||
rotation.row0.y = x.y;
|
||||
rotation.row0.z = x.z;
|
||||
rotation.row1.x = y.x;
|
||||
rotation.row1.y = y.y;
|
||||
rotation.row1.z = y.z;
|
||||
rotation.row2.x = z.x;
|
||||
rotation.row2.y = z.y;
|
||||
rotation.row2.z = z.z;
|
||||
|
||||
M4x4f translation = mat4x4_identity;
|
||||
translation.row0.w = -(eye.x);
|
||||
translation.row1.w = -(eye.y);
|
||||
translation.row2.w = -(eye.z);
|
||||
|
||||
return mat4x4_mul(rotation, translation);
|
||||
}
|
||||
|
||||
M4x4f projection(f32 coeff) {
|
||||
return (M4x4f){
|
||||
.row0 = {1.0f, 0.0f, 0.0f, 0.0f},
|
||||
.row1 = {0.0f, 1.0f, 0.0f, 0.0f},
|
||||
.row2 = {0.0f, 0.0f, 1.0f, 0.0f},
|
||||
.row3 = {0.0f, 0.0f, coeff, 1.0f},
|
||||
};
|
||||
}
|
||||
|
||||
M4x4f viewport(f32 x, f32 y, u64 w, u64 h) {
|
||||
M4x4f output = mat4x4_identity;
|
||||
|
||||
f32 half_width = (f32)w * 0.5f;
|
||||
f32 half_height = (f32)h * 0.5f;
|
||||
f32 half_depth = (f32)DEPTH_MAX * 0.5f;
|
||||
|
||||
output.row0.x = half_width;
|
||||
output.row0.w = x + half_width;
|
||||
output.row1.y = half_height;
|
||||
output.row1.w = y + half_height;
|
||||
output.row2.z = output.row2.w = half_depth;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
M3x3f mat3x3_inv(M3x3f matrix) {
|
||||
M3x3f dest = {0};
|
||||
float det;
|
||||
|
||||
float a = matrix.rows[0].elements[0], b = matrix.rows[0].elements[1],
|
||||
c = matrix.rows[0].elements[2], d = matrix.rows[1].elements[0],
|
||||
e = matrix.rows[1].elements[1], f = matrix.rows[1].elements[2],
|
||||
g = matrix.rows[2].elements[0], h = matrix.rows[2].elements[1],
|
||||
i = matrix.rows[2].elements[2];
|
||||
|
||||
dest.rows[0].elements[0] = e * i - f * h;
|
||||
dest.rows[0].elements[1] = -(b * i - h * c);
|
||||
dest.rows[0].elements[2] = b * f - e * c;
|
||||
dest.rows[1].elements[0] = -(d * i - g * f);
|
||||
dest.rows[1].elements[1] = a * i - c * g;
|
||||
dest.rows[1].elements[2] = -(a * f - d * c);
|
||||
dest.rows[2].elements[0] = d * h - g * e;
|
||||
dest.rows[2].elements[1] = -(a * h - g * b);
|
||||
dest.rows[2].elements[2] = a * e - b * d;
|
||||
|
||||
det = 1.0f / (a * dest.rows[0].elements[0] + b * dest.rows[1].elements[0] +
|
||||
c * dest.rows[2].elements[0]);
|
||||
|
||||
dest.rows[0].elements[0] *= det;
|
||||
dest.rows[0].elements[1] *= det;
|
||||
dest.rows[0].elements[2] *= det;
|
||||
dest.rows[1].elements[0] *= det;
|
||||
dest.rows[1].elements[1] *= det;
|
||||
dest.rows[1].elements[2] *= det;
|
||||
dest.rows[2].elements[0] *= det;
|
||||
dest.rows[2].elements[1] *= det;
|
||||
dest.rows[2].elements[2] *= det;
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
M4x4f mat4x4_inv(M4x4f matrix) {
|
||||
f32 mat[4][4] = mat4x4_to_array(matrix);
|
||||
f32 dest[4][4] = {0};
|
||||
|
||||
f32 t[6];
|
||||
f32 det;
|
||||
f32 a = mat[0][0], b = mat[0][1], c = mat[0][2], d = mat[0][3], e = mat[1][0],
|
||||
f = mat[1][1], g = mat[1][2], h = mat[1][3], i = mat[2][0], j = mat[2][1],
|
||||
k = mat[2][2], l = mat[2][3], m = mat[3][0], n = mat[3][1], o = mat[3][2],
|
||||
p = mat[3][3];
|
||||
|
||||
t[0] = k * p - o * l;
|
||||
t[1] = j * p - n * l;
|
||||
t[2] = j * o - n * k;
|
||||
t[3] = i * p - m * l;
|
||||
t[4] = i * o - m * k;
|
||||
t[5] = i * n - m * j;
|
||||
|
||||
dest[0][0] = f * t[0] - g * t[1] + h * t[2];
|
||||
dest[1][0] = -(e * t[0] - g * t[3] + h * t[4]);
|
||||
dest[2][0] = e * t[1] - f * t[3] + h * t[5];
|
||||
dest[3][0] = -(e * t[2] - f * t[4] + g * t[5]);
|
||||
|
||||
dest[0][1] = -(b * t[0] - c * t[1] + d * t[2]);
|
||||
dest[1][1] = a * t[0] - c * t[3] + d * t[4];
|
||||
dest[2][1] = -(a * t[1] - b * t[3] + d * t[5]);
|
||||
dest[3][1] = a * t[2] - b * t[4] + c * t[5];
|
||||
|
||||
t[0] = g * p - o * h;
|
||||
t[1] = f * p - n * h;
|
||||
t[2] = f * o - n * g;
|
||||
t[3] = e * p - m * h;
|
||||
t[4] = e * o - m * g;
|
||||
t[5] = e * n - m * f;
|
||||
|
||||
dest[0][2] = b * t[0] - c * t[1] + d * t[2];
|
||||
dest[1][2] = -(a * t[0] - c * t[3] + d * t[4]);
|
||||
dest[2][2] = a * t[1] - b * t[3] + d * t[5];
|
||||
dest[3][2] = -(a * t[2] - b * t[4] + c * t[5]);
|
||||
|
||||
t[0] = g * l - k * h;
|
||||
t[1] = f * l - j * h;
|
||||
t[2] = f * k - j * g;
|
||||
t[3] = e * l - i * h;
|
||||
t[4] = e * k - i * g;
|
||||
t[5] = e * j - i * f;
|
||||
|
||||
dest[0][3] = -(b * t[0] - c * t[1] + d * t[2]);
|
||||
dest[1][3] = a * t[0] - c * t[3] + d * t[4];
|
||||
dest[2][3] = -(a * t[1] - b * t[3] + d * t[5]);
|
||||
dest[3][3] = a * t[2] - b * t[4] + c * t[5];
|
||||
|
||||
det = 1.0f /
|
||||
(a * dest[0][0] + b * dest[1][0] + c * dest[2][0] + d * dest[3][0]);
|
||||
|
||||
dest[0][0] *= det;
|
||||
dest[0][1] *= det;
|
||||
dest[0][2] *= det;
|
||||
dest[0][3] *= det;
|
||||
dest[1][0] *= det;
|
||||
dest[1][1] *= det;
|
||||
dest[1][2] *= det;
|
||||
dest[1][3] *= det;
|
||||
dest[2][0] *= det;
|
||||
dest[2][1] *= det;
|
||||
dest[2][2] *= det;
|
||||
dest[2][3] *= det;
|
||||
dest[3][0] *= det;
|
||||
dest[3][1] *= det;
|
||||
dest[3][2] *= det;
|
||||
dest[3][3] *= det;
|
||||
|
||||
return array_to_mat4x4(dest);
|
||||
}
|
340
src/vec/vec.h
Normal file
340
src/vec/vec.h
Normal file
@@ -0,0 +1,340 @@
|
||||
#ifndef VEC_H
|
||||
#define VEC_H
|
||||
|
||||
#include "aliases.h"
|
||||
#include "typed_list.h"
|
||||
#include <math.h>
|
||||
|
||||
typedef struct i64x2 V2i;
|
||||
struct i64x2 {
|
||||
i64 x;
|
||||
i64 y;
|
||||
};
|
||||
|
||||
typedef struct u64x2 V2u;
|
||||
struct u64x2 {
|
||||
u64 x;
|
||||
u64 y;
|
||||
};
|
||||
|
||||
typedef union f32x2 V2f;
|
||||
union f32x2 {
|
||||
f32 elements[2];
|
||||
struct {
|
||||
union {
|
||||
f32 x;
|
||||
f32 u;
|
||||
};
|
||||
union {
|
||||
f32 y;
|
||||
f32 v;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
typedef union f32x3 V3f;
|
||||
union f32x3 {
|
||||
f32 elements[3];
|
||||
struct {
|
||||
union {
|
||||
f32 x;
|
||||
f32 r;
|
||||
};
|
||||
union {
|
||||
f32 y;
|
||||
f32 g;
|
||||
};
|
||||
union {
|
||||
f32 z;
|
||||
f32 b;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
typedef union f32x4 V4f;
|
||||
union f32x4 {
|
||||
f32 elements[4];
|
||||
struct {
|
||||
union {
|
||||
f32 x;
|
||||
f32 r;
|
||||
};
|
||||
union {
|
||||
f32 y;
|
||||
f32 g;
|
||||
};
|
||||
union {
|
||||
f32 z;
|
||||
f32 b;
|
||||
};
|
||||
union {
|
||||
f32 w;
|
||||
f32 a;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
typedef struct u64x3 V3u;
|
||||
struct u64x3 {
|
||||
u64 x;
|
||||
u64 y;
|
||||
u64 z;
|
||||
};
|
||||
|
||||
typedef union f32_3x2 M3x2f;
|
||||
union f32_3x2 {
|
||||
V2f rows[3];
|
||||
struct {
|
||||
V2f row0;
|
||||
V2f row1;
|
||||
V2f row2;
|
||||
};
|
||||
};
|
||||
|
||||
typedef union f32_2x3 M2x3f;
|
||||
union f32_2x3 {
|
||||
V3f rows[2];
|
||||
struct {
|
||||
V3f row0;
|
||||
V3f row1;
|
||||
};
|
||||
};
|
||||
|
||||
typedef union f32_3x3 M3x3f;
|
||||
union f32_3x3 {
|
||||
V3f rows[3];
|
||||
struct {
|
||||
V3f row0;
|
||||
V3f row1;
|
||||
V3f row2;
|
||||
};
|
||||
};
|
||||
|
||||
typedef union f32_4x4 M4x4f;
|
||||
union f32_4x4 {
|
||||
V4f rows[4];
|
||||
struct {
|
||||
V4f row0;
|
||||
V4f row1;
|
||||
V4f row2;
|
||||
V4f row3;
|
||||
};
|
||||
};
|
||||
|
||||
MAKE_LIST_TYPE(V3f);
|
||||
MAKE_LIST_TYPE(V2f);
|
||||
|
||||
#define V2(T, ELEM_T, X0, Y0, X1, Y1) \
|
||||
((T){(ELEM_T)X1 - (ELEM_T)X0, (ELEM_T)Y1 - (ELEM_T)Y0})
|
||||
|
||||
#define V3(T, ELEM_T, X0, Y0, Z0, X1, Y1, Z1) \
|
||||
((T){(ELEM_T)X1 - (ELEM_T)X0, (ELEM_T)Y1 - (ELEM_T)Y0, \
|
||||
(ELEM_T)Z1 - (ELEM_T)Z0})
|
||||
|
||||
#define V3_to_V4(V3) ((V4f){.x = V3.x, .y = V3.y, .z = V3.z, .w = 1.0f})
|
||||
|
||||
#define dot_v2(V1, V2) ((f32)V1.x * (f32)V2.x + (f32)V1.y * (f32)V2.y)
|
||||
|
||||
#define add_v2(V1, V2) \
|
||||
((V2f){ \
|
||||
.x = V1.x + V2.x, \
|
||||
.y = V1.y + V2.y, \
|
||||
})
|
||||
|
||||
#define sub_v2(V1, V2) \
|
||||
((V2f){ \
|
||||
.x = V1.x - V2.x, \
|
||||
.y = V1.y - V2.y, \
|
||||
})
|
||||
|
||||
#define mul_v2(V1, V2) \
|
||||
((V2f){ \
|
||||
.x = V1.x * V2.x, \
|
||||
.y = V1.y * V2.y, \
|
||||
})
|
||||
|
||||
#define num_mul_v2(V, N) ((V2f){.x = (N) * V.x, .y = (N) * V.y})
|
||||
|
||||
#define magnitude_v2(V) (sqrtf(dot_v2(V, V)))
|
||||
|
||||
#define normalise_v2(V) \
|
||||
do { \
|
||||
f32 magnitude = magnitude_v2(V); \
|
||||
V.x /= magnitude; \
|
||||
V.y /= magnitude; \
|
||||
} while (0)
|
||||
|
||||
#define dot_v3(V1, V2) \
|
||||
((f32)V1.x * (f32)V2.x + (f32)V1.y * (f32)V2.y + (f32)V1.z * (f32)V2.z)
|
||||
|
||||
#define add_v3(V1, V2) \
|
||||
((V3f){ \
|
||||
.x = V1.x + V2.x, \
|
||||
.y = V1.y + V2.y, \
|
||||
.z = V1.z + V2.z, \
|
||||
})
|
||||
|
||||
#define sub_v3(V1, V2) \
|
||||
((V3f){ \
|
||||
.x = V1.x - V2.x, \
|
||||
.y = V1.y - V2.y, \
|
||||
.z = V1.z - V2.z, \
|
||||
})
|
||||
|
||||
#define mul_v3(V1, V2) \
|
||||
((V3f){ \
|
||||
.x = V1.x * V2.x, \
|
||||
.y = V1.y * V2.y, \
|
||||
.z = V1.z * V2.z, \
|
||||
})
|
||||
|
||||
#define num_mul_v3(V, N) ((V3f){.x = (N) * V.x, .y = (N) * V.y, .z = (N) * V.z})
|
||||
|
||||
#define num_div_v3(V, N) ((V3f){.x = V.x / (N), .y = V.y / (N), .z = V.z / (N)})
|
||||
|
||||
#define magnitude_v3(V) (sqrtf(dot_v3(V, V)))
|
||||
|
||||
#define normalise_v3(V) \
|
||||
do { \
|
||||
f32 magnitude = magnitude_v3(V); \
|
||||
V.x /= magnitude; \
|
||||
V.y /= magnitude; \
|
||||
V.z /= magnitude; \
|
||||
} while (0)
|
||||
|
||||
#define cross_product(V1, V2) \
|
||||
((V3f){ \
|
||||
.x = V1.y * V2.z - V1.z * V2.y, \
|
||||
.y = V1.z * V2.x - V1.x * V2.z, \
|
||||
.z = V1.x * V2.y - V1.y * V2.x, \
|
||||
})
|
||||
|
||||
#define mat3x2_transpose(MAT) \
|
||||
((M2x3f){ \
|
||||
.row0 = {.x = MAT.row0.x, .y = MAT.row1.x, .z = MAT.row2.x}, \
|
||||
.row1 = {.x = MAT.row0.y, .y = MAT.row1.y, .z = MAT.row2.y}, \
|
||||
})
|
||||
|
||||
#define mat2x3_mul_vec3(MAT, V) \
|
||||
((V2f){ \
|
||||
.elements[0] = dot_v3(MAT.rows[0], V), \
|
||||
.elements[1] = dot_v3(MAT.rows[1], V), \
|
||||
})
|
||||
|
||||
#define mat3x3_transpose(MAT) \
|
||||
((M3x3f){ \
|
||||
.row0 = {.x = MAT.row0.x, .y = MAT.row1.x, .z = MAT.row2.x}, \
|
||||
.row1 = {.x = MAT.row0.y, .y = MAT.row1.y, .z = MAT.row2.y}, \
|
||||
.row2 = {.x = MAT.row0.z, .y = MAT.row1.z, .z = MAT.row2.z}, \
|
||||
})
|
||||
|
||||
#define mat3x3_mul_vec3(MAT, V) \
|
||||
((V3f){ \
|
||||
.elements[0] = dot_v3(MAT.rows[0], V), \
|
||||
.elements[1] = dot_v3(MAT.rows[1], V), \
|
||||
.elements[2] = dot_v3(MAT.rows[2], V), \
|
||||
})
|
||||
|
||||
#define mat4x4_identity \
|
||||
((M4x4f){ \
|
||||
.row0 = {1.0f, 0.0f, 0.0f, 0.0f}, \
|
||||
.row1 = {0.0f, 1.0f, 0.0f, 0.0f}, \
|
||||
.row2 = {0.0f, 0.0f, 1.0f, 0.0f}, \
|
||||
.row3 = {0.0f, 0.0f, 0.0f, 1.0f}, \
|
||||
})
|
||||
|
||||
#define mat4x4_to_array(MAT) \
|
||||
((f32[4][4]){ \
|
||||
{MAT.row0.x, MAT.row0.y, MAT.row0.z, MAT.row0.w}, \
|
||||
{MAT.row1.x, MAT.row1.y, MAT.row1.z, MAT.row1.w}, \
|
||||
{MAT.row2.x, MAT.row2.y, MAT.row2.z, MAT.row2.w}, \
|
||||
{MAT.row3.x, MAT.row3.y, MAT.row3.z, MAT.row3.w}, \
|
||||
})
|
||||
|
||||
#define array_to_mat4x4(arr) \
|
||||
((M4x4f){ \
|
||||
.row0 = {arr[0][0], arr[0][1], arr[0][2], arr[0][3]}, \
|
||||
.row1 = {arr[1][0], arr[1][1], arr[1][2], arr[1][3]}, \
|
||||
.row2 = {arr[2][0], arr[2][1], arr[2][2], arr[2][3]}, \
|
||||
.row3 = {arr[3][0], arr[3][1], arr[3][2], arr[3][3]}, \
|
||||
})
|
||||
|
||||
#define mat4x4_transpose(MAT) \
|
||||
((M4x4f){ \
|
||||
.row0 = {.x = MAT.row0.x, \
|
||||
.y = MAT.row1.x, \
|
||||
.z = MAT.row2.x, \
|
||||
.w = MAT.row3.x}, \
|
||||
.row1 = {.x = MAT.row0.y, \
|
||||
.y = MAT.row1.y, \
|
||||
.z = MAT.row2.y, \
|
||||
.w = MAT.row3.y}, \
|
||||
.row2 = {.x = MAT.row0.z, \
|
||||
.y = MAT.row1.z, \
|
||||
.z = MAT.row2.z, \
|
||||
.w = MAT.row3.z}, \
|
||||
.row3 = {.x = MAT.row0.w, \
|
||||
.y = MAT.row1.w, \
|
||||
.z = MAT.row2.w, \
|
||||
.w = MAT.row3.w}, \
|
||||
})
|
||||
|
||||
#define mat4x4_mul(MAT1, MAT2) \
|
||||
((M4x4f){ \
|
||||
.row0.x = MAT1.row0.x * MAT2.row0.x + MAT1.row0.y * MAT2.row1.x + \
|
||||
MAT1.row0.z * MAT2.row2.x + MAT1.row0.w * MAT2.row3.x, \
|
||||
.row0.y = MAT1.row0.x * MAT2.row0.y + MAT1.row0.y * MAT2.row1.y + \
|
||||
MAT1.row0.z * MAT2.row2.y + MAT1.row0.w * MAT2.row3.y, \
|
||||
.row0.z = MAT1.row0.x * MAT2.row0.z + MAT1.row0.y * MAT2.row1.z + \
|
||||
MAT1.row0.z * MAT2.row2.z + MAT1.row0.w * MAT2.row3.z, \
|
||||
.row0.w = MAT1.row0.x * MAT2.row0.w + MAT1.row0.y * MAT2.row1.w + \
|
||||
MAT1.row0.z * MAT2.row2.w + MAT1.row0.w * MAT2.row3.w, \
|
||||
.row1.x = MAT1.row1.x * MAT2.row0.x + MAT1.row1.y * MAT2.row1.x + \
|
||||
MAT1.row1.z * MAT2.row2.x + MAT1.row1.w * MAT2.row3.x, \
|
||||
.row1.y = MAT1.row1.x * MAT2.row0.y + MAT1.row1.y * MAT2.row1.y + \
|
||||
MAT1.row1.z * MAT2.row2.y + MAT1.row1.w * MAT2.row3.y, \
|
||||
.row1.z = MAT1.row1.x * MAT2.row0.z + MAT1.row1.y * MAT2.row1.z + \
|
||||
MAT1.row1.z * MAT2.row2.z + MAT1.row1.w * MAT2.row3.z, \
|
||||
.row1.w = MAT1.row1.x * MAT2.row0.w + MAT1.row1.y * MAT2.row1.w + \
|
||||
MAT1.row1.z * MAT2.row2.w + MAT1.row1.w * MAT2.row3.w, \
|
||||
.row2.x = MAT1.row2.x * MAT2.row0.x + MAT1.row2.y * MAT2.row1.x + \
|
||||
MAT1.row2.z * MAT2.row2.x + MAT1.row2.w * MAT2.row3.x, \
|
||||
.row2.y = MAT1.row2.x * MAT2.row0.y + MAT1.row2.y * MAT2.row1.y + \
|
||||
MAT1.row2.z * MAT2.row2.y + MAT1.row2.w * MAT2.row3.y, \
|
||||
.row2.z = MAT1.row2.x * MAT2.row0.z + MAT1.row2.y * MAT2.row1.z + \
|
||||
MAT1.row2.z * MAT2.row2.z + MAT1.row2.w * MAT2.row3.z, \
|
||||
.row2.w = MAT1.row2.x * MAT2.row0.w + MAT1.row2.y * MAT2.row1.w + \
|
||||
MAT1.row2.z * MAT2.row2.w + MAT1.row2.w * MAT2.row3.w, \
|
||||
.row3.x = MAT1.row3.x * MAT2.row0.x + MAT1.row3.y * MAT2.row1.x + \
|
||||
MAT1.row3.z * MAT2.row2.x + MAT1.row3.w * MAT2.row3.x, \
|
||||
.row3.y = MAT1.row3.x * MAT2.row0.y + MAT1.row3.y * MAT2.row1.y + \
|
||||
MAT1.row3.z * MAT2.row2.y + MAT1.row3.w * MAT2.row3.y, \
|
||||
.row3.z = MAT1.row3.x * MAT2.row0.z + MAT1.row3.y * MAT2.row1.z + \
|
||||
MAT1.row3.z * MAT2.row2.z + MAT1.row3.w * MAT2.row3.z, \
|
||||
.row3.w = MAT1.row3.x * MAT2.row0.w + MAT1.row3.y * MAT2.row1.w + \
|
||||
MAT1.row3.z * MAT2.row2.w + MAT1.row3.w * MAT2.row3.w, \
|
||||
})
|
||||
|
||||
#define mat4x4_mul_vec4(MAT, V) \
|
||||
((V4f){ \
|
||||
.x = MAT.row0.x * V.x + MAT.row0.y * V.y + MAT.row0.z * V.z + \
|
||||
MAT.row0.w * V.w, \
|
||||
.y = MAT.row1.x * V.x + MAT.row1.y * V.y + MAT.row1.z * V.z + \
|
||||
MAT.row1.w * V.w, \
|
||||
.z = MAT.row2.x * V.x + MAT.row2.y * V.y + MAT.row2.z * V.z + \
|
||||
MAT.row2.w * V.w, \
|
||||
.w = MAT.row3.x * V.x + MAT.row3.y * V.y + MAT.row3.z * V.z + \
|
||||
MAT.row3.w * V.w, \
|
||||
})
|
||||
|
||||
#define project_vec4(V) ((V3f){.x = V.x / V.w, .y = V.y / V.w, .z = V.z / V.w})
|
||||
|
||||
#define mat_access(MAT, i, j) (MAT.rows[i].elements[j])
|
||||
|
||||
M4x4f lookat(V3f eye, V3f target, V3f up);
|
||||
M4x4f projection(f32 coeff);
|
||||
M4x4f viewport(f32 x, f32 y, u64 w, u64 h);
|
||||
M3x3f mat3x3_inv(M3x3f matrix);
|
||||
M4x4f mat4x4_inv(M4x4f matrix);
|
||||
|
||||
#endif // VEC_H
|
Reference in New Issue
Block a user